The Warhorn - Why I think it's totally awesome

The Warhorn - Why I think it's totally awesome

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Posted by: Grundnir.3852

Grundnir.3852

I feel like the Warhorn is overlooked and probably undervalued as an option for the Warrior class. It’s pretty rare that I see other players using it, what with the deluge of 5 signet greatsword Warriors, and the other seemingly more popular options.

As a Warrior who hit 80 a few days ago and have used the Warhorn since around the mid teens, I figured I would try to offer up my opinion on why I enjoy it so much, and hopefully give some players a better understanding of the potential and usefulness of this item.

What makes the Warhorn worthwhile?

The Warhorn, if traited properly, is all about mobility, buffs and condition control, not just for you, but your entire team. It adds great support and utility to your build, making you and your allies very hard to lock down.

Charge (4) – Grant swiftness to yourself and allies, while curing chilled, crippled, and immobilized. 20 Second Recharge.

Call to Arms (5) – Grant vigor to yourself and allies, while weakening nearby foes. 20 Second Recharge.

Charge is great for keeping up swiftness both in and out of combat. I’d go out of my mind running between areas if I didn’t have swiftness at higher levels. It’s also great for running past mobs you don’t want to deal with, with proper dodge rolling they can’t keep up with you. The effect removal makes it difficult for people to keep you locked down, further enhancing your mobility. Keep in mind, all of your allies in a range of 1200 units get Swiftness as well.

Call to Arms is excellent for dealing with heavy hitting mobs where you really need that extra dodge rolling endurance. For those who may not be familiar, Vigor grants you double endurance regeneration, making you a dodge rolling fool. Furthermore, you weaken your enemies, causing their hits to glance 50% of the time while also making it more difficult for them to dodge. As with Charge, your allies also get Vigor for using this ability.

That in of itself is quite useful, but let’s look at the Trait options and how they change the way the Warhorn is used.

The Tactics Trait Line

Tactics is the fourth Trait Line for the Warrior. For every point you add, it grants you +10 Vitality (Maximum Health Pool) and +1% Boon Duration. Already with the Boon Duration you can see that this will synergize well with the Warhorn. With a full 30 points in the Tactics Trait line, you’ve buffed up your Swiftness and Vigor buffs from 10 second duration to 13 seconds.

The only beef I have with the Tactics Trait line is that every minor Trait revolves around reviving. It has its benefits, because chances are if you choose to use the Warhorn it’s because you want a more utility oriented playstyle, and reviving allies jives with that quite well. I do wish though that maybe one or two of these were usable outside of reviving. It means that the majority of the time your minor traits are not in effect, but when you do need them it’s usually one of the more important situations in the game, as reviving allies in any scenario is pretty key to victory.

(edited by Grundnir.3852)

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Posted by: Grundnir.3852

Grundnir.3852

Adept Major Traits – There are a few really good options here depending on your play style.

  • Empower Allies – If you are running with a group this is another decent option to support your buddies. You grant them another 70 points of Power. Not the biggest upgrade, but it scales with the number of people around you and can add up over time. Of course, keep in mind the usefulness of Power to your allies may vary depending on if they use condition damage heavy builds.
  • Inspiring Banners – If you enjoy rolling with Banners in your Utility skill slots then this is a must have Trait. Increased range on the buff +20% Recharge.
  • Empowered – If you are rolling solo this is probably the only other real option you have available. Empower grants you (according to the GW2 Wiki) +1.5% Damage per Boon. With the Warhorn, you can have at any given time two buffs available, and if you are combining that with Shouts like “For Great Justice” then you can easily get this bonus up to over 5%. Nothing to write home about, but it’s an option.

I’ve been rolling with Empowered in my current build (which I will detail later on). When I play WvWvW I swap to Empower Allies to give my group a little extra damage. I’m planning on giving Banners another good try though so I will probably be swapping to Inspiring Banners soon.

Master Major Traits – There is obviously only one option here for this build, and it is what makes the Warhorn my favorite item in the game.

  • Quick Breathing – Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon.

This seems like a simple Trait but it is actually very complex. If you go down 30 points into tactics, that’s +30% Boon Duration (13 seconds on Swiftness (Charge) and Vigor (Call to Arms) for you AND your allies). Taking this Trait reduces the cast time of both of those abilities to 16 seconds from 20, meaning you only have to wait 3 seconds before you can reapply them. Keep in mind, there are other sources of gaining more Boon Duration that I intend to experiment with (Banner of Tactics, as well as some Runes), I’d wager you might be able to get this up to near 100% uptime.

The real bread and butter here is the condition conversion. Please note, this is different from condition removal! I was pretty confused at what the conversion was, as the tooltips don’t really give any useful information on it. You remove a condition and convert that into a corresponding boon. I can’t find anywhere on the GW2 Wiki that lists the exact conversions, but I’ll try to list which ones I can from memory here. Feel free to correct me if I get any of these wrong.

(edited by Grundnir.3852)

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Posted by: Grundnir.3852

Grundnir.3852

Understanding how Conditions and Boons work, as well as how they convert, is key to maximizing your Warhorn potential. In addition, knowing how these stack (in either Duration or Intensity) is also very important.

Let me give an example which I found particularly useful. You all probably have encountered the Earth Elementals which lay a cripple line effect on the ground (Elementalists have this ability as well). When you stand in it, you get the Cripple Condition. If you use Charge, you will grant yourself 13 seconds of swiftness, then furthermore convert the Cripple Condition into yet another 13 seconds of swiftness, in fact granting you 26 seconds of Swiftness. This can get crazy over the course of the fight, as you can get these effects multiple times, and convert them with both Charge and Call to Arms. I’ve had Swiftness stacked up over 2 minutes because I was fighting Earth Elementals for a prolonged time.

Grandmaster Major Traits – Both of the Grandmaster Major Traits can be good depending on your Utility skill choices.

  • Inspiring Battle Standard – Banners also grant regeneration to allies. As I stated earlier, I plan to play with a more Banner focused build soon, but I can’t report yet on the effectiveness of this Trait.
  • Vigorous Shouts – Shouts heal. This is another nebulous Trait, but I have been using it and find it to be rather effective. At level 80, I find my shouts heal somewhere between 1400-1600. My gear has been fluctuating so I’m unsure exactly what effect +healing gear has on it. I find it to be very useful though.

As you can see, the Warhorn is very versatile. Traited properly, you can remove, depending on which conditions are on you, up to six conditions with one round of abilities, and while doing so converting two of those to boons, while granting their own boons as well.

This increases your utility to the entire team, and increases survivability significantly. Fighting mobs that constantly throw poison on you? Turn that into regeneration and heal back the damage they deal. Heavy hitter mobs? Throw on Vigor and dodge roll the majority of the abilities they lay down. And any enemies attempt to slow/immobilize you just makes you move with swiftness that much longer.

Hope this was helpful to someone, I’ll post my build later in another post, as this one is long enough as is.

(edited by Grundnir.3852)

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Posted by: Grundnir.3852

Grundnir.3852

So apparently the image tags don’t work or I’m using them wrong… Guess I’ll edit those out.

Edited. I’ll replace this post with my build sometime later.

(edited by Grundnir.3852)

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Posted by: AinSoph.5063

AinSoph.5063

I’ve used the Warhorn really consistently for a long time, it is a great weapon for overally play. My favorite thing about it is running with a mace and chaining the weakness and making most mobs hit like wet noodles. Oh and the two traits in the Defense line help out there too, Cull the Weak, and the Mace one(name escapes me). Both of those give you an extra 15% damage vs weakened foes, on top of the extra’s from the Tactics line making you a very durable bulldozer.

Warhorn. <3

—Ain Soph— Warrior
—Fort Aspenwood—

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Posted by: above mars.4586

above mars.4586

Very informative, thanks for the post. I’ve wanted to try a warhorn at 80 for a while and haven’t gotten around to it. Only 2 concerns — hows the DPS? Can you still get gold in DEs vs dragons? I feel like it wouldnt be too hot. Also, does this build make the second set of weapons pointless, ie. hammer or rifle? I often switch to rifle during DEs when the boss has a strong AoE, and I think this build would hurt my dps a decent amount.

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Posted by: Grundnir.3852

Grundnir.3852

Very informative, thanks for the post. I’ve wanted to try a warhorn at 80 for a while and haven’t gotten around to it. Only 2 concerns — hows the DPS? Can you still get gold in DEs vs dragons? I feel like it wouldnt be too hot. Also, does this build make the second set of weapons pointless, ie. hammer or rifle? I often switch to rifle during DEs when the boss has a strong AoE, and I think this build would hurt my dps a decent amount.

I’ve only been 80 for a few days, and I don’t think I’ve done any of the DEs involving the dragons yet. Mostly I’ve done the events in Malchor’s Leap relating to the corrupted priest or whatever, and I have never felt that I have trouble getting gold.

In my main set, I do Axe/Warhorn because the Axe offers significant AoE options. The auto attack will hit I think up to four targets, and then you also have the 2 for a little extra AoE punch, plus Vulnerability stacks.

Generally speaking I use a Rifle in my second set purely because I typically feel like having a ranged option is pretty necessary. Sometimes in PVE I will run with Axe/Mace as my second set, as the Mace offhand adds more vulnerability, plus the shockwave style knockdown in a line.

I’m sure my build doesn’t output damage as much as other builds out there, but I would wager it probably has more survivability, as well as the best group support you can get for a Warrior. Sadly, I don’t think the events currently factor any kind of support role into event contribution.

To help with Damage though I do currently run 20/0/20/30/0 Traits to give me some power, as well as Power/Toughness/Healing gear. I’ll post my full build sometime later.

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Posted by: Plague.5329

Plague.5329

I’ve used nothing but the warhorn, but not because I wanted to. I actually detest it as a weapon. I just use it because Charge is on there. It’s just a getting away from something weapon. Applying weakness is cute but really doesn’t mitigate as much damage as out-DPSing someone will. (They can’t hit you if they’re dead.) The 5 skill is really only useful to help you dodge around a little more, after a quick weapon swap.

The Warhorn doesn’t really have much effectiveness against one or two enemies. It’s more effective in groups, yet in WvW, if you’re close enough for it to affect that many enemies, you’re in way too deep. You could use it in 8v8s, I guess, but… why would you?

Personally, I think in terms of combat performance, it’s the worst weapon the Warrior has. It’s just a weapon that’s doing the job a secondary skill would be doing in GW1. I really hate using it, but it’s the fastest way to get around, and I do a lot of walking.

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Posted by: Dreadspectre.3456

Dreadspectre.3456

I think the warhorn turns people off because it offers no offense at all and both skills have what, 20/25 second CD’s? Just feels like a situational swap weapon more than a keep it on weapon.

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Posted by: Grundnir.3852

Grundnir.3852

I think the warhorn turns people off because it offers no offense at all and both skills have what, 20/25 second CD’s? Just feels like a situational swap weapon more than a keep it on weapon.

I think this is the core of the problem for this type of item. Most players are very damage focused, and even then in a much more narrow scope of their OWN damage and ignoring everyone elses. They pass over an item like this because it does nothing to boost their damage output and never give it a second thought.

I won’t try and make the claim that your personal damage output is somehow better with a Warhorn, because it isn’t, but I will state the possibility that it will generate more overall damage output for a group as a whole. Having condition removal, buffs like swiftness and vigor, and the boons granted from the condition conversion, can all go a long way to helping you and your allies stay alive in a long fight.

A dead ally is putting out no damage, just like you are if you’re dead.

Generally speaking, in most solo situations a greatsword will be better because you’ll kill them long before you get to the point where you need to really mitigate the damage, but in a group event or dungeon scenario, I really think the Warhorn could win out in that regard.

By the way, default cooldowns are 20 s on both abilities, down to 16 with the Master Major Trait. This makes it eligible for an excellent offhand slot to swap to when you need to use the abilities (or maybe start out a fight that way) then swap back to another weapon set.

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Posted by: Grundnir.3852

Grundnir.3852

I’ve used nothing but the warhorn, but not because I wanted to. I actually detest it as a weapon. I just use it because Charge is on there. It’s just a getting away from something weapon. Applying weakness is cute but really doesn’t mitigate as much damage as out-DPSing someone will. (They can’t hit you if they’re dead.) The 5 skill is really only useful to help you dodge around a little more, after a quick weapon swap.

The Warhorn doesn’t really have much effectiveness against one or two enemies. It’s more effective in groups, yet in WvW, if you’re close enough for it to affect that many enemies, you’re in way too deep. You could use it in 8v8s, I guess, but… why would you?

Personally, I think in terms of combat performance, it’s the worst weapon the Warrior has. It’s just a weapon that’s doing the job a secondary skill would be doing in GW1. I really hate using it, but it’s the fastest way to get around, and I do a lot of walking.

Most of my response to Dreadspectre applies to your post as well. When thinking of things purely from a solo-play perspective, you’re probably right that the Warhorn isn’t very compelling (though I still use it just because I really like the play style it encourages).

Leading the charge into a big group of enemies to push them back is a perfect situation to have a Warhorn on. You aren’t really there to do the damage, you’re there to intimidate, stay alive, and hinder the enemy. I do this all the time in WvWvW, to varying success (depending more on whether people actually follow through on it or not).

I think at the end of the day it really boils down to how effective you want to be in a group setting, and whether you care more about overall success or pure personal damage output. In world events this won’t matter that much because it’s pretty hard to fail most of them, but in a dungeon setting or PvP I feel like it can make a significant difference.

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Posted by: Vain.1029

Vain.1029

Very informative, thanks for the post. I’ve wanted to try a warhorn at 80 for a while and haven’t gotten around to it. Only 2 concerns — hows the DPS? Can you still get gold in DEs vs dragons? I feel like it wouldnt be too hot. Also, does this build make the second set of weapons pointless, ie. hammer or rifle? I often switch to rifle during DEs when the boss has a strong AoE, and I think this build would hurt my dps a decent amount.

You can just go axe/warhorn (which is what I do) and have great damage, and great utility. Warhorn is only taking up skills 4 and 5 on your bar of what a damage-based offhand would otherwise have been (and skills 4-5 tend to be utility or on long cooldowns anyway), so you are not giving up much at all. Mainhand axe does a ton of damage, and like all mainhands, skill 1 is a frontal AOE. You can still keep a ranged as your second weapon set.

Baldrekr — Stormbluff Isle

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Posted by: Drunken Mad King.8193

Drunken Mad King.8193

The problem with the warhorn is that it is situational. That situation being dungeons. Out in pve warhorn is transport only. Dynamic events do not evaluate things on support which is a significant overlook. Play your way but get penalized for being support. They only look at dps and mobs hit. If they evaluated it also on support, meaning people rezzed, healed or booned, cleansed, and so forth then support people would be better suited in PVE.

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Posted by: Grundnir.3852

Grundnir.3852

The problem with the warhorn is that it is situational. That situation being dungeons. Out in pve warhorn is transport only. Dynamic events do not evaluate things on support which is a significant overlook. Play your way but get penalized for being support. They only look at dps and mobs hit. If they evaluated it also on support, meaning people rezzed, healed or booned, cleansed, and so forth then support people would be better suited in PVE.

I don’t get penalized though, because with an Axe mainhand I’m still tagging mobs and doing enough damage to get golds on every event I do.

Furthermore, later in levels some events really do require actual effort to complete unlike most of the earlier events. The bigger zone events like the one at Malchor’s Leap can take a significant investment to beat, and if people are dropping like flies around you that won’t happen. Warhorn keeps people alive.

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Posted by: Phato.5831

Phato.5831

Thanks for your post. I used warhorn early on and since then have been using GS and LB. I think I’m going to go back to Axe/Warhorn/LB because I miss it and you’ve eluded on some great principles by which to use the warhorn that I didn’t think of before. Thanks again

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Posted by: Orsoeus.3086

Orsoeus.3086

My main problem with the warhorn is the damage and the long cooldowns. The abilities themselves are nifty in a way, but the recharge time is far too high to make it worthwhile. And the damage definatly becomes lackluster, as your taking points out of dps and putting them into support. I myself am a 5 signet greatsword warrior, and theres a reason why its done so much. Its godkittenoverpowered. More crits than the eye can see, and it even has a charge like the warhorn does. So i would maybe justify a warhorn in PvE dungeons, where buffs and boons win the game, but PvP, i think the damage output is far too low, and usually theyll be so many boons going around your buffs wont even be that needed. Just my thoughts.

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Posted by: poot.5487

poot.5487

The warhorn needs better baseline utility. If you build your entire spec around it, then yes, it’s quite good – although your other weapons suffer tremendously via opportunity costs.

Personally, I find the warhorn to be a mixed bag in dungeons, because while it removes cripple/chill/immobilize, it doesn’t provide any window of immunity to them. I find myself in a situation where either 1) the effect doesn’t last a very long time, so switching to horn and blowing it is probably a waste, or 2) the effect is just going to be reapplied near-instantly by the same mob, or by another mob, or by the ground I’m stuck on, so why bother wasting some of the swiftness?

Give the warhorn’s #4 ability a 3-second immunity to slow/chill/immob, and let the major trait lengthen that. Then I’ll be extremely interested, though still disappointed with how many points I need to spend to really make it shine. Those highly situational minor traits in Tactics that you mentioned make it even more painful. Compare those with Discipline’s minor traits, just as one example. Those minor traits are useful for virtually every warrior build you could put together, and I’d hate to lose them.

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Posted by: mrperea.9580

mrperea.9580

I saw this thread and figgured to give warhorn a try. I fight in WvW, and with a group, the warhorn rocked. However now that its later in the night, and I’ve gotten into a few one on one fights, im the one getting rocked, and I mean bad. Just fought an ele, and they walked away with full hp, and me with a repair bill.

Thank you for the awesome post though, I think what Ill do is warhorn during the day when there is a group, and rifle/greatsword at nights when the fighting is more like 1v1, or 1v2

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Posted by: OnionXI.6735

OnionXI.6735

Love warhorn. I only ever switch to a shield if I know I’m going to be pulled from a wall or I’m in CM. I find just having the high uptime on Vigor for my group is too good to pass up in most cases and that’s before considering the condition removal.

Only thing is I wish the condition removal range matched the buff range. As it is, people have to be almost standing on top of you to get conditions removed by a warhorn but this is also the case with shout healing and condition removal. Also, there seem to be some inconsistencies with how it removes conditions. Pretty sure I noticed that if I’m bleeding and crippled charge will remove both but if I’m poisoned and crippled it’ll only remove the cripple.

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Posted by: stevorob.8139

stevorob.8139

I run axe/wh full time on my swap set, GS as main. Its extremely effective in WvW. I keep a rifle in my bag to swap for if I find myself running with a zerg for those keep pew fights, but I mostly run solo/duo/small group and look for those small group fights.

The mobility it gives far outweighs the loss of dps from not having a damage dealing offhand. It also makes a great swap in 1v1s since charge acts as a cripple/chill/immo removal and make it easy to stay right on top of the ranged kiting classes that slow you. Call to arms (#5) gives you the endurance regen and lets you dodge a ton of attacks, and the added bonus of it doing a weaken on the opponent.

I 1v1d a 5-signet GS/rifle warrior last night in full exotic armor and just walked circles around him with axe/wh. Wore him down with slow, vulnerbility, auto attacks into eviscerate, and finished up with a quick swap into GS and bulls/frenzy/100b.

It’s very under utilized by alot of warriors out there. When you know its strengths and weaknesses, and know when to swap it in and out, its a great thing to have.

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Posted by: Tallenn.9218

Tallenn.9218

I’ve been using warhorn since about the beginning. At first with axe, then picked up Yojack’s build with sword.

I agree, it’s an awesome off hand. If you haven’t tried it, definitely give it a go.

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Posted by: MagusShade.2358

MagusShade.2358

the problem with not concentrating on damage is you need to do alot of damage to get rewards in some of the events (for example, Shatterer).

As such, i use all dps in my first weapons, and then when I ` swap i like to have a shield =)

To each his own though =)

Also, if you want amazing swiftness and already have the full tactics tree and at least 10 Discipline, you can just throw in Signet Mastery and use Signet of Rage as your ultimate(which most people do anyway). It leaves you with 8 seconds or so between uses. =)

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Posted by: Xtzc.6214

Xtzc.6214

Finally a good guide for the warhorn Its tottaly awesome and brings much to the “table” good job and keep it coming..more should see this

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Posted by: PuffballPink.6035

PuffballPink.6035

A traited warhorn is absolutely amazing in AC. All of its buffs get full use there.

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Posted by: Davez.4861

Davez.4861

Grundir have you done the research is the healing power also scales up you are healed using the shouts (Vigorous Shouts) ?

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Posted by: Diirv.7064

Diirv.7064

It’s good, but is missing a little something.

If one of the abilities was changed to a blast finisher, I could see it opening up a lot of options.

I see the warrior as a class that excels in finishers, but banners aren’t responsive enough to cut it, which just leaves the hammer and longbow, without a 1h option.

My 2 cents worth.

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Posted by: Numot.3965

Numot.3965

I love the warhorn and I’ve never even used it traited, it’s just that good. Might have to give it a try now though.

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Posted by: Gannimaus.8514

Gannimaus.8514

How about giving the #4 ability CHARGE a 3 sec stun or daze also. I would like that as a stun usually follows after you charge into someone (i know this is more of a shout)

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Posted by: hype r.5431

hype r.5431

mm I don’t mind warhorn, I always use it when I’m in town with signet of rage for perma swiftness, or when I’m running back from Waypoint. I could probably make better use of it, especially in combat, but I feel vulnerable, so I usually switch to my shield just to feel safe.

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Posted by: Diirv.7064

Diirv.7064

Stuns are already on mace, so you have options there.

A blast is lacking from the toolset of 1h’s, and it requires some coordination and thinking.

Again just imho. Not saying the wh is weak, I can just see a minor addition making it a lot more fun.

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Posted by: Larcolith.3802

Larcolith.3802

I run 30 points in Tactics as the core of my build with Axe/WH and a rifle or bow switch. It really is just too good to pass up in Dungeons, WvW and sPvP. When it comes to solo PvE I’ve got a GS and second axe in my bag depending on how I’m feeling at the time.

As for being unable to get a gold in Dragon DE’s that sounds like a personal problem. I always do them with my Axe/WH, spend most of the time making use of the revive traits in tactics and I don’t think I’ve failed to get gold yet. The 1-3 Axe skills put out a load of damage with permanent fury+8might from Sig of Rage and FGJ. Apparently enough to earn gold from even periodic dps.

And one last things to the self professed 5 sig GS warriors in here, you know you get more from dropping just ONE of them and taking FGJ. I know one extra button every 30 seconds is a big ask when you’re mashing 2 every 6 seconds but I’m sure you’ll eventually learn to manage if you give it a go.

Sea of Sorrows – MERC Commander, Larcolith|80 Warrior

http://blacklion.enjin.com/

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Posted by: Kaylos.7423

Kaylos.7423

People really, really overlook warhorn. It is true you need to really build around it to get the most out of it, but man it shines when you do. If you build for support though, you defintiely won’t be killing really as fast, so it might not be your optimal farming spec, though I farm fine with it using healing or explorer’s gear.

People under estimate how great vigor is, how useful the condition conversion is, and how havng near 100% swiftness is. Warhorn simply fits nicely in with any support warrior. Personally I use it with a sword for extra mobility, a leap finisher, and a snare. I adjusted my spec to pick up deep cuts to take advantage of the bleeds, using a 10/10/20/30/0 build. It works great in WvW and is really good 1v1 as well. I obliterated some poor thief that thought to go toe to toe with me. Less up front damage than axe, but the damage builds quite nicely, which works to my favor since my build and gear is survival/support oriented.

I kept going back to warhorn, because I solo WvW a lot right now, and the only way I feel one can melee effectively in the zerg, is witht he warhorn. It allows you to flow around easily, and I even jump in and out of the other zerg knowing I can most likely escape.

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Posted by: Ishmel.1308

Ishmel.1308

I haven’t checked the forums for warrior builds before, so with that said, my lvl 64 warrior is using sword/warhorn with a swap to hammer, because I liked the setup. I have a bow and rifle in my inventory if I’d need true range. The attributes are distributed as follows: 10 0 30 4 10 with the aim at 80 to have 10 0 30 20 10. I’m using the major traits that increase in potency with adrenaline so I rarely use the F1 abilities.

That’s actually why I checked the boards now; I had decided on a build and wanted to see if others was going for the same… which is what I will do as soon as I’ve posted this :P

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Posted by: incisorr.9502

incisorr.9502

I use warhorn since the game is released for pvp and pve, its not overlooked and youre not awesome for pointing it out

warhorn is good only if youre going for a glass cannon or a buffer, anything else is a waste

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Posted by: Grundnir.3852

Grundnir.3852

Grundir have you done the research is the healing power also scales up you are healed using the shouts (Vigorous Shouts) ?

I don’t know the exact ratio, but I do know that Vigorous Shouts does get a bonus from +Healing.

I did more extensive testing with the banner regeneration as well, and I can give more useful information for that specifically. My banners would heal about 120/tic with no healing. Throwing on a PvP Clerics Amulet increased it to around 260/tic.

I’ve become a very big fan of banners. I keep meaning to put up the current build I’m running but still haven’t gotten around to it. I will probably make a new post for that as it’s a bit out of scope of warhorns specifically, but the warhorn is still a key part of my build.

I use warhorn since the game is released for pvp and pve, its not overlooked and youre not awesome for pointing it out

warhorn is good only if youre going for a glass cannon or a buffer, anything else is a waste

That’s a pretty arrogant statement. So since you know about them surely everyone else knows their potential.

Furthermore, you obviously didn’t read my post, because if you think that using a warhorn makes you a glass cannon you don’t know jack about the potential of the condition removal/conversion and vigor options that increase your durability overall.

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Posted by: Kanashi.5104

Kanashi.5104

Great post, hopefully this will help players find other ways to play the warrior. I ran a similar build in beta because the Warhorn is rather strong if used correctly. However it was shunned to some degree because it wasn’t Hundred Blades FOTM. It made top builds on GuildWars2Codex but was rated poorly for the choice Hundred Blades Spec.

Keep up the good work though!

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Posted by: Redundancy.7325

Redundancy.7325

Warhorn actually isn’t too bad in WvW. I like to run a support build (3 shout + 30 tactics) with sword+warhorn & GS for insane mobility.

I like to run in and save those who get in too deep by clearing their snares, granting them vigor and healing them. It’s incredibly effective for saving people.

Another combo I like to use to push back/stress the enemy front line is to blast swiftness → leap in with sword → weakness+vigor → swap to GS → hundred blades (hope for rage/quickness proc) → clear snares/debuffs with shouts (soldier rune) → whirlwind+rush out of the pack. I rarely die with this tactic and it will often help push the line forward and thin their numbers out. If the rage sigil procs on hundred blades then I’m going to be taking a few people down without question. The only real hard part is making sure to clear target when GS rushing out so I don’t just dash right back into their pack. This would be even better with “Fear Me”, but I hate how long the cooldown is, even with the talented reduction.

But even then, the 5 ability is lacking. I mean, it’s usable in large groups and the vigor is nice and all in this scenario. But it still sort of feels like it’s missing, i dunno, something…

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Posted by: Kordos.3629

Kordos.3629

I was doing some testing with Quick Breathing last night, seeing how far away I could be from my allies in order to convert one of their conditions.

Turns out I have to be pretty close – the radius was probably under 300.

Seeing as the radius of the boon part of the horn is 1200, could this be a bug? Or is it by design?

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Posted by: sogekii.2586

sogekii.2586

Aside from my sniper rifle as my main weapon, I use Axe/ Warhorn as my offhand set for buffs and AoE capabilities. I agree Warhorn is awesome.

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Posted by: shalmont.2539

shalmont.2539

I dont think its rare that warriors use it, Ive seen almost every single “decent” warrior use it in tournaments, its pretty much basics to hotswap to it for mobility, its a vital tool.

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Posted by: Rethmar Stokestrike.1927

Rethmar Stokestrike.1927

I use Axe+Warhorn for my builds secondary weapon set. I usually beat the living crap out of something with my GS, after coming out of WW I’ll switch to my axe+wh then lay down some serious deeps. And if I need to go anywhere fast, then the warhorn is always there to cover my kitten

GS Berzerker Builds: Making Wammo style Warriors cry since 2012.

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Posted by: Sergo.2867

Sergo.2867

Great guide, Grundnir, thanks.

Geros Rainhall, Warrior, et. al.
Tarnished Coast

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Posted by: Corian.4068

Corian.4068

Warhorns are pretty epic once you get over the fact that they aren’t causing direct damage.

But as a force multiplier (especially with the trait) they’re just incredibly, incredibly effective. To the point that I’d eventually expect nerfs on them, tbh.

It doesn’t show when solo, but put multiple allies and enemies in the mix and that warhorn starts to really make a difference.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I’m using it now and love it, but afte reading the trait ‘convert condition’ i’m absolutley totally sold. I hate conditions, they are refreshed so fast by mosnster and often kill me. This will silence condition monster, and meanwhile grant me benefit

And while i sometimes in pvp switch for an actual damage weapon, it’s not this bad, because warrior skills tend to have lower recharge then other professions, so this makes up for ‘loosing 2 damage skills’. This gives at least equal damage (still more i think) then other profesisons, while essentially adding 2 utility slots. 5 utilities Lovely.

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Posted by: Bogartan.2756

Bogartan.2756

I too like the warhorn, but only switched to it about 10 levels ago. I’m learning (and trying to remember) which setups work best in what situations. I think every weapon setup in the game is situational: you can do decently with any setup in any situation, but certain setups do better in certain situations.

The trick for me is to remember what they are lol. I have every type of usable weapon on me all the time, so it’s just a matter of deciding & selecting which traits to use.

I find that warhorns are best used in groups, whether it’s PvP or PvE. I’ve been using a 1H sword for the bleeds, but axes are great for dps. Secondary is ranged in PvP and usually a 2H hammer in PvE; I’m not a fan of all the aoe of the Greatsword, but I can see the attraction for others. I really like the hammer abilities and the single-target damage.

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Posted by: Dark.6083

Dark.6083

Aside from my sniper rifle as my main weapon, I use Axe/ Warhorn as my offhand set for buffs and AoE capabilities. I agree Warhorn is awesome.

I switched to this from Sword/Warhorn as my secondary. I was going to stack Bleeds, but I found the Axe’s attacks and Fury to be better than the Sword’s, especially since if somebody is fleeing, I can always throw a Crippling attack or just switch back to Rifle and shoot them in the back.

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Posted by: Panzen.4625

Panzen.4625

Love the warhorn

So which sigils are you guys using on it? I’m currently running Sword/WH a lot so not quite sure which ones to take (please don’t recommend stack-on-kill ones, I’m incredibly unlucky with those :/)