Questions on my axe/mace build

Questions on my axe/mace build

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Posted by: Jiaz.5362

Jiaz.5362

So this is the build I find to be the most fun. I am currently still leveling so no sure how it will work in end game but not really worried about that to much. Basicly you get ever signet and you maintain max adrenaline. The questions I have is in arms should I use arms I or arms V. If I go with V for vulnerabilty then there is really no point in using every skill slot as a signet. Next where should I use the final 5 points. Right now I am leaning on using them in defense for a little extra survival and going with defense VII so mace recharges faster. Would love to hear some imput on build. Might be a face roll or easy build but for me I find it to be fun and I fully understand how it all works together. http://www.gw2db.com/skills/calc/warrior#11|16|0|0|0|0|0|30|836|1488|1496|10|2363|0|0|15|1893|0|0|0|0|0|0|10|1109|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|

Questions on my axe/mace build

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Posted by: phantomFury.9168

phantomFury.9168

You didn’t specifically say, but I guessing since you run five Signets and the Deep Strike trait, you normally leave your Signets inactive for the increased precision. My general issue with this approach is that you are basically forgoing ALL the amazing utility of your utility slots for a maximum of 290 Precision (5 Signets * 40 Precision + 90 Precision if running Signet of Fury passively). 290 Precision is worth about 14% critical chance. That seems a very poor return for locking up 5 slots on your bar.

So, consider this…

  • You spent 10 points in Arms to unlock Deep Strike
  • You spent 10 points in Discipline to unlock Heightened Focus
  • You lockup your entire utility bar for 290 Precision

You’ve spent 20 points and all your utility slots for effectively 579 points of precision, or roughly 27% critical chance.

Now, consider the following:

  • Switch Heightened Focus for Signet Mastery (Signet cooldown reduction)
  • Swap one utility slot to For Great Justice
  • Keep For Great Justice and Signet of Rage on cooldown

Now, if you’re good about keeping For Great Justice and Signet of Rage on cooldown, you will have:

  • 20% Critical Chance from Fury (equivalent to 420 points of Precision)
  • 100 points of Precision from 10 points in Arms
  • 120 points from the leftover inactive Signets (and Deep Strike)
  • 90 points of Precision if you’re running Signet of Fury

An effective total of 730 points of precision. Plus, FGJ will give you 3 stacks of Might worth 105 Power up permanently, and Signet of Rage will give you 5 stacks of Might worth 175 Power up about 60% of the time.

Taken further…

  • Pull 10 points out of the Strength line (you lose 100 Power [but you could consider this balance with the power from For Great Justice], and the 10% Critical Damage)
  • Put it in Discipline and re-take Heightened Focus (you regain the 10% Critical Damage, regardless of weapon choice, and gain 9% critical chance)

Also, consider rethinking the Vigorous Return trait in the Defense line… seems a heavy investment in a trait that hopefully is rarely used (only worthwhile IF you rally). Consider instead Turtle’s Defense which will help survivability in cases where you’re movement is hindered.

Questions on my axe/mace build

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Posted by: Magoo.5726

Magoo.5726

phantomFury is right for level 80 chars. Jiaz however stated he is currently leveling. On my newly level 30 warrior the 5 signets push my critical hit chance from 31% to 79% which means a bonus of 48%. Almost 4 out of 5 hits critting is a huge benefit I definitely do not want to miss until the 40 precision per signet aren’t worth the utility slot they’re equipped in any more.

(edited by Magoo.5726)

Questions on my axe/mace build

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Posted by: Jiaz.5362

Jiaz.5362

I am level 51 right now so still have a while to go. I figured my build was not the best for end game. I like phantoms input and will look into it. It really does make sence. Seeing it on paper in the detail put into it helped me see how it would all work together. I also figured at some point the signet build I run currently would quit scaling as it was a flat 40 precision. When I first unlocked it, it was crazy over powered I was mowing down everything. As I have leveled I have noticed my damage increase from it seems to be slacking off some. Thanks for the input!

Questions on my axe/mace build

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Posted by: Jiaz.5362

Jiaz.5362

So taking phantom’s sugestions I went and made this build. It uses pretty much all of the sugestions but was still able to keep the core thought of my build of not using adrenaline. Went with rending strikes which should stack with axe /mace skills for more dmg. Then after implying all the other sugestions I found I would have 5 extra points at lvl 80 and put them into stick and move for yet another damage bonus. I can’t wait to implement these changes and see what comes of it. http://www.gw2db.com/skills/calc/warrior#11|16|60|65|227|318|246|25|836|1488|0|10|1975|0|0|15|1084|0|0|0|0|0|0|20|1545|1109|0|0|0|1|0|0|0|0|0|0|0|0|0|0|0|0|0|

Questions on my axe/mace build

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Posted by: Jiaz.5362

Jiaz.5362

Not sure if anyone still reading this but if they are then wanted to update it. I tried phantom’s build last night and where as I still believe it will be better at lvl 80 or possible even 70 plus at least for right now (I am 53 now) my build linked in first post gives better constant stats and dps. Phantoms build had a burst stat of 1564atk 42crit (no other stats changed between the 2 builds so not listing them) It had a fairly constant stat of 1444atk 22crit, The build I posted up top with out any of the discpline skills right now it is running constant 1404 atk 51crit. Again thats with not using any signets and his is based strickly on raw numbers. I know phantoms build using the signet does provide for a few extra buffs that the max adrenline max unused signet build does not provide for. Still both played very solidly at least for leveling I just prefer the unused signet for right now.

Questions on my axe/mace build

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Posted by: phantomFury.9168

phantomFury.9168

Yeah, in my first reply totally glossed over the fact you were still leveling, which definitely changes the numbers. As you recognized, the passive Signet build will begin to lose effectiveness as you continue to level, but is definitely very effective during leveling. And for all practical purposes, it’s hard to have a build so bad as to make leveling difficult.