To many passives in warrior traitlines

To many passives in warrior traitlines

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Posted by: Doopslayer.2304

Doopslayer.2304

Like the title suggests I feel that the warrior has to many passives. 4 that I think should be changed are: Deep Strike, Berserker’s power, Adrenal Health and Heightened Focus.

Deep Strike “Arms 1” gain 40 prec. for each unused signet you have equipped. This trait revolves around not using your utilities, or heal, or elite if you go full signet. I would change this to, gain X (im thinking 70) precision for X (im thinking 10) seconds after activation of signet. Stacks intensity, can’t be stolen or removed. Instead of a permanent increase to prec. Now you look for a bust point and pop your signets, this would enable some large burst on a cd, or you could spread apart signet use, and have a permanent increase o less prec.

Berserker’s Power “Strength 5” increases damage by 3% 6% 9% for each strike of adrenaline. Change this to increase damage by 5% 10% 15% (determined by adrenaline level) after using a burst skill for X seconds (I was thinking 10)
this hampers non-burst using builds, but increases the activeness of the character.

Adrenal Health and Heightened focus are changed similarly to Berserker’s power.
Heightened Focus is 5% 10% 15% crit chance for 10 sec. after using burst skill
Adrenal Health is Regen 5% 10% 15% of total health over 10 seconds after using a burst skill.

this makes the warrior a more active class, retaining the same strengths, even increased, with more tactical gameplay.

To many passives in warrior traitlines

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Posted by: peter.9024

peter.9024

No, I disagree. I think that these passives are good as a balance. It allows us to choose if we want to use burst and loose the benefits or not burst and keep the benefits. I do like that we have abilities tied to burst, but I would not want to see every single skill depend on the warrior landing a burst ability.

Skullclamp

To many passives in warrior traitlines

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Posted by: Doopslayer.2304

Doopslayer.2304

Then passives should be nerfed, because a passive should always be substantially weaker than an active ability.
A passive is that, passive, no work required for it to operate. An activate does require something to work, so it should do much more.

To many passives in warrior traitlines

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Posted by: dukefx.9730

dukefx.9730

Almost all passives have requirements. They require adrenaline, a specific weapon to be equipped and stuff like that. The only 2 real passives are the 2 converters: toughness to power and power to vitality which are kinda weak anyways.

To many passives in warrior traitlines

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Posted by: Doopslayer.2304

Doopslayer.2304

none of the passives i listed require a weapon, they require adrenaline. So, they are passives because as long as you ignore your utilities and f1, you get increased stats. Ignoring your class mechanic should not net you more damage, nor should ignoring your 6-0 buttons either. My suggestion would turn the sedentary warrior into a more proc based class where you actually have to use your abilities.

To many passives in warrior traitlines

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Posted by: peter.9024

peter.9024

none of the passives i listed require a weapon, they require adrenaline. So, they are passives because as long as you ignore your utilities and f1, you get increased stats. Ignoring your class mechanic should not net you more damage, nor should ignoring your 6-0 buttons either. My suggestion would turn the sedentary warrior into a more proc based class where you actually have to use your abilities.

Well in your idea warriors would simply spam bursts every CD, which is not what the warrior is about either. We should be using the burst situationally, such as in that new trait, not just mindlessly spamming it.

Skullclamp

To many passives in warrior traitlines

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Posted by: Doopslayer.2304

Doopslayer.2304

using your class defining ability every cd is better than never using it.

although with what you say, you do agree with the signet fix then?

To many passives in warrior traitlines

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Posted by: dukefx.9730

dukefx.9730

Mesmers have increased movement speed if they don’t shatter. 1 trait
Guardians can burn, get Aegis and regenerate health if they don’t use their class mechanic. no traits required
Elementalists have minors for each attunement. 4 traits, but all minor
Rangers can have increased pet stats for not swapping and keeping the pet alive. 1 trait
Thieves can get +1% damage per initiative. 1 trait
Not sure about the rest

So, why is this even in the warrior section? Furthermore traits aren’t skills. You don’t press any button to activate them. They are conditional. Having adrenaline is also a condition. You lose it if you go down, you lose it if you press F1, you lose it for not being in combat. If you really want to complain about passives do it here: https://forum-en.gw2archive.eu/forum/professions/guardian

To many passives in warrior traitlines

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Posted by: Doopslayer.2304

Doopslayer.2304

these traits stop conditionals, they make you not use your abilities, which is bad. You make a thread in the guardian forum about passives, this one is here because I dont like the passives on my warrior. When I use a burst skill I want to feel empowered, I dont want to avoid using utilities, right now if i do use them, I get weaker!
You should never get weaker for using a skill, unless that skill has a tradeoff. Right now you are stronger by: never hitting 6-0, never hitting f1 (except for the axe)

my idea would make the warrior a more conditional, but stronger warrior. You would actually use your full amount of abilities.

To many passives in warrior traitlines

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Posted by: dukefx.9730

dukefx.9730

Then why take those traits in the first place. If you want to spam F1, ignore those traits. You can take something more “active” instead.

I didn’t post anything in the guardian section. Just pointing out that a warrior requires 3 traits (2 soon to be grandmaster traits if the leaked patch notes are correct) and adrenaline while a guardian requires absolutely nothing.

To many passives in warrior traitlines

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Posted by: Doopslayer.2304

Doopslayer.2304

I dont play a guardian so… Im posting here. In a game that is supposed to be about action combat and (uggh) e-sports, why do we have this amny passives in the game. I’m just focusing on the guardian right now, but in general yes there are to many. You should be rewarded for using skills, so looking at the warrior skills, we can see that some of the traits can be changed to be more fitting of an action styled game.

To many passives in warrior traitlines

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Posted by: Veritas.6071

Veritas.6071

I understand what you are saying, with adrenaline but there is no right or wrong answer there. The devs have stated they are going to implement more ways to use adrenaline and try adding secondary effects to using burst skills which caters to what you are wanting. However, there are also warriors who prefer to hold their adrenaline to burst at the right time for interrupts, CC, or big damage. Those builds would get handicapped by your changes. They are both equally valid playstyles. So, no I don’t agree that significant changes should be made to the +X for sitting on adrenaline traits. I believe the class would benefit more from the addition of your style alongside the existing one.

As far as your signet suggestion, you haven’t changed anything. Now, instead of sitting on the signets for the +40 precision, you sit on them so you can blow them at the right time. No change there.

On top of that, you are assuming players just mindlessly sit on their signets. I run 3 signets with Deep Strikes and at least one of them, usually 2, is always on CD because I can use the actives to set myself up for a quick kill. However, the option also exists to sit on the precision if I know the fight is going to drag and blow them later at the exact moment I need them.

Ve·ri·tas [English ver-i-tahs] A Latin noun meaning Truth.

To many passives in warrior traitlines

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Posted by: ALeetNoob.4830

ALeetNoob.4830

I agree completely with the OP. We really get too much by not pressing buttons as a warrior.
The choice should be “do I want to burst at 1-2 or 3?” instead of “do I even want to burst attack at all?”

I would enjoy something like this

Berserker’s Power power
now: 12% more dmg for 5 seconds after weapon swap
Heightened Focus
Now: 9% crit chance for 5 seconds after weapon swap
Adrenal Health
Now: Heal X amount over 5 seconds after weapon swap (stacks with regen)

To many passives in warrior traitlines

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Posted by: Dolan.3071

Dolan.3071

^ Sure thing man, permanent trait buffs and regen without even needing to maintain adrenalin!

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

To many passives in warrior traitlines

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Posted by: Doopslayer.2304

Doopslayer.2304

Aleetnoob that is a good idea, then you can still avoid using your class mechanic, but gain that dynamic combat that we need.

To many passives in warrior traitlines

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Posted by: Lighter.5631

Lighter.5631

that would be damage nerf

“i think it’s an underserved nerf. now we have to slot a stun breaker??”
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748