(edited by fredley.2354)
Utility skills
Berserker stance, Balanced stance, Endure pain for individual purposes can’t go wrong with those really.
PvP
I think most people would say Endure Pain is mandatory in PVP and WVW.
I don’;t know what your build is, and with a warrior there are tons of builds right now. so i can’t answer your question reliably.
My build: Def 1,1,2 Disc 2,3,3 and Berserker 3,1,3.
Utilities:
Healing Signet
Outrage
Signet of Stamina
Last slot for what ever.
I don’t want double endure pain because it feels like just a way to stall a fight.
Instead i’m looking for more ulitity or counterplay or cc.
Edit: I mainly play in WvW
(edited by fredley.2354)
[PvP context, point of view of a power warrior, not a condi warrior]
As others have said, the build in use matters in the choice of utilities. Sometimes, the utilities are what make the build work.
For me, as a selfish power warrior, I believe that stances are still supreme. Putting aside that most of them are stun breakers:
- Berserker’s Stance is the most interesting. Pulsing Resistance is great against all these condition builds. The adrenaline generation is excellent too, and sometimes I activate the stance just for it. An early burst for Adrenal Health and Berserker’s Power can be significant in a fight.
- Balanced Stance is very good, and it also triggers Rousing Resilience without the need to break from stun, so it’s a good synergy. If you trait Last Stand, then Balanced Stance can be replaced by anything (like Frenzy).
- Endure Pain is nice, I now use it early in the game to maintain my HP above 75% for Thick Skin. It’s a long CD though, plus it shines mainly against power setups which are less frequent than condi ones these days, which is why I sometimes swap it with another utility.
Physical skills could be good, but the problem is that they don’t provide enough when compared to stances:
- Stomp and Kick (?) push back your opponents out of melee. Following up is a pain as a melee warrior. Plus Stomp is currently bugged: the Blast finisher does not work, and nor does the Immobilization removal when paired with Warrior’s Sprint.
- Rush… could be nice, but its CD is way too high. I’d rather have the knockdown last one second less, but have the CD reduced. Wouldn’t use it with a CD of less than 25s (untraited).
- Bolas was fun to use in the past, but now with all the skills that remove immobilization (or any condition), passively or not, or reduce its duration, it’s guaranteed to never be useful. Plus there’s some pathing issue.
- Peak Performance is wrong. The point of Physical Skills is not to do damage (except for Rampage), but rather to hard control. Rather than deal damage in relation to adrenaline, they should do something different: provide Quickness, remove a boon, whatever…
Dolyak signet should just be forgotten. The stability can be removed too easily, so it’s completely inferior to Balanced Stance. Other signets still interesting, and Signet Mastery is one of our greatest trait, too bad that the specialization to which it belongs is so lacking it’ll rarely see use in PvP.
As for Rage skills, I only use Headbutt and Outrage, as a power warrior. These are strong utilities, too bad the Berserker line does not better synergize with power setups.