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Posted by: Winterfell.8915

Winterfell.8915

(edited by Winterfell.8915)

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Posted by: redslion.9675

redslion.9675

We all know that build does nice damage.

The problem is the mobility, and finding a place in a tournament team.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Ashanor.5319

Ashanor.5319

Not much new in your build over the other hammer mace/shield builds. As a matter of fact, I would consider some of your changes detrimental to the build (no stability, rune choice etc). I myself posted a hammer mace/shield build the day after the patch.

(edited by Ashanor.5319)

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Posted by: redslion.9675

redslion.9675

Not much new in your build over the other hammer mace/shield builds. As a matter of fact, I would consider some of your changes detrimental to the build (no stability, rune choice etc). I myself posted a hammer mace/shield build the day after the patch.

And it mostly didn’t change compared to before patch. Only change: 10 points out of tactics, Leg specialist out, 10 points into defense, Cleansing Ire in.

This is a deadly 1v1 fighter (you make up for your squishiness with a lot of pressure). In group fights you have to make sure you are not focused. You can even kill bunkers with this and a bit of luck.

The main problem is your complete lack of mobility.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

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Posted by: Ashanor.5319

Ashanor.5319

Not much new in your build over the other hammer mace/shield builds. As a matter of fact, I would consider some of your changes detrimental to the build (no stability, rune choice etc). I myself posted a hammer mace/shield build the day after the patch.

And it mostly didn’t change compared to before patch. Only change: 10 points out of tactics, Leg specialist out, 10 points into defense, Cleansing Ire in.

This is a deadly 1v1 fighter (you make up for your squishiness with a lot of pressure). In group fights you have to make sure you are not focused. You can even kill bunkers with this and a bit of luck.

The main problem is your complete lack of mobility.

New problem is also blindness. It’s a decent 1v1 fighter, but there are a few builds and classes that can decimate it without much trouble. When I say decimate, I mean they can seriously make you rethink your build you got beat so bad. lol

A blind spamming thief is one, and my friends necro spec is another (which is odd because this build normally does pretty well against normal necros).

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Posted by: Kazuno.9218

Kazuno.9218

about blind thief problem, i play a build similar to this one, and if you don’t pay attention blind thief can decimate you, but if you stay out of the circle of blind, and aim the earthshaker out of the circle then the hammer have enough range to make you hit the thief, you probably won’t kill him since he’ll just stealth and retreat, but at least you can fight back.

Kazzuno[VSS]
Vizunah Square

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Posted by: Ashanor.5319

Ashanor.5319

I’m not talking about only pistol 5. Thief can be specialized for blind on stealth and also have multiple utilities that apply blind, even a ranged one. There is just no way to beat a good thief who is specialized to take advantage of the new blind with this build. You would have to get extremely lucky.

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Posted by: Phaeton.9582

Phaeton.9582

This build is much more effective, and its ability to win team fights/duels more than compensates for the lacklustre mobility

https://forum-en.gw2archive.eu/forum/pvp/pvp/Phaeton-s-Anchor-Warrior-Build-CC-cleave/first#post2373372


Phaatonn, London UK

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Posted by: Rance Webster.2635

Rance Webster.2635

the stun sigil… I’m sorry, but it doesn’t actually do anything, atleast from what it seems… when I checked, the amount of time the stuns were both from MH Mace and Hammer were the same as without (atleast from the numbers that were on the skills).
I am not sure about the shield, but I think it is the same.

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Posted by: Phaeton.9582

Phaeton.9582

This build is much more effective, and its ability to win team fights/duels more than compensates for the lacklustre mobility

https://forum-en.gw2archive.eu/forum/pvp/pvp/Phaeton-s-Anchor-Warrior-Build-CC-cleave/first#post2373372

the stun sigil… I’m sorry, but it doesn’t actually do anything, atleast from what it seems… when I checked, the amount of time the stuns were both from MH Mace and Hammer were the same as without (atleast from the numbers that were on the skills).
I am not sure about the shield, but I think it is the same.

Yeah stun sigils do work they just don’t appear on the tooltip. Not 100% if they stack, I know they don’t for necros but looks like they might on war


Phaatonn, London UK

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Posted by: Winterfell.8915

Winterfell.8915

This build is much more effective, and its ability to win team fights/duels more than compensates for the lacklustre mobility

https://forum-en.gw2archive.eu/forum/pvp/pvp/Phaeton-s-Anchor-Warrior-Build-CC-cleave/first#post2373372

the stun sigil… I’m sorry, but it doesn’t actually do anything, atleast from what it seems… when I checked, the amount of time the stuns were both from MH Mace and Hammer were the same as without (atleast from the numbers that were on the skills).
I am not sure about the shield, but I think it is the same.

Yeah stun sigils do work they just don’t appear on the tooltip. Not 100% if they stack, I know they don’t for necros but looks like they might on war

Yuh, im using it now with a gsword, nac/shield warr