Questions on Matchmaking
In Season 2 the system searched for players within both your division and MMR range to find your teammates for a match. Your opponents were picked the same way, but when pairing the two teams, MMR was not a factor.
For example a high MMR player in early sapphire was teamed up with other high MMR players in the same division range (probably all players who started late or played few matches) and could fight a team of low MMR players in early sapphire who were stuck there although having played a lot of matches. That way you should quickly race through the divisions until you reach a division range where most players are within your MMR range.
When queuing as a group the highest player’s division range was used to find opponents. I guess for groups <5 this player’s MMR was also used to find teammates.
I’m not 100% sure but I think profession MMR was not used for macthmaking. It would not make sense as you can change your profession afterwards anyway.
In season 2 you gained 1 pip per win and 1 in addition for a win streak (starting at third win) or breaking a losing streak (for first win after three losses).
All these rules may change for season 3.
Thanks for this info, much appreciated. I feel that the current rules, while being satisfying on many aspects, are quite lacking on others. Still, this is just a video game, not a life and death situation, so I won’t mind.
I suppose than soloqueuing with a single profession should give me the most consistent match making. I’ll be paying attention to the new rules published with the next season, if any.