Warrior Traits that need Revamped:

Warrior Traits that need Revamped:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Warrior

List of useless or underused or too situational traits for Warrior:

Revamping these traits could add more variety to the warrior and make other builds viable. I hope you give this a good read!

Strength:
Restorative Strength. (CT: Remove a condition on critical. 10 s ICD.)
Short Temper. (Replace: Too situational.)
Powerful Banners. (Replace: Should be shouts that do damage, not banners.)
Stick and Move. (Useless Minor Trait, 3% when other classes get 10%.)
Berserker’s Might. (Replace: Too situational, would be a better adept trait.)

Arms:
Deep Strike. (Replace: Useless/Bugged.)
Opportunist. (Replace or Remove: Nerfed with Leg Specialist.)
Blademaster. (Not enough, needs -20% to Swords)
Last Chance. (Replace: Too long of a CD, Too situational.)
Furious. (Still bugged, should not be a Grandmaster.. should be a minor.)

Defense:
Thick Skin. (Replace: Too situational. Useless.)
Cull The Weak. (Replace: Too situational. Useless.)
Sure-Footed. (Not enough, needs -20% to Stances.)
Spiked Armor. (Its worse then most minor traits, useless in PvE. Probably needs protection, however I don’t want to give Warriors too much.)

Tactics:
Determined Revival. (Replace: Too situational. Useless.)
Fast Healer. (Replace: Too situational. Useless.)
Reviver’s Might. (Replace: Too situational. Useless.)
Burning Arrows. (Move: Bugged, It needs to be moved to the precision/cond tree.)
Leg Specialist. (Replace or remove: Nerfed to Uselessness.)

Discipline:
Versatile Power. (needs to be 3-5 stacks of Might… not 1.)
Mighty Defenses. (Too situational. Useless.)
Thrill of the Kill. (Remove: You should just gain it on kill automatically.)
Warrior’s Sprint. (Needs to be just 25% all the time.)
Inspiring Shouts. (Move to Tactics: Additionally gain 5 s Regeneration.)
Vigorous Focus. (Replace: 8 s of regeneration and vigor per stance.)
Mobile Strikes. (Needs to add 1 second of stability when you use a mobile skill.)

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(edited by Daecollo.9578)

Warrior Traits that need Revamped:

in Warrior

Posted by: Scryed.9423

Scryed.9423

Some of this stuff is cool in theory but you should be more practical in your approach. Example being, it would make 0 sense for you to gain protective type buffs in a dps tree. Also it doesn’t really look like you are considering the combination of some of your suggestions when paired together, some of them would be crazy op. You have some pretty neat ideas and I agree that tons of the lower traits need rework for this class, and because I don’t play another class I cant chime in there. I would say warriors are not the only ones needing rework if by comparison we are now the best balanced class according to recent posts.

Warrior Traits that need Revamped:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Some of this stuff is cool in theory but you should be more practical in your approach. Example being, it would make 0 sense for you to gain protective type buffs in a dps tree. Also it doesn’t really look like you are considering the combination of some of your suggestions when paired together, some of them would be crazy op. You have some pretty neat ideas and I agree that tons of the lower traits need rework for this class, and because I don’t play another class I cant chime in there. I would say warriors are not the only ones needing rework if by comparison we are now the best balanced class according to recent posts.

I changed it to Regeneration because I agree with you.

Alright, however i’d take a look at the Valor Tree and Shadow Arts Tree. Plenty of Trees have traits that are offensive in the defensive trees and vice versa.

However Discipline isn’t really per-say our main DPS Tree, Arms and Strength is. Discipline is more our “Utility-Damage” Tree. ((All trees are pretty much damage though.))

The only Warrior Skill in the game I think that should have Protection, is Spiked Armor the Grandmaster. Its pretty much a useless skill in PvE since nobody criticals you in PvE often.


I’d rather see “Berserker’s Might.” stay as it is, but moved to the same spot “Powerful Banners” is now. Powerful Banners should be a Major-Master or Grandmaster Trait and completely changed to:

https://forum-en.gw2archive.eu/forum/professions/warrior/Powerful-Shouts-PwrfulBnr-Replacement/page/2#post2875150

Then we may see some 20/X/X/30/X or 20/X/X/30/X builds. Since shouts can deal damage.

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(edited by Daecollo.9578)

Warrior Traits that need Revamped:

in Warrior

Posted by: Scryed.9423

Scryed.9423

I changed it to Regeneration because I agree with you.

However Discipline isn’t really per-say our main DPS Tree, Arms and Strength is. Discipline is more our “Utility-Damage” Tree. ((All trees are pretty much damage though.))

The only Warrior Skill in the game I think that should have Protection, is Spiked Armor the Grandmaster. Its pretty much a useless skill in PvE since nobody criticals you in PvE often.

Regen makes more sense for sure.

Honestly the high end defensive traits all suck. Whats the difference between spiked armor every 15 seconds, which actually would help the damage output for someone who traits that high, over a 90 second cd on endure pain. That’s 6 procs over 1 proc of ‘invul’ if you arn’t against any smart people or npcs that have bleeds etc.

I wouldn’t say spiked armor is worthless but for a grandmaster talent in a tree that makes your character more defensive, it is pretty bad. Adding a protection element boon coupled with it would be cool, assuming it was short duration and on a 15-20 second cd at least.

I know you said every tree has dps but that isn’t really true. As well I’m sure you know, arms strength and disc are what we use if we want to dps, while conversely tactics and defense offer more longevity at the cost of much much much less dps. I am using this not to fight with you, but rather to point out the damage output based on them.

That being said is what I was referencing when saying protection eske boons and things that offer a protective element should stay in tree’s that offer a more protective element, weather its healing, toughness, boon duration, or vitality, and at a high trait cost.

Either way I still like these ideas, but I also like the idea of more versatile builds and to get that we would need to see more enticing tweaks like these for sure.
Good Stuff.

Warrior Traits that need Revamped:

in Warrior

Posted by: Olba.5376

Olba.5376

  1. Restorative Strength. (CT: Remove a condition on critical. 10 s ICD.)
  2. Powerful Banners. (Replace: Should be shouts that do damage, not banners.)
  3. Berserker’s Might. (Replace: Too situational, would be a better adept trait.)
  4. Deep Strike. (Replace: Useless/Bugged.)
  5. Opportunist. (Replace or Remove: Nerfed with Leg Specialist.)
  6. Blademaster. (Not enough, needs -20% to Swords)
  7. Furious. (Still bugged, should not be a Grandmaster.. should be a minor.)
  8. Cull The Weak. (Replace: Too situational. Useless.)
  9. Sure-Footed. (Not enough, needs -20% to Stances.)
  10. Leg Specialist. (Replace or remove: Nerfed to Uselessness.)
  11. Versatile Power. (needs to be 3-5 stacks of Might… not 1.)
  12. Warrior’s Sprint. (Needs to be just 25% all the time.)
  13. Inspiring Shouts. (Move to Tactics: Additionally gain 5 s Regeneration.)
  14. Vigorous Focus. (Replace: 8 s of regeneration and vigor per stance.)
  15. Mobile Strikes. (Needs to add 1 second of stability when you use a mobile skill.)
  1. Why should it be changed when it works wonders with Healing Surge and Mending?
  2. Why Shouts?
  3. How can an always-on trait be “situational”?
  4. Just fix the bug and it’ll be good.
  5. Oh come on. Just because something was changed doesn’t mean it should be removed. You can still use Opportunist with Leg Specialist to get perma fury in combat. It just doesn’t go so well with Greatsword anymore, that’s all.
  6. Why is it not enough? Do you realize how ridiculous -20% would be on Savage Leap?
  7. Excuse me? Furious is awesome and totally worthy of a Grandmaster. Stop comparing every single Grandmaster to Berserker’s Power/Heightened Focus and try to look at things from a perspective that is something other than GS+Axe/Shield PvE meta.
  8. Situational? Last I checked, Mace 1 provides perma weakness and weakness on Hammer isn’t exactly short either.
  9. So you want a trait that gives both -20% cooldown and +20% duration? Not gonna happen.
  10. Useless? Have you tried using Leg Specialist with a sword? Just because something doesn’t work with Greatsword doesn’t make it useless.
  11. Holy crap, talk about OP. It’s 10s of Might on kitten cooldown, essentially. Yes, the trait is basically an inferior version of Sigil of Battle, but the amount of might duration% that you can stack makes it so that the trait cannot be that powerful or you end up with 20 stacks of Might just from swapping weapons in combat.
  12. We have exactly two weapons that don’t get the benefit. Now I haven’t heard of anyone running a fully ranged Warrior, ever. Changing it wouldn’t really affect anyone and the “melee” bit is a nice thematic fit.
  13. Looks like someone is out to make Shout warriors into Physical Gods. 5s of Regeneration on Shout use in a tree that provides +30% boon duration. You’re essentially talking about a Shout build with Permanent Regeneration thrown in for giggles. That’s ridiculous.
  14. What’s with all the kitten regen? Isn’t Healing Signet enough already?
  15. Why? So that you cannot be CC’ed at all while using a mobility skill, essentially guaranteeing free escapes with Greatsword?

Warrior Traits that need Revamped:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

  1. Restorative Strength. (CT: Remove a condition on critical. 10 s ICD.)
  2. Powerful Banners. (Replace: Should be shouts that do damage, not banners.)
  3. Berserker’s Might. (Replace: Too situational, would be a better adept trait.)
  4. Deep Strike. (Replace: Useless/Bugged.)
  5. Opportunist. (Replace or Remove: Nerfed with Leg Specialist.)
  6. Blademaster. (Not enough, needs -20% to Swords)
  7. Furious. (Still bugged, should not be a Grandmaster.. should be a minor.)
  8. Cull The Weak. (Replace: Too situational. Useless.)
  9. Sure-Footed. (Not enough, needs -20% to Stances.)
  10. Leg Specialist. (Replace or remove: Nerfed to Uselessness.)
  11. Versatile Power. (needs to be 3-5 stacks of Might… not 1.)
  12. Warrior’s Sprint. (Needs to be just 25% all the time.)
  13. Inspiring Shouts. (Move to Tactics: Additionally gain 5 s Regeneration.)
  14. Vigorous Focus. (Replace: 8 s of regeneration and vigor per stance.)
  15. Mobile Strikes. (Needs to add 1 second of stability when you use a mobile skill.)
  1. Why should it be changed when it works wonders with Healing Surge and Mending?
  2. Why Shouts?
  3. How can an always-on trait be “situational”?
  4. Just fix the bug and it’ll be good.
  5. Oh come on. Just because something was changed doesn’t mean it should be removed. You can still use Opportunist with Leg Specialist to get perma fury in combat. It just doesn’t go so well with Greatsword anymore, that’s all.
  6. Why is it not enough? Do you realize how ridiculous -20% would be on Savage Leap?
  7. Excuse me? Furious is awesome and totally worthy of a Grandmaster. Stop comparing every single Grandmaster to Berserker’s Power/Heightened Focus and try to look at things from a perspective that is something other than GS+Axe/Shield PvE meta.
  8. Situational? Last I checked, Mace 1 provides perma weakness and weakness on Hammer isn’t exactly short either.
  9. So you want a trait that gives both -20% cooldown and +20% duration? Not gonna happen.
  10. Useless? Have you tried using Leg Specialist with a sword? Just because something doesn’t work with Greatsword doesn’t make it useless.
  11. Holy crap, talk about OP. It’s 10s of Might on kitten cooldown, essentially. Yes, the trait is basically an inferior version of Sigil of Battle, but the amount of might duration% that you can stack makes it so that the trait cannot be that powerful or you end up with 20 stacks of Might just from swapping weapons in combat.
  12. We have exactly two weapons that don’t get the benefit. Now I haven’t heard of anyone running a fully ranged Warrior, ever. Changing it wouldn’t really affect anyone and the “melee” bit is a nice thematic fit.
  13. Looks like someone is out to make Shout warriors into Physical Gods. 5s of Regeneration on Shout use in a tree that provides +30% boon duration. You’re essentially talking about a Shout build with Permanent Regeneration thrown in for giggles. That’s ridiculous.
  14. What’s with all the kitten regen? Isn’t Healing Signet enough already?
  15. Why? So that you cannot be CC’ed at all while using a mobility skill, essentially guaranteeing free escapes with Greatsword?

I’m simply making all the traits good, because right now we only use a few.

Those builds are not with the build you hate, it will just create new and different builds.

Restorative Strength matches http://wiki.guildwars2.com/wiki/Purity in usefulness. Except Purity is better because its completely passive.

The Shout thing your whining about is in another tree.

Always-on traits can be too situational when it requires a specific 1-10% situation to work. Nobody will use a trait like that when there are way better not-to-situational traits available.

Tired of explaining. The traits simply are not useful or used by anyone.

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https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Warrior Traits that need Revamped:

in Warrior

Posted by: junho.7825

junho.7825

Warrior

List of useless or underused or too situational traits for Warrior:

Revamping these traits could add more variety to the warrior and make other builds viable. I hope you give this a good read!

Strength:
Berserker’s Might. (Replace: Too situational, would be a better adept trait.)

Arms:
Furious. (Still bugged, should not be a Grandmaster.. should be a minor.)

Defense:
Spiked Armor. (Its worse then most minor traits, useless in PvE. Probably needs protection, however I don’t want to give Warriors too much.)

Discipline:
Warrior’s Sprint. (Needs to be just 25% all the time.)

I support these changes, especially Berserker’s might. It incresed 2%, 7%, 12% more damage per adrenalin level and adept trait before the update(can’t remember when it was)
Now, ArenaNet made it like 5%, 10%, 15% more damage depending on adrenalin level and moved it to grandmaster trait which didn’t make any sense at least for me. If they managed it to move to grandmaster, they should give more additional damage

Warrior Traits that need Revamped:

in Warrior

Posted by: Olba.5376

Olba.5376

Warrior

List of useless or underused or too situational traits for Warrior:

Revamping these traits could add more variety to the warrior and make other builds viable. I hope you give this a good read!

Strength:
Berserker’s Might. (Replace: Too situational, would be a better adept trait.)

Arms:
Furious. (Still bugged, should not be a Grandmaster.. should be a minor.)

Defense:
Spiked Armor. (Its worse then most minor traits, useless in PvE. Probably needs protection, however I don’t want to give Warriors too much.)

Discipline:
Warrior’s Sprint. (Needs to be just 25% all the time.)

I support these changes, especially Berserker’s might. It incresed 2%, 7%, 12% more damage per adrenalin level and adept trait before the update(can’t remember when it was)
Now, ArenaNet made it like 5%, 10%, 15% more damage depending on adrenalin level and moved it to grandmaster trait which didn’t make any sense at least for me. If they managed it to move to grandmaster, they should give more additional damage

Wrong trait there. You’re talking about Berserker’s Power which truly was too powerful for a minor trait and was moved to a more appropriate tier.

Daecollo is talking about Berserker’s Might, a trait which used to trigger Berserker Stance when you had 3+ stacks of Might, but was changed to provide a passive combat-only adrenaline regeneration when Berserker Stance was changed.

Warrior Traits that need Revamped:

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

At least revamp the minor traits…

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