I’m relatively new to the warrior class. I’ve mostly played on my asuran ranger; nevertheless, I’ve always wanted to roll a warrior. My warrior will be 80 in a little bit so I wanted to share my rifle build and ask the seasoned warriors for any input. The whole purpose of this build is to scout the battle field and snipe people with a big “hit”. I love having to patiently assess, then when the time is right and the enemy unaware, BANG! They wonder what is hitting them.
Heads up! This is a WvW build. Also, I do not promote this as the best sniper build in existence but one that compliments my play style. Please feel free to add, delete, modify or adjust to your liking. My personal opinion is the best build is the one that plays to your strengths and you enjoy.
Here we go! Mist’s build editor link – http://intothemists.com/calc/?build=-s;4VKkN0X4FL-60;9;5T-9T;126A;15;039AL;5ytbUytbUBBlr0-iY90;1kVq0u1zY4_Aa61V-70HV8aNX8al
0/30/0/10/30
Arms – III, VII, XI
Precise Strike and Deep Cuts help maintain a bleed on a target so as to benefit from Attack of Opportunity (10% damage to a bleeding target). Critical Burst increases burst crit chance by 10% and Furious helps refund spent adrenaline for use in the next Kill Shot.
Tactics – VI
Since Berserker’s Power was moved up the Strength tree there are ten points for “play style” here. I picked up Empowered for the extra 2% damage per boon. If used with Signet of Rage (SoR) it increases damage by 6%. Couple Empowered with superior Rune of Lyssa and it can boost damage by 18% since the rune bonus provides nine boons on elite skill use. Rune of Lyssa link – http://wiki.guildwars2.com/wiki/Superior_Rune_of_Lyssa
Discipline – IV, X or VIII, XI
Inspiring Shouts enables all shouts to grant 8 strike of adrenaline. Popping “On My Mark” and “For Great Justice” coupled with a triple return on critical hits thanks to Furious and adrenaline fills rather quickly. Also, Kill Shot’s damage amount associated with adrenaline is calculated at the end of it’s cast; as a result, popping shouts while casting to fill all 3 bars is an excellent tactic in providing as many Kill Shots as possible. Essentially a player does not have to wait for the bar to fill, shouts help fill it.
Destruction of the Empowered can be selected if sniping a boon heavy target. This trait is entirely up taste and requires awareness of what boons are active on the target. Adding 21% more damage to a guardian when they pop “Save Yourselves” is sweet but realize retaliation will reflect back some of the damage.
Mobile Strikes allows for getting out of bad situations with sword #2. Add that with horn #4 and a tactical retreat is always available. Word to the wise though, disable auto-targeting. Versatile Rage/Power and Fast hands are great minor traits that allow swapping to the sword gaining might, leaping to a downed foe, hitting Final Thrust or just stomping them, then retreating back to a better to position to snipe.
Skills – Mending for heals and some condition removal. For Great Justice, might and fury is always good. On My Mark provides a 10% damage increase on the target. SoR fits just perfect versus Juggernaut or Uber Banner . Third skill is up to choice. Fear Me offers a nice gap creator or stomp preventer for an ally. Signet of Might (SoM) is good against shield professions like guardians, engineers, or mesmers. Pop it before KS and KS becomes unblockable; however, you trade off a reserve source of 8 adrenaline strikes.
Armor & Trinkets – I run berserk for power/precision/critical damage increases with exquisite ruby jewels in the trinkets. This makes the build less hardy due to the lower toughness, so being aware of the situation is highly important. Know where you are and where the enemy is. However, sword and horn are both knight (power/toughness/vitality) since these are used to either attack a down player or retreat when needed.
Runes – Right now I’m still experimenting. Currently I’m using superior runes of Lyssa. The reason is the sixth bonus increases my damage output by 18% through Empowered. The concern I am having is the boon duration is only 5 to 6 secs resulting in a short window to get off SoR, target, pop shouts and then Kill Shot. I’ve experimented with Infiltrator for the +%damage when foe is under 50% health. Hoelbrak or Soldier runes for more condition removal options. Strength runes for the 5% damage increase under might affects (it was ok but not my favorite). Divinity runes are strong contenders as they provide a 12% increase in crit damage and +60 in all stats.
Sigils – On the rifle Sigil of Fire. On the sword and warhorn Sigils of Accuracy or Bloodlust on both so I can fast stack.
Food – haven’t decided yet.
Thanks for your time and comments.
See you in Tyria.
(edited by Expiatus.4210)