While most of you probably know about the current builds floating around (thank you Defektive), I wanted to create an alternative build incorporating the trait Distracting Strikes. I have tested it heavily in hot join and in many 1v1 scenarios and it works for me.
I would really like to receive constructive comments from the community and your take on the Distracting Strikes trait? Just to let you guys know, I am a hot join hero and glory pursuer (rank 43), I admit it, and I only do solo tourneys on a casual basis.
The build is by no means a burst build. It relies on sustain and punishes your foe for attacking you. It’s a hybrid power/condition build that uses Distracting Strikes and Beskerker’s Might. Yes, that’s right. As it does not focus on crit, Beserker’s Might actually works great for adrenaline gain. The reason this build works better as a hybrid build is that the maze is not a condition weapon. However, it has the most optimal options for interrupting your foe and thus stacking confusion.
Weapons: Mace/shield, Sword/sword.
Amulet: Carrion/rabid
Runes: Melandru
Sigils: Doom
Heal: Healing Surge
Utilities: Berzerker Stance (can be swapped out depending on team composition), Kick (as it works great as an interrupt on a rather low cd), and balanced stance.
Elite: Signet of Rage, primarily for Swiftness.
You have to be very efficient in timing your CC mainly for the purpose of interrupting in order to stack confusion. Doing it right you will be able to keep 8 stacks of confusion on your foe most of the time, thus penalizing each action with 1,133 condition damage. In addition, you have an 33% uptime on retaliation, granting a total damage of 1,470 per hit on you. You have the most blocks a warrior can have, which fits the theme well. It also makes Missile Deflection a nice trait which punishes ranged attacker and allows you to move in on your foe and do damage while being kited (total of 6.45 seconds reflect).
Torment punishes your foe from moving for 15 seconds (+ 30% condition duration). As it is continuously reapplied during that time it also works great as a cover for your bleeds and confusion. When (and if) it reaches 5 stacks it does 700 damage each second if the target is moving. The build does not use longbow and thus no burning damage. However, that is somewhat outweighed by confusion and torment. Add in poison on weapon swap and you are able to apply 4 different damaging conditions on your foe.
All in all, I find this alternative build to be rather fun. Please share your thoughts!