The Warrior is designed to fail?

The Warrior is designed to fail?

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Posted by: zone.1073

zone.1073

The Warrior is designed to fail?

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Posted by: Kazin.2073

Kazin.2073

I swear most of the people that respond by going to http://wiki.guildwars2.com and listing every warrior’s method of removing conditions have not actually played warrior in sPvP.

Yes you can remove a condition with warhorn + quick breathing. Go use that warhorn in sPvP and come back and tell me how awesome that was. Runed Shouts? Really? You will be worse off in all match-ups.

Seriously. Go use the builds you recommend. Here’s what will happen.

Against a condition build – You will survive longer against conditions. You will still lose though because you are equipped for less damage via weapons/utilities, and will not be able to put on any real pressure via lasting damage. You will also not survive indefinitely like a bunker build since warrior has very limited self-healing options. So you lose, but you lose slower.

Against a glass cannon build. You have a little more survival since you won’t be strait glass cannon, but your damage output it way worse. If you ever played this game in sPvP at all, you already know that damage stats far out-scale defensive stats (unless its protection/vigor or defensive cds like stealth, mistform, etc) So you lose here more too.

Against a bunker: you’re beyond screwed. You can barely pressure a condition build (most condition builds are innately tanky), so you absolutely can’t touch a bunker. They will just chip you down slowly as well like a condition build (slower, but its an inevitable win for them) Warrior, due to poor self healing options again can’t win. Most bunker builds will kill you, and end fight at full life.

And this is coming from someone who started hammer + axe/warhorn build with healing shouts in sPvP. I’ve literally tried every build i think, even the weird stuff like sword/mace. GS glass cannon was the last thing i tried since i did not want to be “another gs warrior” But once you play enough sPvP you realize that its currently the most optimal build. And can beat most glass cannons, you can kill a condition build or bunker build if you end the fight relatively fast before the conditions/self heals overwhelm you. Its not easy, but its not impossible. Some middle of the road build though just will not put enough pressure on a condition or bunker build to ever kill them. You will just survive longer but inevitably die.

Cause sPvP is everything? k…

The Warrior is designed to fail?

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Posted by: Brutalistik.6473

Brutalistik.6473

I swear most of the people that respond by going to http://wiki.guildwars2.com and listing every warrior’s method of removing conditions have not actually played warrior in sPvP.

Yes you can remove a condition with warhorn + quick breathing. Go use that warhorn in sPvP and come back and tell me how awesome that was. Runed Shouts? Really? You will be worse off in all match-ups.

Seriously. Go use the builds you recommend. Here’s what will happen.

Against a condition build – You will survive longer against conditions. You will still lose though because you are equipped for less damage via weapons/utilities, and will not be able to put on any real pressure via lasting damage. You will also not survive indefinitely like a bunker build since warrior has very limited self-healing options. So you lose, but you lose slower.

Against a glass cannon build. You have a little more survival since you won’t be strait glass cannon, but your damage output it way worse. If you ever played this game in sPvP at all, you already know that damage stats far out-scale defensive stats (unless its protection/vigor or defensive cds like stealth, mistform, etc) So you lose here more too.

Against a bunker: you’re beyond screwed. You can barely pressure a condition build (most condition builds are innately tanky), so you absolutely can’t touch a bunker. They will just chip you down slowly as well like a condition build (slower, but its an inevitable win for them) Warrior, due to poor self healing options again can’t win. Most bunker builds will kill you, and end fight at full life.

And this is coming from someone who started hammer + axe/warhorn build with healing shouts in sPvP. I’ve literally tried every build i think, even the weird stuff like sword/mace. GS glass cannon was the last thing i tried since i did not want to be “another gs warrior” But once you play enough sPvP you realize that its currently the most optimal build. And can beat most glass cannons, you can kill a condition build or bunker build if you end the fight relatively fast before the conditions/self heals overwhelm you. Its not easy, but its not impossible. Some middle of the road build though just will not put enough pressure on a condition or bunker build to ever kill them. You will just survive longer but inevitably die.

Cause sPvP is everything? k…

That’s where most players pvp at and get the most feedback to see which class is balance or not besides Tpvp excluding WvW. Spvp is quite popular than Tpvp as you can tell plus because of it professions might get new traits and etc.

Pineapples

The Warrior is designed to fail?

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Posted by: zone.1073

zone.1073

Cause sPvP is everything? k…

Dude. When you fight NPCs with pre-programmed A.I., anything works against them. Anything is viable vs NPCs. PvE is not a good indicator for class intra-balance, or in other words, the balance between classes. PvE is a measurement for the game’s overall fun factor, but competitive PvP tells us about the class dynamics.

This is not a debate between PvE and PvP. This is about the Warrior class as a whole. The complex interactions between classes in PvP shed insight on balance in the bigger picture, and right now, Warriors are lacking tremendously.

People who focus on PvE and blindly turn a shoulder to PvP may not see the gaping flaws that Warriors are suffering, and that just shows you why PvE is not a healthy indicator for balance. The same goes for hot-join sPvP. Zergs do not give a clear indication of balance of specific classes because there are too many variables that cloud everything.

The Warrior is designed to fail?

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Posted by: Recently.1043

Recently.1043

Cause sPvP is everything? k…

When it comes to serious balance discussion, yes it is. Do you think PvE warriors give a flying kitten about the classes passive condition removal weakness? Hell no, i can run any build in PvE; I’ve gone both extremes: 0/10/30/30/0 and 20/30/0/0/20 and all sorts of builds in between and they all work in PvE.

You do not balance a game around PvE. Do you honestly believe anyone cares in this game if class x does slightly more damage than class y in pve? This ain’t wow son, there’s no damage meter epeen contest going on. Balance decisions in this game should (and generally) are based on sPvP, where the playing field gear-wise is completely even, and all evaluations can be based on the skills/utilities available to the class.

Call me when this game gets fixed…. if it ever does….