Viability of Sentinel Gear -New Tanking Build

Viability of Sentinel Gear -New Tanking Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Due to the affective was of the build, I’ve closed the link to prevent this build from being heavily overused. I may give it out at request.

(edited by Viking Jorun.5413)

Viability of Sentinel Gear -New Tanking Build

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Posted by: peter.9024

peter.9024

If you run sentinel armor with apothecary trinkets you’re really making sure that you’re not doing any damage at all. However if you run all sentinel you could basically act as a damage soak and CC role if you choose to run hammer.

Skullclamp

Viability of Sentinel Gear -New Tanking Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

If you run sentinel armor with apothecary trinkets you’re really making sure that you’re not doing any damage at all. However if you run all sentinel you could basically act as a damage soak and CC role if you choose to run hammer.

That’s why I’m including Apothecary gear to help maintain the increases in toughness while giving healing power and condition damage.

Updated build
Replaced sentinel weapons (except shield) with Apothecary, replaced Sigil of Paralization with Sigil of Corruption, added suggested consumables.

The Tuning Crystals increase your condition damage by 250. I suggest running these at all times with this build to maintain 755 condition damage. Food: Rare Veggie Pizza for +40% condition duration and +70 condition damage to bring you up to 848 condition damage.

And if you’re noticing that the backpack is rabid, the build editor hasn’t updated it with the ascended apothecary backpack. Your stats should be higher (with a very slight decrease in condition damage)

So far what I’m doing with this build is combining the standard shout heals with a condition spec to achieve somewhat of other classes equivalent of a condition heal tank.

I’ve included shrapnel mine in the utilities for charr warriors since it provides a single 32 second bleed, which is a kitten long bleed. I’m still debating between this and Fear Me. This build isn’t primarily meant for CC, and that’s why so far I’m sticking with Shrapnel Mine. Non-charr warriors may choose Fear Me (for the healing) or another utility.

As for Signet of Rage, it is our shortest cooldown timer for any elite skill, and the Lyssa runes cleanse all conditions on elite skill activation. This is necessary to keep this build going.

(edited by Viking Jorun.5413)

Viability of Sentinel Gear -New Tanking Build

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Posted by: killahmayne.9518

killahmayne.9518

i honestly don’t really see the point of going condition damage (and less than 1000 at that) and being a tank when you could be more effective going power and using CC with the hammer.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Viability of Sentinel Gear -New Tanking Build

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Posted by: killahmayne.9518

killahmayne.9518

i honestly don’t really see the point of going condition damage (and less than 1000 at that) and being a tank when you could be more effective going power and using CC with the hammer.

Conditions help sustain damage, while power and CC are entirely situational. You’re far better off running a condition tank while roaming solo than a CC build. My goal is to create a viable tanking build with primarily sentinel gear.

Conditions are also entirely situational, and arguably, even more situational than power and CC. In GW2 it never hurts to have extra CC. If you are facing Guardians, Rangers, Eles or any class for that fact with ways to cleanse conditions easily, it doesn’t matter if your bleeds last for 50 years. I have a condition set and while it works well against certain people, you will do zero damage to anybody with condition removal, and god forbid you go up against a necro.

I am not sure why you are creating a “tanking” build when your objective is to roam solo. Bleeds can help to sustain damage, but you think 800 condition dmg is enough? With the periodic burn here and there with your longbow? You are better off getting retaliation on crit because that isn’t situational on anything and is guaranteed DPS, and probably even more so than the bleeds you stack.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Viability of Sentinel Gear -New Tanking Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

i honestly don’t really see the point of going condition damage (and less than 1000 at that) and being a tank when you could be more effective going power and using CC with the hammer.

Conditions help sustain damage, while power and CC are entirely situational. You’re far better off running a condition tank while roaming solo than a CC build. My goal is to create a viable tanking build with primarily sentinel gear.

Conditions are also entirely situational, and arguably, even more situational than power and CC. In GW2 it never hurts to have extra CC. If you are facing Guardians, Rangers, Eles or any class for that fact with ways to cleanse conditions easily, it doesn’t matter if your bleeds last for 50 years. I have a condition set and while it works well against certain people, you will do zero damage to anybody with condition removal, and god forbid you go up against a necro.

I am not sure why you are creating a “tanking” build when your objective is to roam solo. Bleeds can help to sustain damage, but you think 800 condition dmg is enough? With the periodic burn here and there with your longbow? You are better off getting retaliation on crit because that isn’t situational on anything and is guaranteed DPS, and probably even more so than the bleeds you stack.

800 condition damage is plenty. Most full-condition builds only get 1100 condition damage, and this can be boosted with certain non-consumables that work like the shaman blessings to nearly 1000. Fortunately with the sentinel gear you still have 2200 attack which is plenty to sustain damage, and “fear me!” and shield bash work great for interrupting those cleanses. You’re also able to weapon weave with any build, so you aren’t limited simply to this. I won’t argue whether CC is “better” or not than conditions with you. They’re two different things, and this build contains both. My objective isn’t to roam solo, it’s to create a viable tanking build for the warrior in any situation that’s still able to put out damage. I’m fully aware of the repercussions of conditions, and there are those still with CC builds. Thus far, warriors have no viable tanking builds since the shout nerf and with the combination of things I have here I hope to bring a new tanking build to the table. We have 20% uptime for protection, aegis and retal. Is that not juicy enough to at least look into?

To quell your rebuke, I’ll remind you this. The build is still under construction and will most likely undergo more iteration before it’s complete. If you want a CC tank just strap on your pair of hand-me-down PTV gear and grab a hammer, mace and shield. You can easily stun-lock your enemy to death. This build, however, is far more versitile and includes both melee and ranged aspects in a tanking build. Who knew?

(edited by Viking Jorun.5413)

Viability of Sentinel Gear -New Tanking Build

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Posted by: MiLkZz.4789

MiLkZz.4789

https://forum-en.gw2archive.eu/forum/professions/warrior/The-first-38k-health-warrior/first#post2015554

I love full sentinels to troll, get a guardian with you for perma retal and you are a CCing, retalling monster in zerg fights. Get the shield + reflect missiles while blocking and add endure pain and you will laugh. Just running through the enemie zerg without using skills and getting bags.

This might be proof that anything works in a zerg tho ^^.

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

Viability of Sentinel Gear -New Tanking Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

https://forum-en.gw2archive.eu/forum/professions/warrior/The-first-38k-health-warrior/first#post2015554

I love full sentinels to troll, get a guardian with you for perma retal and you are a CCing, retalling monster in zerg fights. Get the shield + reflect missiles while blocking and add endure pain and you will laugh. Just running through the enemie zerg without using skills and getting bags.

This might be proof that anything works in a zerg tho ^^.

Hopefully when I test this out the added lyssa runes for 20% aegis, protection and retal uptime and the apothecary weapons and trinkets for added toughness, healing and condition damage will give it more than just a troll aspect and be viable against some of the toughest classes 1v1.

Viability of Sentinel Gear -New Tanking Build

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Posted by: killahmayne.9518

killahmayne.9518

i honestly don’t really see the point of going condition damage (and less than 1000 at that) and being a tank when you could be more effective going power and using CC with the hammer.

Conditions help sustain damage, while power and CC are entirely situational. You’re far better off running a condition tank while roaming solo than a CC build. My goal is to create a viable tanking build with primarily sentinel gear.

Conditions are also entirely situational, and arguably, even more situational than power and CC. In GW2 it never hurts to have extra CC. If you are facing Guardians, Rangers, Eles or any class for that fact with ways to cleanse conditions easily, it doesn’t matter if your bleeds last for 50 years. I have a condition set and while it works well against certain people, you will do zero damage to anybody with condition removal, and god forbid you go up against a necro.

I am not sure why you are creating a “tanking” build when your objective is to roam solo. Bleeds can help to sustain damage, but you think 800 condition dmg is enough? With the periodic burn here and there with your longbow? You are better off getting retaliation on crit because that isn’t situational on anything and is guaranteed DPS, and probably even more so than the bleeds you stack.

800 condition damage is plenty. Most full-condition builds only get 1100 condition damage, and this can be boosted with certain non-consumables that work like the shaman blessings to nearly 1000. Fortunately with the sentinel gear you still have 2200 attack which is plenty to sustain damage, and “fear me!” and shield bash work great for interrupting those cleanses. You’re also able to weapon weave with any build, so you aren’t limited simply to this. I won’t argue whether CC is “better” or not than conditions with you. They’re two different things, and this build contains both. My objective isn’t to roam solo, it’s to create a viable tanking build for the warrior in any situation that’s still able to put out damage. I’m fully aware of the repercussions of conditions, and there are those still with CC builds. Thus far, warriors have no viable tanking builds since the shout nerf and with the combination of things I have here I hope to bring a new tanking build to the table. We have 20% uptime for protection, aegis and retal. Is that not juicy enough to at least look into?

To quell your rebuke, I’ll remind you this. The build is still under construction and will most likely undergo more iteration before it’s complete. If you want a CC tank just strap on your pair of hand-me-down PTV gear and grab a hammer, mace and shield. You can easily stun-lock your enemy to death. This build, however, is far more versitile and includes both melee and ranged aspects in a tanking build. Who knew?

My full condition build actually had well over 1500 condition damage with about 3,200 armor. It would be closer to 2000 with the amount of might stacks that I pump out. It would demolish some people, but I would get demolished by others which is why I say it is very situational at best. Warriors just don’t have the options and trait setup to truly take advantage of a condition type build and make it more versatile.

2,200 attack is kind of meh IMO and you don’t have a lot of crit chance so you would probably be hitting people for 300 non-crits if you are lucky.

In WvW almost anything is viable, and tank warrior builds are plenty viable as they can still do damage, so the viable builds are there. Many people (including myself) have already taken advantage of boon duration with lyssa runes and the signet recharge time, it really isn’t anything new besides you putting a little spin on it with extra condition damage and seeing if that works out better than just using raw power.

http://gw2buildcraft.com/calculator/warrior/?8.0|2.1c.hm|c.1c.h1.e.1c.h1l|1c.7i.1c.7i.1c.7i.1c.7i.1c.7i.1c.7i|2u.0.2t.0.3t.0.3v.0.2v.0.2u.0|0.0.u2ac.u68c.a6|39.7|5z.69.6b.6g.0|e

This is more or less a build I have been using for WvW, I could even tailor it to use weapons like longbow pretty easily. A drawback is that it doesn’t have that much healing power but I find the heals are enough to sustain me.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

Viability of Sentinel Gear -New Tanking Build

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Posted by: Viking Jorun.5413

Viking Jorun.5413

i honestly don’t really see the point of going condition damage (and less than 1000 at that) and being a tank when you could be more effective going power and using CC with the hammer.

Conditions help sustain damage, while power and CC are entirely situational. You’re far better off running a condition tank while roaming solo than a CC build. My goal is to create a viable tanking build with primarily sentinel gear.

Conditions are also entirely situational, and arguably, even more situational than power and CC. In GW2 it never hurts to have extra CC. If you are facing Guardians, Rangers, Eles or any class for that fact with ways to cleanse conditions easily, it doesn’t matter if your bleeds last for 50 years. I have a condition set and while it works well against certain people, you will do zero damage to anybody with condition removal, and god forbid you go up against a necro.

I am not sure why you are creating a “tanking” build when your objective is to roam solo. Bleeds can help to sustain damage, but you think 800 condition dmg is enough? With the periodic burn here and there with your longbow? You are better off getting retaliation on crit because that isn’t situational on anything and is guaranteed DPS, and probably even more so than the bleeds you stack.

800 condition damage is plenty. Most full-condition builds only get 1100 condition damage, and this can be boosted with certain non-consumables that work like the shaman blessings to nearly 1000. Fortunately with the sentinel gear you still have 2200 attack which is plenty to sustain damage, and “fear me!” and shield bash work great for interrupting those cleanses. You’re also able to weapon weave with any build, so you aren’t limited simply to this. I won’t argue whether CC is “better” or not than conditions with you. They’re two different things, and this build contains both. My objective isn’t to roam solo, it’s to create a viable tanking build for the warrior in any situation that’s still able to put out damage. I’m fully aware of the repercussions of conditions, and there are those still with CC builds. Thus far, warriors have no viable tanking builds since the shout nerf and with the combination of things I have here I hope to bring a new tanking build to the table. We have 20% uptime for protection, aegis and retal. Is that not juicy enough to at least look into?

To quell your rebuke, I’ll remind you this. The build is still under construction and will most likely undergo more iteration before it’s complete. If you want a CC tank just strap on your pair of hand-me-down PTV gear and grab a hammer, mace and shield. You can easily stun-lock your enemy to death. This build, however, is far more versitile and includes both melee and ranged aspects in a tanking build. Who knew?

My full condition build actually had well over 1500 condition damage with about 3,200 armor. It would be closer to 2000 with the amount of might stacks that I pump out. It would demolish some people, but I would get demolished by others which is why I say it is very situational at best. Warriors just don’t have the options and trait setup to truly take advantage of a condition type build and make it more versatile.

2,200 attack is kind of meh IMO and you don’t have a lot of crit chance so you would probably be hitting people for 300 non-crits if you are lucky.

In WvW almost anything is viable, and tank warrior builds are plenty viable as they can still do damage, so the viable builds are there. Many people (including myself) have already taken advantage of boon duration with lyssa runes and the signet recharge time, it really isn’t anything new besides you putting a little spin on it with extra condition damage and seeing if that works out better than just using raw power.

http://gw2buildcraft.com/calculator/warrior/?8.0|2.1c.hm|c.1c.h1.e.1c.h1l|1c.7i.1c.7i.1c.7i.1c.7i.1c.7i.1c.7i|2u.0.2t.0.3t.0.3v.0.2v.0.2u.0|0.0.u2ac.u68c.a6|39.7|5z.69.6b.6g.0|e

This is more or less a build I have been using for WvW, I could even tailor it to use weapons like longbow pretty easily. A drawback is that it doesn’t have that much healing power but I find the heals are enough to sustain me.

By “viable” I mean that it doesn’t have an innate disadvantage in a 1v1 fight against, say, a D/D ele or something of the likes. If sentinel gear were available in sPvP my goal would be more clear, but for now the warrior does NOT in fact have very many viable tanking builds since the shout nerf. They’re support builds, not tanking builds. That’s the difference.