Support Warrior PvX build :)
I recommend the following:
Hammer/Longbow build, 0/0/10/30/30, with reduced burst skill cost, shout for adrenaline gain, and banner regen.
For utilities, bring For Great Justice, Shake It Off/On My Mark, and Banner of Discipline. Signet of Rage as your elite skill, and Mending as your heal. Gear up with Clerics gear if you want decent regen, but it’s not necessary. Runes, pick Runes of Altruism, which grant bonus healing, and essentially make your heal into another For Great Justice!
Battle Rotation: Get enough adrenaline to pop Longbow burst at full, drop longbow 3 on it, drop your banner, pick it up, hit banner 5, double shout swap to hammer, hammer burst. This should get about 15 stacks of might on allies while doing decent damage, then cast your heal skill for more fury and 3 more stacks of might. Combine with permanent regeneration, the easiness of reapplying those buffs (6 1/2 second cooldown for low cost? SPAM IT.), you can easily get 25 stacks of might on the party at all times, do decent damage because you get all that might, too, plus the extra crit chance and 15% crit damage on Banner of Discipline give you a base of 45% extra crit damage without having to gear for it, which is pretty darn good.
Longbow is definitely the ranged weapon you’re going to want to use. In WvW, besieging or defending, the fire field is incredibly useful for controlling your enemies position.
Banners traited for regen are also great in these situations.
Longbow is definitely the ranged weapon you’re going to want to use. In WvW, besieging or defending, the fire field is incredibly useful for controlling your enemies position.
Banners traited for regen are also great in these situations.
You mean when it overwrites regen from other players?
You mean when it overwrites regen from other players?
I’ve heard about this, could you explain it to me?
Edit: from what I’ve read on the wiki, the strongest source of Regeneration takes precedence over the weaker sources. Here’s the example used in the wiki:
10 seconds of regeneration are applied to a target from a level 80 player with 1500 Healing Power. 5 seconds later, 10 seconds of regeneration are applied to the same target from a level 80 player with 2000 Healing Power. The target will experience 317.5 health per second for the first 5 seconds, then 380 health per second for the next 10 seconds, then 317.5 health per second for the next 5 seconds.
So to answer your question, no, not when it overwrites regen from other players. I mean that it is great in these situations because even if it doesn’t stack intensity regeneration is better than no regeneration.
(edited by Faranox.4217)