Warrior GS Build Help!!!
When you get better at the game, you will look back on this and think you were silly for wanting to be tanky in pve.
What you want is berserker gear power/precision/ferocity
on everything.
While I don’t recommend this. Tanky means Traiting defense line and using a shield off hand.
Your traits are going to be.
Strength 2-2-1
Defense 1-2-2
Discipline 2-3-3
Full Zerker. Use Strength or Runes of the Pack.
GS Axe/Shield GS Mace/Shield or GS/Rifle.
When running GS Rifle your defense traits are 2-2-2 since you dont have a shield.
While I think I am giving you bad advice, it is exactly what you wanted. You don’t tank in Gw2 in PVE.
Tanky on warrior means spamming your burst skills to keep your active adrinal healing up.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
I’m having a lot of fun with Knight stat armor (toughness, power, precision), and the Strength, Defense and Berserker (or Discipline) trait lines. Defense gives you the Armored Attack trait (10% of toughness is turned into power), which completely compensates the lower power, and Adrenal Health and Cleansing Ire have amazing synergy with high toughness.
The Strength trait line with greatsword, gives a 40% damage modifier, Berserker adds another 7-17% depending on what grandmaster trait you pick, so I find my damage to be more than satisfying for PvE content. It works quite well in PvP as well, and you can solo all champion monsters without having to do any kiting. The only problem cases are the ones that constantly steal life, but I doubt they were meant to be solo’d anyway, and I only encountered one or two of those in the world maps.
(When I say “Berserker”, I mean the trait line, not the armor/weapon stats.)
You can also defeat almost any number of monsters at once. My health doesn’t go down even if I am facing 20 monsters, and they go down quite fast as well due to the huge damage modifiers warrior gets, along with the Hundred Blades ability of your greatsword.
I do use Runes of Speed on my armor to not move like a snail, but with Runes of the Scrapper you could even be tankier, while at the same time gaining more damage. You’d just lose out on movement speed. You could substitute Berserker with Discipline if you don’t have the HoT Expansion, then you wouldn’t need Runes of Speed, as Discipline gives you 25% movement speed as a trait. If you go for Discipline, I suggest slotting a longbow as a second weapon, as its Burst ability cannot miss, and you need it to hit for the condition cleansing, the healing and the damage modifier. With Berserker it is not so important, because the Primal Burst of greatsword has a much larger range than the normal Burst, and is much easier to land. Personally I rarely even use a second weapon, I just camp greatsword 99% of the time.
(edited by Zsymon.8457)
Thanks for the tips it really helps
I’m having a lot of fun with Knight stat armor (toughness, power, precision), and the Strength, Defense and Berserker (or Discipline) trait lines. Defense gives you the Armored Attack trait (10% of toughness is turned into power), which completely compensates the lower power, and Adrenal Health and Cleansing Ire have amazing synergy with high toughness.
The Strength trait line with greatsword, gives a 40% damage modifier, Berserker adds another 7-17% depending on what grandmaster trait you pick, so I find my damage to be more than satisfying for PvE content. It works quite well in PvP as well, and you can solo all champion monsters without having to do any kiting. The only problem cases are the ones that constantly steal life, but I doubt they were meant to be solo’d anyway, and I only encountered one or two of those in the world maps.
(When I say “Berserker”, I mean the trait line, not the armor/weapon stats.)
You can also defeat almost any number of monsters at once. My health doesn’t go down even if I am facing 20 monsters, and they go down quite fast as well due to the huge damage modifiers warrior gets, along with the Hundred Blades ability of your greatsword.
I do use Runes of Speed on my armor to not move like a snail, but with Runes of the Scrapper you could even be tankier, while at the same time gaining more damage. You’d just lose out on movement speed. You could substitute Berserker with Discipline if you don’t have the HoT Expansion, then you wouldn’t need Runes of Speed, as Discipline gives you 25% movement speed as a trait. If you go for Discipline, I suggest slotting a longbow as a second weapon, as its Burst ability cannot miss, and you need it to hit for the condition cleansing, the healing and the damage modifier. With Berserker it is not so important, because the Primal Burst of greatsword has a much larger range than the normal Burst, and is much easier to land. Personally I rarely even use a second weapon, I just camp greatsword 99% of the time.
(edited by tripat.2301)
Would you mind posting your specific build?
I posted this in another thread…but it works for this one as well…hope it helps.
In PvE most things will work unless you are trying to do somehting that doesn’t make sense, on purpose…but that’s just crazy.
That being said…I have ran this in Maguuma with good results:
http://gw2skills.net/editor/?vJMQNAR3JjMdQlH43BciYgIo0vY63CLAigB4KjMY5B-TxCBwAKVihV5BPVFSpbQyRAIhJOcq1QRJIgDCAkHAQt9HAA-e
This is a non-berserker version, and I have ran this a loooong time…even before it became a “Raid” meta. It makes sense and does well in GW2 Open World. I run solo out in Maguuma a lot.
Skill that is blank can be whatever you need…stability, condition cleanse…whatever you seem to have trouble with. You can also swap out the precision signet for your choice of other utility.
I have Strength Runes, but I got them when they were cheap. Pack or Holbrak would work well too.
I left a sigil off GS, and really in PvE you can add one you like…Flame, v Undead, Precision, Force, etc…as long as it makes sense, it will work for you in PvE. Same gos for the Axe/Mace Sigils.
I mixed in a little bit of Knight’s, plus a Cavalier backpiece(since it is easy to get in Orr at a temple) if you’d like to be a little more “tanky”…but I think you will, as you get more comfortable playing, migrate those to Berserkers as well. Be aware that with a higher toughness sometimes you will draw aggro…so it is good to squad up when running events in Maguuma if people are around. Its easy to change this to a Phalanx Strength(Might Sharing) build when you are in a squad, but that is a whole other build and thread.
Many of the posts here link to good reliable builds…again…check them all out…play what you enjoy and works best for you.
Good luck.
Please, use any of these as a base…and make tweaks that work for you and make it fun for you.
I can because I want to
I want to because you said I couldn’t
I’m having a lot of fun with Knight stat armor (toughness, power, precision), and the Strength, Defense and Berserker (or Discipline) trait lines. Defense gives you the Armored Attack trait (10% of toughness is turned into power), which completely compensates the lower power, and Adrenal Health and Cleansing Ire have amazing synergy with high toughness.
The Strength trait line with greatsword, gives a 40% damage modifier, Berserker adds another 7-17% depending on what grandmaster trait you pick, so I find my damage to be more than satisfying for PvE content. It works quite well in PvP as well, and you can solo all champion monsters without having to do any kiting. The only problem cases are the ones that constantly steal life, but I doubt they were meant to be solo’d anyway, and I only encountered one or two of those in the world maps.
(When I say “Berserker”, I mean the trait line, not the armor/weapon stats.)
You can also defeat almost any number of monsters at once. My health doesn’t go down even if I am facing 20 monsters, and they go down quite fast as well due to the huge damage modifiers warrior gets, along with the Hundred Blades ability of your greatsword.
I do use Runes of Speed on my armor to not move like a snail, but with Runes of the Scrapper you could even be tankier, while at the same time gaining more damage. You’d just lose out on movement speed. You could substitute Berserker with Discipline if you don’t have the HoT Expansion, then you wouldn’t need Runes of Speed, as Discipline gives you 25% movement speed as a trait. If you go for Discipline, I suggest slotting a longbow as a second weapon, as its Burst ability cannot miss, and you need it to hit for the condition cleansing, the healing and the damage modifier. With Berserker it is not so important, because the Primal Burst of greatsword has a much larger range than the normal Burst, and is much easier to land. Personally I rarely even use a second weapon, I just camp greatsword 99% of the time.
IS this an all Signet Build or do you have Banners Thrown in? What’s your Healing?
Go for Demolisher stats. It’s a mix of Knights/Berzerker.
Works good in pvp too.