Creating a suggestion to liven up warrior burst skills.
This suggestion actually goes to all classes but I wanted to start it out with warrior since its a class I have some understanding of.
This suggestion was inspired by the skill rune systems of both sacred 2 and diablo 3. Not sure if other games have similar/better systems but these two games are ones I have played.
Each burst skill can be “runed” or traited in guildwars 2 lingo. But an easier mechanic might just be having an arrow like utility skills and an accessible pool of skills per weapon’s burst skill slot.
Basically each weapons burst skill slot will have its own unique pools of skills to customize for flavor. One being base skill and the other four offering both flavor and incentive to use them. Hopefully the hammer/mace stuns replacement suggestions will prove as both fun and not too horribly op alternatives. Feedback on those will be interesting for sure ;-)
Eviscerate
Cleaving Eviscerate: Massive damage (~90% of base skill). In addition to main target, cleave 1,2,3 additional nearby foes for 75% dmg.
Savage Eviscerate: Massive damage (~90% of base skill). Extend leap distance to 400,500,600.
Sundering Eviscerate: Moderate damage. Throw an axe (range:600) that hits for moderate dmg but causes massive bleeding. 5tic,10tic,15tic over 5sec. Pierces.
Final Eviscerate: Massive damage (~90% of base skill) Downed enemies hit with eviscerate lose 25,50,75% health.
Arcing Slice
Piercing Slice: Massive damage. Gain quickness for 1,2,3seconds. Attack foe to left, attack foe to the right and finnaly slash foe in front.
Reverse Slice: Massive damage. Quickly about-face and cleave 3 foes. Evades for .5,1,2second.
Blade Smack: Moderate damage. Strike foe with flat of blade dazing them for 2,3,4seconds.
Whirling Slice: Weak to Moderate dmg. Inflicts 5,10,15 stacks of vulnerability for 10seconds to 5 foes around you.
Earthshaker
Sandstorm: Weak damage. Create a sandstorm (radius:240) for 5,7,10seconds that causes blind (3seconds) and bleed (3 seconds) to 5 foes. Pulses once per second.
Glass Earth: Weak damage. Create broken meteor glass (radius:240) for 5,7,10seconds that causes cripple (3seconds) and bleed (3seconds) to 5 foes. Pulses once per second.
Fissures: Weak damage. Fracture the ground causing fissures (radius:360, impact radius:120, 15,20,25 strikes) to burn (seconds) and poison(3seconds) foes for 5,7,10 seconds.
Blasted Earth: Weak damage. Blasting fields causes additional affects.
*Dark, Area Life Leech (900)
*Etheral, Area Confusion (3 stacks, 5seconds)
*Fire, Area Fire Armor (5seconds)
*Ice, Area Healing
*Light, Area Aegis (5seconds)
*Lightning, Area Shocking Aura
*Poison, Area Fear (2seconds)
*Smoke, Area Blindness (3seconds)
*Water, Area Frost Armor
Combustive Shot
Smoldering Ground: Instead of burning, combustive shot blinds foes. 10,25,50% chance to cause smoke field.
Combustive Arrows: Fire 2,3,4 piercing arrows that leave trails of fire to burn your foes. The arrows explode(radius:90) at end of flight.
Backdraft Infero: Massive damage. Shoot an arrow that creates an inferno (radius:90) at target location. Pulls nearby (Pull radius:180, Pull:100) foes in and deals damage every second for 1,2,3 seconds.
Only You Can Prevent Forrest Fires: After using combustive shot, gain a skill that shoots an arrow to create an ice field(3,4,6seconds) that chills(3seconds) foes if it hits enemies or a water field(3,4,6seconds) if it does not.