Warrior bug compilation. [Closed, used the sticky]
frenzy stomping doesn’t kill the target at the end of the animation.
Qbert.4197 gathered some here.
for sure the most important is Fast Hand since is mandatory if you wanna go 20 disc and cause a 5 sec OUT of combat cd on weapon swap.
Reposting mine from the other thread:
Trait “Sweet Vengeance” (Discipline-20)
Gives you a 100% chance to rally if you score a kill while in Vengeance.
Does not appear to be working. There have been numerous occasions where I kill the mob or player I was fighting but the Vengeance buff stays on me and I still die.
Using Vengeance sometimes leads to a second death immediately upon respawn at a waypoint. I would die normally under Vengeance then take a waypoint only to immediately die again.
The trait Last Stand has never activated whenever I’ve tested it in PvE. From the tooltip, it sounds like it should pop Stability as soon as you’re hit with the control effect, giving a free stun-breaker, but it has never activated at all for me. I haven’t heard if anyone else has gotten it to work.
The trait Last Stand has never activated whenever I’ve tested it in PvE. From the tooltip, it sounds like it should pop Stability as soon as you’re hit with the control effect, giving a free stun-breaker, but it has never activated at all for me. I haven’t heard if anyone else has gotten it to work.
Last Stand gives you Stability after the initial effect. In essence, all it does is protect you from suffering from a second effect within the next few seconds.
It’s not broken, it’s just a pretty poor trait.
But here’s my Wammo, so heal me maybe?
Last Stand gives you Stability after the initial effect. In essence, all it does is protect you from suffering from a second effect within the next few seconds.
It’s not broken, it’s just a pretty poor trait.
That behavior doesn’t sound like it’s intended, and worse, it doesn’t activate after the effect either. The stability is also supposed to be a result of Balanced Stance, a skill that is explicitely stated to break stuns. So even if it worked the way you described, if I got hit with a knockdown, it would interrupt me but I’d get back up again right away. Right now it doesn’t activate at all, not even after getting hit with a control effect.
I’ll test it some more today and see if it’s any different, but so far that’s been the case.
More on Sweet Vengeance, if the mob is a quest mob and doesn’t actually die (just becomes friendly) we still die. I don’t know how or if this should be fixed but it is annoying because you never know when the mob is going to be one of those mobs that can’t be killed (unless they’re duelist quests).
Forceful Greatsword doesn’t give might for critical strikes with spears in my experience.
1) Fast Hands doesn’t trigger upon the first in-combat swap in a zone. After the first swap, it works fine thereafter until you go to a new zone.
2) Certain skills… IE. Off-hand Mace Tremor require the Warrior to remain stationary or it cancels the action and starts a short cooldown. No Warrior skills should require the Warrior to remain stationary. Either remove the stationary requirement or lock the Warrior out of movement during the “cast time”.
3) Sword 2 skill will miss if you’re on a higher elevation than your opponent. I won’t even use sword due to how often this skill misses.
In fact, most Warrior “charge” skills have a high miss rate. I suppose this is why other melee classes have teleports instead.
Hammer f1 having troubles with elevation changes.
“Compassionate Banner” (Skill 2 on Banner of Tactics) will be interrupted if the wielder moves. I think the same goes for banner of Discipline’s skill 2. You guys were good about fixing that problem with “inspire”, so I assume it’s an oversight.
Hammer skill 3 “Hammer Shock” has the same problem.
While in Frenzy, movement skills only move you half the distance. How about doubling movement speed while using movement skills while under the effects of Quickness?
(edited by Progulous.1763)
The trait in the last toughness line that grants retaliation on being critted doesnt work. I ran it in WvW for several hours, definately was critted several times (Greatsword Warrior attacking me for e.g) yet saw no retaliation boon at all in any fight.
The greatsword ability Rush is kind of buggy. You often overshoot your target and attack empty air.
This happens when a mob runs toward you and you rush at the same time.
The ability also has poor fluidity; run up, pause, attack. It seems to have some animation issues, especially when using it if you’re pretty close to your target.
Trait: Inspiring Banners.
Doesn’t increase the area of bonuses given out by banner skills. Although the reduced cooldown time portion of the trait works.
Battle Standard goes on full cooldown (instead of 4-second interruption cooldown) if it is canceled or interrupted more than halfway through its cast time.
i have not had all the problems with Rush “not hitting anything” as everyone else claims to, but one thing that is utterly consistent and completely not up for discussion is the fact that the skill does not work against large targets such as gaints. you just run(in place once you reach them) for 5 seconds and do no attack at all.
For some reason my “Hundred Blades” Skill only attacks eight times…
1.Warbanner Elite skill tooltip displays “Stability, Might,and Fury.” It gives you Swiftness,Might, and Fury.
2.Inspiring Banners trait (Increase banner range, lower cooldowns of banners) does NOT function when underwater. My banner cooldown is 190 underwater, but 92 on land.
3.Banner sprint does NOT work underwater. You will charge to your target,but you will continue to charge into them until the channel is done. You do not attack.
4.Warbanner Elite skill 3 is AoE swiftness. This is useless because being around the banner itself gives swiftness.
Can’t seem to edit my post,but I wanted to add this:
Our downed 3 skill…is it vengence or last stand? The one where we get up for 10 seconds..
It seems extremely buggy, because..
Often when I use it and get a kill,I get a rally. I thought this was intended.
I have NEVER used the trait to make kill=rally..I didn’t even know it existed before today.
So I’ve gotten rallies while being in vengence..is this intended? Is it a small chance without the trait?
There is a chance you rally while in vengeance if you kill something.
i have not had all the problems with Rush “not hitting anything” as everyone else claims to, but one thing that is utterly consistent and completely not up for discussion is the fact that the skill does not work against large targets such as gaints. you just run(in place once you reach them) for 5 seconds and do no attack at all.
Happens to me 50% of the time.
This is more of QoL but would help people with some of the “bugs” reported with auto-proc cool-downs. Give us a debuff on them when they proc.
Sure Footed doesn’t seem to affect Shield Stance’s duration. I’m not 100% sure this is a bug since the ability’s description doesn’t start with “Stance.”, but if it’s not considered a stance I would really like to see this ability renamed to something like Shield Cover or Shield Block because this is hugely misleading. I didn’t verify if it works with other stance traits like Vigorous Focus.
Also about Shield Stance, the buff that appears while using it lies about the time left: it thinks that the buff lasts for 6 seconds. (I wish… =P)
Is it intended that Counterblow doesn’t end when it reflects something with Missile Deflection? Because right now it works as a 1-second long missile deflection barrier on a very short cooldown.
Sigil of Superior Battle does not work on 1 handers it seems.
Sword 2 skill will miss if you’re on a higher elevation than your opponent. I won’t even use sword due to how often this skill misses.
This seems to be true of melee charges in general; it’s easy to spot in real time with a Guardian’s greatsword-4.
When charging downhill, you get the following order of events:
- Zip straight forward to the target’s location on the x-axis
- Melee swing completes (in midair above the target), and misses
- Begin to fall, rejoining the target on the y-axis
Charging uphill generally works fine, as you ride the terrain curvature in step one. I’d hypothesize that some of the relatively level-ground misses people are reporting might be due to an intervening high spot in the terrain. I wonder if it would keep sending you forward at the height of anything in the way of the charge once you cross it, raising the odds of a miss.
““Fast Hands” trait is broken. I have absolutely no idea how to replicate it but it only works about 1/2 the time and it sometimes applies a 5 second swap out of combat.”
I actually came on here to say this very thing. I usually notice this occur when I’m switching from a long bow to a rifle, but maybe it happens with all weapons.
Sometimes when Casting the Battle Standard banner it just disappear when you already completed the cast and even shows the animation but if you get stunned or you dodge after the cast bar is done it just goes into thin air.
As for vengeance if you die before the buffs runs out and respawn on waypoint, you will still have the vengeance buff and you will die once again which is infuriating in tournament PvP.
(edited by Cas.1069)
Battle Standard: Wrong tooltip/redundant effect.
Tooltip says Fury Might and Stability. Stability is only applied on the first pulse, swiftness after that. Also, swiftness is stupid here, since you have a swiftness buff on the bundle. I recommend swapping stab/swift for Vigor (example)
Spread shot (Harpoongun 3) often times misses. This happens a lot even if you and your target stand still. Also, it doesnt hit at all at max range.
So here’s mine:
Vengeance: Sometimes reses you when you kill a mob regardless of traits. Sometimes with traits you don’t rally on killing something.
Earthquake (hammer burst ability): If you land on people or a target thats on a ramp/stair case/slight slope/rock etc it tends to miss.
I can confirm that Heightened Focus does not work.
Banners have a 90 second duration, but their tooltips say they only last for 45.
Warriors Sprint appears to stop working when entering combat or it feels like it actually slows you down.
Opportunist doesnt work with the geomancy sigil.
Underworld
www.valourgaming.com
Rush:
When used on large enemies you will continue to run into them without ever attacking even though you are in melee range.
For some reason my “Hundred Blades” Skill only attacks eight times…
I love you <3
Underwater skills are bugged. They deal 1/3 of the damage they should deal.
Devonas Rest 4 lyfe
I have multiple issues with Whirlwind Attack, Bladetrail and Rush …
Whirlwind Attack – If you rapidly hit the ability twice to get the attack off quickly, sometimes you are stuck with the aiming arrow until you hit escape, which causes you to drop the target.
Whirlwind Attack – Sometimes the attack will just strait up cause me to drop my current target causing my next attack to just continue strait in the direction of the Whirlwind Attack.
Whirlwind Attack – Rarely this attack if done into a wall/rock/pillar/etc, will cause my character to clip into said item. I can usually jump out, sometimes I cannot and Im then stuck because whatever I was fighting is still outside, keeping me in combat so I cant fight back (the mob tends to run towards and away from me non-stop) or use a way-point.
Bladetrail – when thrown into an object like a wall/rock/pillar/etc will clip through and never make the return trip for the second hit.
Rush – if the target is moving and not snared, it consistantly goes through the target (even with the ability to not clip through my current target) and completely misses.
Empower allies: Not working no aditional power to allies.
Been having trouble with Flurry not immbolizing mobs 100% of the time
My only annoyances are.
Hammer skill 3 and 4 can both be interrupted by moving
2h Hammer F1 Earthshake CAN NOT hit targets at a lower altitude.
The animation hits the air, they you fell down, get fall dmg and nothing happens to the target under you.
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L30 Battle Standart please correct the tooltip and the duration.
Interrupt sets the cooldown to FULL duration 240sec
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(edited by Shodan.7012)
Wearing 6/6 Superior Runes of the Soldier does not give the “shouts remove conditions” bonus while underwater.
when strafing while using axes, when you go to toss an axe to cripple the skill goes off but the cripple is not applied on the target yet you still get a cool down
Not sure if a bug or working as intended, but when interrupted while casting the Battle Standard, the skill will go on his 240s cooldown (not the 3 second cooldown I get on other skills when I get interrupted).
Not sure if, as Gab said, underwater skills damage is bugged, but I’ve surely felt a bit underpowered with both spear (aside from skill 5) and speargun, considering sometimes barracudas will spawn “out of thin water” and join the fight.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
Greatsword Skill #5
Sword skill #2
Spear skill #5
Utility skill ‘Bulls strike’
When using these skills to put distance between you and an enemy, the way targeting works with them is extremely inconsistent.
~50% of the time when I use these skills without a target it works as I want it to, the ability will activate and I will charge in the direction I am running.
For the other ~50% of the time, the game will select a seemingly random nearby target and charge at it instead.
It becomes extremely aggravating when I am using it to run away and the game decides to target an enemy behind me, does a complete 180 and charges back at a zerg of death.
Wearing 6/6 Superior Runes of the Soldier does not give the “shouts remove conditions” bonus while underwater.
Have you tried putting a rune on your rebreather? is that even possible…
Signet of Rage
Sometimes I can not use it for 5 sec after it’s back from cooldown. I click on it or press 0 and nothing happens.
Sword offhand ability 4, Impale, only applies 1 stack of bleeding, even though it says to apply multiple (4) stacks of bleeding.
In comparrison, sword offhand ability 5, Riposte, also says to stack 4 bleeds and it does it. So im pretty sure Impale is bugged.
Greatsword Skill #5
Sword skill #2
Spear skill #5
Utility skill ‘Bulls strike’When using these skills to put distance between you and an enemy, the way targeting works with them is extremely inconsistent.
~50% of the time when I use these skills without a target it works as I want it to, the ability will activate and I will charge in the direction I am running.
For the other ~50% of the time, the game will select a seemingly random nearby target and charge at it instead.
It becomes extremely aggravating when I am using it to run away and the game decides to target an enemy behind me, does a complete 180 and charges back at a zerg of death.
That’s the auto-select target function on skill use thing kicking in. You can turn that off in the options menu. Basically the default way GW2 works is that, if you don’t have a target selected and you use a skill, it will try to find one within the range of that skill and use it on said target. This is useful in large and confusing fights so you don’t have to manually find a target — the game does it for you.
The “Powerful Banners” trait doesn’t cause “Plant Standard” to do damage (this may be by design).