PvE DPS Warrior Build?

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Posted by: Zydico.7958

Zydico.7958

Hi guys. I’m pretty new to Warrior, and I can say that it’s pretty fun. What I’d like to know is in what traits, armor, accessories, and slot skills to use. I currently use Greatsword and Long Bow. If there is a link to an existing build, please link me ^.^! Although I heard that the new patch changed the Warrior in some significant manner, so I don’t know if the build would still work.

Thanks in advance :>

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Posted by: Molch.2078

Molch.2078

GS + Axe/Mace (The mace depends on the situation, carry a shield, a warhorn, a sword and a longbow/rifle in your inventory)
30(V-IX-XI)/25(V-X)/0/0/15(VI or whatever you want)
Full Berskerer equipment with ruby orbs or scholar runes. I recomend orbs, they are easier to play and waaaay cheaper.
A banner (strenght or discipline), FGJ and what ever you want as utility skills.
SoR or Battlestandart as elite (depends on situation/team).
Rotation: GS2, GS3 if you can hit a wall, swich weapons, axe2, mace4/5, axe1 (full chain), swich weapons, GS2…

(edited by Molch.2078)

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Posted by: Veritas.6071

Veritas.6071

Absolute highest personal DPS will come from GS/Axe,X all berserker gear and 30/10/0/0/30 signet build.
Strength: Berserker’s Power
Arms: Deep Strike
Discipline: Signet Mastery, Heightened Focus
Other traits depend on your weapon sets.
Healing Signet/Signet of Stamina, Signet of Fury, Signet of Might, Signet of Rage.
I’d run Axe,X/Bow or GS/Bow

For group play, I’d run Healing Signet/Signet of Fury, Banner of Discipline, FGJ

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Molch.2078

Molch.2078

150 precision, -20% CD on GS, ~15 stacks might and + 10% damage
vs.
15% critdamage and critchanche.

I don’t know why you choose 30/10/00/30 over 30/25/00/15

Btw, Banner of Discipline increases your personal dps more than any signet, but its imho too clunky for solo play. For open PvE I would prefer a signet build, too.

(edited by Molch.2078)

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Posted by: Veritas.6071

Veritas.6071

The reason 30/10/0/0/30 partial or full Signet build is the strongest is because you can get 100% crit chance in all berserkers (or knights, but then you already aren’t doing max dps). Once you hit 100% crit chance, 1% crit damage = 1% damage. So, you have nearly maximum power, and effectively, a 30% damage bonus from Discipline because you, literally, always crit. Neither Desperate Power nor Attack of Opportunity come close to equaling that damage bonus. However, if your group comp (Ex. Ranger running Spotter) or food (Master Maintenance Oil and Bowl of Curry Butternut Squash) allows you to achieve 100% crit without needing 10 in Arms for Deep Strike, 10 in Tactics would push your dps even further.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Veritas.6071

Veritas.6071

So it actually looks like this in a full signet build:

250 precision, -20% CD on GS, ~15 stacks might and + 10% damage

vs.

615 precision(Deep Strike, Heightened Focus) and15% crit damage(15% damage at 100% crit)

575 is reality thought cause SoR will always be on cooldown

But for dungeons, if you take group support(banner of tactics and FGJ), they compare more similarly in Arms, but the 15% crit chance from Discipline still nets a ton of damage because of the extremely high crit modifier.

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(edited by Veritas.6071)

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Posted by: Molch.2078

Molch.2078

I run full Berserker with 4 ascended pieces, rest exotic. As support, we asume Banner of strenght, banner of discipline and 10 stacks of might (you have 8 already with SoR and FGJ)
Your damage goes with Power x (1 + Crtichanche x Critdamage) – pm me, if you want to know why this formula.

30/25/00/15:
I have 2596 power + 10 × 35 might + 5 x 35 might from Forcefull GS. (average)
57% critical chanche + 20% fury = 77%
104% critical damage.
+ 10% damage

(2596 + 15 × 35) x (1 + 0.77 × 1.54) x 1.1 = 7504

30/10/00/30:
You lose 150 precision, 10% damage and 5 might, but gain 15% critical damage and 15% critical hit chanche.

(2596 + 10 × 35) x (1 + 0.85 × 1.69) = 7178

30/25 deals 4.5% more damage, and I dont even consider the fact, that GS skills have 20% less CD.

The reason for this is, that precision scales very bad, the diference between 77 and 85 critchanche is not that big. To get 100% critchanche, as you suggestet, you neet to sacrifice even more, eg.: sigill of acuracy instead of sigil of force, or precision instead of bloodlust. If you do, your damage will drop even more.

Edit: 15% critdamage at 100% critchanche is NOT equal to 15% damage. If you already have 100% critdamage, it is (1 + 1.00 × 1.15)/(1 + 1.00 × 1.00) = 7.5% damage. Only flat + x% damage stacks multiplicative, thats why + 10 % damage is so incredible good.

(edited by Molch.2078)

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Posted by: Veritas.6071

Veritas.6071

I can respond to your post when I get more time. How do you figure % damage is better at 100% crit chance?

10% Percent Damage:
1.1(1×1)=1.1

15% Crit Damage:
1(1×1.15)=1.15

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

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Posted by: Molch.2078

Molch.2078

15% Crit Damage:
1(1×1.15)=1.15

In this scenario, you raise your critical damage from 0 to 15. Then you are right. But you already have a huge bunch of critdamage. The + % damage scales with that critdamage you already have, the additional + % critdamage does not.

To use my edit’ed example from my last post: 100% critchanche and 100% critdamage, comparison of + 10% damage and + 10% critdamage:

(1 + 1.0 × 1.0) x 1.1 = 2.2
(1 + 1.0 x (1.0 + 0.1)) = 2.1

(edited by Molch.2078)

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Posted by: Veritas.6071

Veritas.6071

So let’s say:

% Damage
1.1(1×2.5)=2.75

% Crit Damage
1(1×2.65)=2.65

I guess you’re right. Thanks for correcting me there. I really apologize for the misinformation. I know Protection reduction stays the same regardless of if you apply it to the white or post-crit damage. I was going off that concept… shoulda done the dang math.

Anyway, here is my build. I’m gunna use your power with my precision, % damage, and crit damage. I’m also including sigils.

2596
56% crit chance + 20% Fury + 15% HF + 4% DS + 5% sigil = 100%
119% crit damage
+10% damage Dual Wielding/Sigil

2596 x (1 + 1 × 1.69) x 1.1 = 7681

I wasn’t sure of all your Might sources so I left mine out above. I’ll add it in:

(2596 + 8 × 35) x (1 + 1 × 1.69) x 1.1 = 8510

But I realize that is my peak from SoR and FGJ, and I included sigils. I invite you to include sigils if you didn’t already.

Feel free to check my math. I’ve forgotten most of it over the years. =\
Build

All in all, I think both these builds are pretty competitive. Good discussion!

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

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Posted by: Grok Krog.9581

Grok Krog.9581

30/25/0/0/15 is superior I belive.

30/25/0/0/15 gives you 300 Power, 25% bonus damage with full adrenaline and bleeding foes, 10% Greatsword damage, 5% damage if using Axe/(Mace/Sword/Axe) Might on every crit (up to 24 gained from Hundred Blades if hitting 3 foes. So you gain 35 power on every crit), and 15% more Criticil Hit damage.

Banners are also used with this, when I’m the only Warrior I run both Strength and Discipline, along with For Great Justice. So thats 170 more Power/Con Damage. 170 Precision and 15% additional Crit Damage to the entire group . Can also run Warbanner to give the party 5 Stacks of Might for, Fury, and Swiftness for 60 seconds

Assuming it’s a Signet build as suggested in this thread, 30/10/0/0/30 gives. 300 Power, 15% crit chance, 10% Greatsword damage, 5% damage when using Axe/(Mace/Sword/Axe), 40 precision for each unused signet (160 Precision since 4 out of 5 signets would remain inactive. Signet of Rage is used).

Since it’s a Signet Build you’re running Healing Signet, Signet of Might (gives 180 power to yourself over 170 Power and Condition Damage to everyone), Signet of Fury (180 Precision to yourself instead of 170 Precision and 15% Crit Damage to everyone), Signet of Stamina.

So, 30/10/0/0/30 Might give more Crit chance but 30/25/0/0/15 gets it plenty high and gives more damage via party buffs/damage boosts from traits. Now 30/10/0/0/30 could be run with Banners like the other set up but I’d argue it would be better to go 30/0/0/10/30 to give nearby allies 150 power (at 2K power thats an 8% damage boost)

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Posted by: Dub.1273

Dub.1273

Base crit multiplifier is 1.5, critdg adds even less total damage.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Molch.2078

Molch.2078

Do you use ruby orbs? Bc then you use my additional power from scholar runes and your additional kritchanche/damage from ruby orbs, while I ignored the + 10% damage from my runes.

Oh boy, this comparison starts to get complicated. Okay, please do the following:

Use your own power, precision and critcal damage. Do the math for both the 30/25 and the 30/10 build. State everything you included in your calculations.

I think it sums up to two equal builds, but one with -20% cd reduction on gs while the other provides no utility. tbh, +/- 4.5% damage is almost nothing, since we’re not 100% accurate in the first place.

And I dont think that you should use + 4% from signets – thats not viable in dungeons, and for open PvE I already said, that signets are better.

(edited by Molch.2078)

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Posted by: Puandro.3245

Puandro.3245

Its 30/25/0/015 vs 30/0/0/10/30 btw.

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Posted by: Molch.2078

Molch.2078

Its 30/25/0/015 vs 30/0/0/10/30 btw.

Do you use + % damage per boon or + 150 power for every ally? I think they are both very strong traits and I truly miss them with 30/25/0/0/15.

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Posted by: Veritas.6071

Veritas.6071

I only included 2 of the 3 Signets. Healing Signet and Signet of Fury both have no reason to be used, so I would assert it is probably more viable than you staying above 90% hp.

I’ve posted my build. You guys are more than welcome to continue dissecting it mathematically. If it makes everyone happy, I’ll even concede that it is #2… probably #3 on the dungeon DPS hierarchy.

I think something like this with the banner down would actually be better than both of our builds provided you can keep the target bleeding; which I think is feasible. It combines your GS might stacking with my crit chance.

Puandro also brings up a good point. I realize that when the banner is down, you’ve consumed crit food, or have a Ranger running Spotter, my precision is overkill. Therefore, 10 points in Tactics would be better DPS for the group(Empower Allies) or warrior(Desperate Power/Empowered).

I’ve learned a lot. Thanks guys.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

(edited by Veritas.6071)

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Posted by: Puandro.3245

Puandro.3245

Its 30/25/0/015 vs 30/0/0/10/30 btw.

Do you use + % damage per boon or + 150 power for every ally? I think they are both very strong traits and I truly miss them with 30/25/0/0/15.

+150 if only war in grp. Damage per Boon if another war is running it.

Gs Axe mix for both btw.

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Posted by: jul.7602

jul.7602

Thanks for the math

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Posted by: Zayeban.2806

Zayeban.2806

@ Molch: If i may borrow your example for the GS build in your post above and suggest another trait displacement 30/25/0/10/5 and we take the Empowered trait (tactics) we get the following. We lose 10% crit damage, but we gain increased damage by 2% for each unique boon. So lets say for example we always have at least 3 unique boons (Power, Swiftness, Fury) which is true if we use SoR.

The old 30/25/0/0/15 gives:
I have 2596 power + 10 × 35 might + 5 × 35 might from Forcefull GS. (average)
57% critical chanche + 20% fury = 77%
104% critical damage.
+ 10% damage

(2596 + 15 × 35) x (1 + 0.77 × 1.54) x 1.1 = 7504

The new 30/25/0/10/5 gives:
I have 2596 power + 10 × 35 might + 5 × 35 might from Forcefull GS. (average)
57% critical chanche + 20% fury = 77%
94% critical damage.
+ 10% damage
+6%damage (3 × 2% for each unique boon)

(2596 + 15 × 35) x (1 + 0.77 × 1.44) x 1.16 = 7634

You see we get even more damage. Not to mention if we get extra boons like Protection, Regeneration or Stability, which are commonly present almost every time for a few seconds while in a fight, the damage would peak even higher during these situations.

(edited by Zayeban.2806)

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Posted by: Player Character.9467

Player Character.9467

Zaye removing fast hands means you’re stuck using gs auto attacks and the extra base attack you built becomes wasted. Once you’re sticking to one weapon set, axe/mace isn’t going to lose…

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Posted by: Puandro.3245

Puandro.3245

Zaye removing fast hands means you’re stuck using gs auto attacks and the extra base attack you built becomes wasted. Once you’re sticking to one weapon set, axe/mace isn’t going to lose…

yup.

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Posted by: Dolan.3071

Dolan.3071

Throwing this out there, even with precision nourishment, runes, banner of discipline up, fury, full berserker gear, without Heightened Focus my crit chance sat under 90%. So theoretically at least one in every 10 hits will not crit, and it felt a lot more often that that… That is just, unacceptable DPS loss. Since changing to 30/0/0/10/30 my crit chance is (apparently) at 98% and I can really tell the difference.
That alone makes 30/0/0/10/30 better.
However without gaining might on GS crits, and losing a sigil slot that you could fill with +10% damage at night/to certain foes which would be available when dual wielding, receiving no +5% damage buff from the Dual Wielding trait and easily passing the +10% damage trait to the Axe instead.
Whilst it isn’t hard to land a full Hundred Blades, everyone can admit that they’ve had to interrupt it to evade or reposition themselves on more than one occasion.
I know I’m about to receive a lot of hate here, but is the Greatsword really worth keeping? Axe auto attack and GS have been close in DPS for a long time now, but I think this patch has nudged Axe ahead, not even mentioning the convenience of not being rooted all the time, and the freedom gained from another weapon slot if you didn’t want to Axe/Mace all day.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

I mentioned this in another thread but it bears repeating here to slow down the spread of misinformation: Forceful Greatsword is a net DPS loss in an organized group. When you run with 3-4 warriors and a mesmer with signet of inspiration you will hit 25 stacks of Might that last 20s+ each. Forceful greatsword will overwrite a third of those with 5 second stacks in the first 4 seconds of a fight, which will kill your dps in any fight longer than 9 seconds. It’s a build trap.

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Posted by: Player Character.9467

Player Character.9467

I mentioned this in another thread but it bears repeating here to slow down the spread of misinformation: Forceful Greatsword is a net DPS loss in an organized group. When you run with 3-4 warriors and a mesmer with signet of inspiration you will hit 25 stacks of Might that last 20s+ each. Forceful greatsword will overwrite a third of those with 5 second stacks in the first 4 seconds of a fight, which will kill your dps in any fight longer than 9 seconds. It’s a build trap.

Well it’s also a terribly designed boon/condition overwriting.