The balance team is chained to SPVP, and the PVE team is all about producing carnivals
(edited by Gasoline.2570)
First off, what exactly is the thought-process in removing piercing from most but not ALL skills? A possible aoe effect only a very specific skill doesn’t do anything when that skill has a long cooldown anyway. There is no reason to equip it for aoe damage when only a skill or two can do it, so why leave any? Or why not actually just add piercing to everything so the weapon becomes more viable. You didn’t increase the damage to counter losing piercing. Why?
Secondly, Brutal Shot making a dodge is weird. In some cases, like standing next to a cliff, it’s not a good idea to use it even though the vulnerability and immo are a must. It’s counter-intuitive.
Third, the adrenaline gain on crackshot is neglible.
(edited by Gasoline.2570)
Makes no sense because they don’t know what to do with warrior/berserker. And all feedback that is constantly given is ignored.
They are randomly adding damage and reducing cooldowns in a mindless hope of making warrior viable.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.