To many passives in warrior traitlines
No, I disagree. I think that these passives are good as a balance. It allows us to choose if we want to use burst and loose the benefits or not burst and keep the benefits. I do like that we have abilities tied to burst, but I would not want to see every single skill depend on the warrior landing a burst ability.
Then passives should be nerfed, because a passive should always be substantially weaker than an active ability.
A passive is that, passive, no work required for it to operate. An activate does require something to work, so it should do much more.
Almost all passives have requirements. They require adrenaline, a specific weapon to be equipped and stuff like that. The only 2 real passives are the 2 converters: toughness to power and power to vitality which are kinda weak anyways.
none of the passives i listed require a weapon, they require adrenaline. So, they are passives because as long as you ignore your utilities and f1, you get increased stats. Ignoring your class mechanic should not net you more damage, nor should ignoring your 6-0 buttons either. My suggestion would turn the sedentary warrior into a more proc based class where you actually have to use your abilities.
none of the passives i listed require a weapon, they require adrenaline. So, they are passives because as long as you ignore your utilities and f1, you get increased stats. Ignoring your class mechanic should not net you more damage, nor should ignoring your 6-0 buttons either. My suggestion would turn the sedentary warrior into a more proc based class where you actually have to use your abilities.
Well in your idea warriors would simply spam bursts every CD, which is not what the warrior is about either. We should be using the burst situationally, such as in that new trait, not just mindlessly spamming it.
using your class defining ability every cd is better than never using it.
although with what you say, you do agree with the signet fix then?
Mesmers have increased movement speed if they don’t shatter. 1 trait
Guardians can burn, get Aegis and regenerate health if they don’t use their class mechanic. no traits required
Elementalists have minors for each attunement. 4 traits, but all minor
Rangers can have increased pet stats for not swapping and keeping the pet alive. 1 trait
Thieves can get +1% damage per initiative. 1 trait
Not sure about the rest
So, why is this even in the warrior section? Furthermore traits aren’t skills. You don’t press any button to activate them. They are conditional. Having adrenaline is also a condition. You lose it if you go down, you lose it if you press F1, you lose it for not being in combat. If you really want to complain about passives do it here: https://forum-en.gw2archive.eu/forum/professions/guardian
these traits stop conditionals, they make you not use your abilities, which is bad. You make a thread in the guardian forum about passives, this one is here because I dont like the passives on my warrior. When I use a burst skill I want to feel empowered, I dont want to avoid using utilities, right now if i do use them, I get weaker!
You should never get weaker for using a skill, unless that skill has a tradeoff. Right now you are stronger by: never hitting 6-0, never hitting f1 (except for the axe)
my idea would make the warrior a more conditional, but stronger warrior. You would actually use your full amount of abilities.
Then why take those traits in the first place. If you want to spam F1, ignore those traits. You can take something more “active” instead.
I didn’t post anything in the guardian section. Just pointing out that a warrior requires 3 traits (2 soon to be grandmaster traits if the leaked patch notes are correct) and adrenaline while a guardian requires absolutely nothing.
I dont play a guardian so… Im posting here. In a game that is supposed to be about action combat and (uggh) e-sports, why do we have this amny passives in the game. I’m just focusing on the guardian right now, but in general yes there are to many. You should be rewarded for using skills, so looking at the warrior skills, we can see that some of the traits can be changed to be more fitting of an action styled game.
I understand what you are saying, with adrenaline but there is no right or wrong answer there. The devs have stated they are going to implement more ways to use adrenaline and try adding secondary effects to using burst skills which caters to what you are wanting. However, there are also warriors who prefer to hold their adrenaline to burst at the right time for interrupts, CC, or big damage. Those builds would get handicapped by your changes. They are both equally valid playstyles. So, no I don’t agree that significant changes should be made to the +X for sitting on adrenaline traits. I believe the class would benefit more from the addition of your style alongside the existing one.
As far as your signet suggestion, you haven’t changed anything. Now, instead of sitting on the signets for the +40 precision, you sit on them so you can blow them at the right time. No change there.
On top of that, you are assuming players just mindlessly sit on their signets. I run 3 signets with Deep Strikes and at least one of them, usually 2, is always on CD because I can use the actives to set myself up for a quick kill. However, the option also exists to sit on the precision if I know the fight is going to drag and blow them later at the exact moment I need them.
I agree completely with the OP. We really get too much by not pressing buttons as a warrior.
The choice should be “do I want to burst at 1-2 or 3?” instead of “do I even want to burst attack at all?”
I would enjoy something like this
Berserker’s Power power
now: 12% more dmg for 5 seconds after weapon swap
Heightened Focus
Now: 9% crit chance for 5 seconds after weapon swap
Adrenal Health
Now: Heal X amount over 5 seconds after weapon swap (stacks with regen)
^ Sure thing man, permanent trait buffs and regen without even needing to maintain adrenalin!
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Aleetnoob that is a good idea, then you can still avoid using your class mechanic, but gain that dynamic combat that we need.
that would be damage nerf
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748