Updates on GS
GS hasn’t had a nerf. It’s a 5 percent reduction to 100b and WW, but Arcing Slice is AoE and now has a 2.6 modifier while under 50%
The only time this change will ever matter is PvE and you can bet your kitten that Arcing Slice is probably going to be part of most good rotations, as bosses will be at <50% for a long time.
For PvP/WvW, the nerf to 100b and WW sort of make sense. 100b is slighty more bearable if you get caught out via a stun or immobilize and WW isn’t quite as hard hitting, however they buffed Arcing Slice to actually make a really great impact in a fight if used properly and effectively.
A 2.6 co-efficient is actually really high. If you run the right build, that’s going to drop a squishie or medium class down to nearly 0% HP, as it can hit upwards of 10k.
GS is pretty much insane for WvW. You can drop 10k in full 5 target AoE. If you get a 3 warriors doing that you can pretty much 1-shot a backline after you make your first pass through.
The changes make sense and this is coming from a high-end PvE player, a Champ Legionnaire and a driver of a WvW guild. I’ve got over 4k hours on my warrior. I don’t know why people are complaining. Pretty much every change to warrior makes sense, maybe with the exception of SoR, but even then they’re making room for other elites to become a more attractive option.
Coming from me, the leader of the top pve guild in the game, I can safely say your conclusion is wrong. There is always someone with a better curriculum vitae to trump your appeal to authority, so it’s best not to try that logical fallacy.
If you think a 2.6 modifier is going to be “a worthwhile part of any good rotation” you’d have to explain why Eviscerate and its 3.0 modifier isn’t currently part of “any good rotation.”
A perfect warrior rotation is 1.42 coefficients per second. This skill inflicts a 2.6. Therefore it’s an improvement of 1.18. The problem is that it costs you a 15% damage modifier which takes approximately 10 seconds to replace fully. This is crippling, so the best use is an end of the fight final burst when there won’t be any damage to lose. If that is the case, why would anyone use Arcing Slice for that instead of Eviscerate?
However, in a phalanx strength build or a 46040 EA build where you can use it on cool down it would be a DPS increase once the target hits 50%.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
New Arcing Slice can deal ~86% of the damage of a full channel Hundred Blades in one hit, and also does it in an AoE around you. That’s a really hefty hit.
It also costs me my adrenaline, and my current build is focused around being at full adrenaline. I’m gonna have to rework it after this patch hits unfortunately.
New Arcing Slice can deal ~86% of the damage of a full channel Hundred Blades in one hit, and also does it in an AoE around you. That’s a really hefty hit.
It also costs me my adrenaline, and my current build is focused around being at full adrenaline. I’m gonna have to rework it after this patch hits unfortunately.
Yeah, 2 gm traits getting hit, making them pretty unappealing for pvp. Not sure what to replace might with… Bonus adrenaline is pretty meh when you aren’t getting the bonus for it. Are burst mastery or precision really the way to go?
You guys also seem to be forgetting that it takes 30 hits to build full adrenaline, not just 10. Tree gave you a simplified example but the actual DPS loss is going to be much worse. You lose 15% DPS for the first ten hits, 10% for the next ten, and 5% for the last ten. That’s an average DPS loss of 10% for the next thirty hits.
New Arcing Slice can deal ~86% of the damage of a full channel Hundred Blades in one hit, and also does it in an AoE around you. That’s a really hefty hit.
The damage nerf of 40% of one (non-final) hit on Hundred Blades and a 5% hit on whirlwind Attack are probably entirely justified.
That is a common misconception. You can see clearly on the tooltip that Arcing Slice has a base damage of 2000 damage on the tooltip while hundred blades has a 3,500 plus an 800-900 final hit on the tooltip. So already there the numbers do not add up.
And in that video only 4 of the hundred blade hits crit.
“Can deal,” not “deals”. Because of the lower chance for 100B to be all crits, Arcing Slice will be more reliable under 50% health.
@Juba: the total damage nerf is 40% of one of the first 8 strikes (5*8=40). That’s actually 4% of the total damage of the skill.
“Can deal” is just talking very vaguely and doesn’t mean anything at all in relation to anything. All my hundred blade attacks can be non-crits and then I crit a hammer auto attack at the end of chain for almost the same amount. Doesn’t necessarily mean it is strong. My arcing slice could be a non-crit and deal only 15 percent of hundred blades.
I was also addressing people in general who think that this skill is nearly as strong as a decent fully channeled HB. Which it clearly isn’t.
The video showed a likely circumstance with approximately a 50% crit rate (of 10 total strikes, 5 crit). This really isn’t farfetched at all to expect the damage to be around 80% of a full 100B when hitting a low health target.
Which honestly isn’t that much if you only crit half of your hundred blades. And 80% of a hundred blades damage is moreso in a very ideal situation for most players. Sure it might be decently strong potentially but many conditions need to be met.
Enemy needs to be 50% or less, it needs to crit, the range of the attack very short that often times it won’t hit more than one person unless they are both standing right beside the warrior. Which may happen in zergs but rare in many small group scenarios and sPvP.
Even with the rework, I still question how often this skill will be used. I would much rather switch my weapon and use an Earthshaker than even a reworked Arcing Slice. Or in sPvP I would much rather use a Combustive Shot to cover the node, freely clear conditions and have me and teammates blast for might stacks/gain fire aura.
You guys also seem to be forgetting that it takes 30 hits to build full adrenaline, not just 10. Tree gave you a simplified example but the actual DPS loss is going to be much worse. You lose 15% DPS for the first ten hits, 10% for the next ten, and 5% for the last ten. That’s an average DPS loss of 10% for the next thirty hits.
http://wiki.guildwars2.com/wiki/Versatile_Rage
Gain 5 adrenaline on weapon swap so 10 adrenaline throughout a gs/axe rotation:
Burst and swap
Five hits do 0%
7 hits do 5%,
swap
8 hits do 10%
last hit of 100b, ww and burst do 15%
swap and repeat
I’m assuming something like axe/mace with 2/4/5 for vulnerability/dps. GS5 could probably be worked in there too before the burst if you aren’t canceling ww distance with weapon swap now. The number of hits at 5% vs 10% vs 15% would change a bit based on a new optimal rotation but the heavy hitters would still be at 15%. If you assume uniform dmg per attack over the course of the 26 hits I listed in that rotation, the dps loss would be closer to 7%. Since dmg per attack is not uniform, it’s less than 7%.
https://forum-en.gw2archive.eu/forum/professions/warrior/Speedrunning-build-not-opti-yet/first#post4283711
40k was a lowball number from me, a noob warrior. So Maha is hitting 40k, 28k and 56k 100b in solo settings, I’m fairly certain your 12k dps warrior in an elite guild group setting should be hitting a lot more than 40k on average per 100b. So the 19k number for the GS burst should actually be much higher for a “pro warrior”. High enough to offset that “24k loss.”
After seeing the proposed changes, I’ll probably run a 4/6/0/0/4 or 6/4/0/0/4 or maybe 6/2/0/0/6 “for fun” builds that spams both axe and gs bursts. Arcing slice will only requires 1 bar of adrenaline for max dmg and will hit 5 targets but requires below 50%. Eviscerate will hit 1 and requires 3 full bars. It would no longer be a question of one or the other but both vs a 15% or less loss of sustain.
It’s good for an Empower Allies build without a doubt, but not if you’re the second warrior. At the very least now there’s pretty much no doubt that EA is way better than going selfish DPS.
5% nerf in ww and 100b and 100% buff (in 50% health enemies) AND AOE in f1. What are you complain about? seriously? That F1 damage is going to be kittening kittened (ONLY with 1 adre bar) if you know when use it. Should be vs 20% health enemies. Now if you have 50% health you need to disengage (vs that nike warriors) or maybe being killed like a full charge eviscerate.
5% nerf in ww and 100b and 100% buff (in 50% health enemies) AND AOE in f1. What are you complain about? seriously? That F1 damage is going to be kittening kittened (ONLY with 1 adre bar) if you know when use it. Should be vs 20% health enemies. Now if you have 50% health you need to disengage (vs that nike warriors) or maybe being killed like a full charge eviscerate.
You cant disengage a GS warrior unless you are a thief. and even so the F1 is still going to hit you unless you have a shortbow to port.
;D
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Well the OP has one thing right…
He doesn’t understand the GS ‘nerfs’ :p
Phaatonn, London UK
Well the OP has one thing right…
He doesn’t understand the GS buff-thinly-veneered-with-nerf :p
Fixed
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Well the OP has one thing right…
He doesn’t understand the GS buff-thinly-veneered-with-nerf :p
Fixed
nice bug fix
Phaatonn, London UK
It’s a nerf for pve.
It’s an irrelevant buff for pvp since no one will use it over hammer anyway at high level play.
Failing to see how this is spun as a positive. The only people who benefit are people who were going to run GS in pvp regardless of anything.
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
It’s a nerf for pve.
It’s an irrelevant buff for pvp since no one will use it over hammer anyway at high level play.
Failing to see how this is spun as a positive. The only people who benefit are people who were going to run GS in pvp regardless of anything.
Orrrr the people who were looking for a reason to tentatively run GS.
True though. outshone by hammer.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
GS hasn’t had a nerf. It’s a 5 percent reduction to 100b and WW, but Arcing Slice is AoE and now has a 2.6 modifier while under 50%
The only time this change will ever matter is PvE and you can bet your kitten that Arcing Slice is probably going to be part of most good rotations, as bosses will be at <50% for a long time.
For PvP/WvW, the nerf to 100b and WW sort of make sense. 100b is slighty more bearable if you get caught out via a stun or immobilize and WW isn’t quite as hard hitting, however they buffed Arcing Slice to actually make a really great impact in a fight if used properly and effectively.
A 2.6 co-efficient is actually really high. If you run the right build, that’s going to drop a squishie or medium class down to nearly 0% HP, as it can hit upwards of 10k.
GS is pretty much insane for WvW. You can drop 10k in full 5 target AoE. If you get a 3 warriors doing that you can pretty much 1-shot a backline after you make your first pass through.
The changes make sense and this is coming from a high-end PvE player, a Champ Legionnaire and a driver of a WvW guild. I’ve got over 4k hours on my warrior. I don’t know why people are complaining. Pretty much every change to warrior makes sense, maybe with the exception of SoR, but even then they’re making room for other elites to become a more attractive option.
^This
This change will make me want to use GS even more in PvP. I already use it for fun, but now it will be deadlier. ROM said in the stream he did before going to Gamescom he will try a GS build after the changes (I asked him mysleft in the chat while he was eating), might not become meta (Hambow will stay, A/S will be less effective IMO because it relies on Eviscerate and that has quite the telegraph, but it will not become useless) , but GS will be much, much better compared to what it is.
Since there will be no more patches till Feature pack I think I’m main Warrior to complete map and personal story (life of a role player) so then I can be ready. This changes will make the Warrior more of a challenge, I like it