Warrior changes I'd like to see.

Warrior changes I'd like to see.

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Posted by: Maridot.9084

Maridot.9084

I’m compiling this for fun and to state very simply the changes I would like to see on warriors. I’ll post more changes when I think of more things that I’d like to be changed.

Healing, Utility and Elite skill changes:
Signet of Rage: Passive changed to ‘Every direct hit grants 1 extra strike of adrenaline’.
Bull’s Charge: 5 seconds less cooldown.
Healing Signet: No cast time.

Trait changes:
Last Stand: 25% stance duration changed to 20% less cooldown on stances, other effects are the same.
Cleansing Ire: Grant condition cleanse on bursts that consume adrenaline, even if it doesn’t hit anything.
Thick Skin: Toughness bonus grows instead of being lost the lower your health is.
Forceful Greatsword: Might on crit duration changed from 5 seconds to 10 seconds.
Brawler’s Recovery: Cleanse 2 conditions instead of 1.

Weapon skills and burst skills
A flat out speed increase to the warriors slowest abilities, changed abilities would be:
Backbreaker, Hundred Blades, Arcing Slice, Eviscerate, Earthshaker, Skullcrack and Rush

(edited by Maridot.9084)

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Posted by: roamzero.9486

roamzero.9486

Some of those changes would just make Warrior flatout OP. Id rather see other classes nerfed down than power creep and the return of Hambow or worse.

Id like to see:

Healing signet active heal boosted a little
Mending buffed to by Physical skill
Fast Hands baseline, Brawler’s Recovery takes its old spot (2 condis on swap would be broken OP, so no on that)
New Trait: Fire Fields destroy traps and wells
Swap Destruction of Empowered with the Hammer trait and make it also grant -3% damage reduction per boon on enemy from its attacks.
Make Flames of War grant blindness immunity for its duration
Plus a lot of Berserker abilities tweaked to have boon hate (i.e Blaze Breaker adds a stack of burn per boon on enemy, Make the Blood Reckoning crits remove stability or very short daze)

Warrior just needs decent utility to carve out a good niche in the Meta.

(edited by roamzero.9486)

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Posted by: Dahkeus.8243

Dahkeus.8243

I won’t say exact skill changes, but overall, here’s what I’d like to see:

- Less reliance on using up most to all utility skills for survival for any damage-oriented build
– Shorter cast times on heavy CC like Wild Blow and Stomp

GW2 has no real heavy CC bruiser for PvP and warrior could fill that role if it could survive long enough to pull it off and had a decent cast time so that it wasn’t always evaded/blocked/dodged.

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

First would be to fix the bugs of the following skills:

Rush
Bull’s Charge
Savage Leap
Eviscerate ( a kittening burst skill >.< )

These skills doesn’t hit 50% of the time on intended target even if they are well within the intended range…disgusting

Second would be to UNDO the adrenaline nerf (including Cleansing Ire)

14 80s – Niloy Bardhan (warr) ¦ Cute Asura Niloy (guard) ¦ Madhumita Bardhan (ele)
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
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Posted by: Rauderi.8706

Rauderi.8706

I might as well toss myself at another Improve Warriors thread. Enough of these, and maybe ANet will listen!

Adrenaline decay needs to slow down. 1/second would be fine.
Greatsword – Break the GS/PS meta by moving Might generation to PS. Change Evade on whirl to Block. Replace boring 10% damage boost with conditional, higher damage boost (20% on disabled foes loljustkiddingIhatethatkitten), maybe 15% while under Fury. Not like Warrior doesn’t spam Fury anyway, so it’s like a buff.
Increase projectile speed on #4, fix issues with accuracy on #5.

Hammer – Take out that stupid 20% on disable “bonus” and put in a real buff. Grant Stability on skills 2-5 with the trait. Drop cooldown significantly on Backbreaker (see Rev hammer).

Longbow & Rifle – Make piercing shots baseline (see Rev hammer) Needs better anti-pressure than Pin Down and Rifle Butt.

Sword – Change second auto attack from bleeding to Torment. Add ways for warrior to stack both buffs to support condition play better.

Warhorn – Gimme back my condi convert, or at least remove 2 conditions instead of 1. Grr.

Mending – Make it PHYSICAL

Banner – Add something else to the trait. Pulse a small heal to emphasize the trait’s role in healing. 50+5% HealPow would be huge along with Regen. Reduce effect time to 75 sec and cooldown to 90 sec. Or, have trait reduce cooldown times by 10% instead of the usual 20%.

Physical – Drop cooldowns across the board. Make Bull’s Charge accurate. Have the trait add Stability on skill activation (1 stack, 3 seconds).

Shouts – In a decent spot. Should have something for Taunt, though. On My Mark could drop a brief (2sec) Quickness, since Vulnerability in PvE is too easy to stack with groups.

Stances – Dramatically drop cooldowns across the board. Aim for roughly 20%-25% uptime when traited, instead of 5-15%.

Other tidbits:
Conditional Resistance and Stability boons should be introduced into core Warrior traits.
New trait: Blind Fighting: When Blinded, remove Blind and gain immunity to Blind for 5 seconds. (30 sec cooldown)
No really, Taunt on demand is very appropriate for Warrior. Maybe change “Fear Me!” to “Just You And Me!”, keep the Fear for all but the Warrior’s target, which inflicts Taunt. Normalize duration to 1.5 sec, drop cooldown.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Harper.4173

Harper.4173

[quote=5793321;Rauderi.8706:
Greatsword – Break the GS/PS meta by moving Might generation to PS. Change Evade on whirl to Block. Replace boring 10% damage boost with conditional, higher damage boost (20% on disabled foes loljustkiddingIhatethatkitten), maybe 15% while under Fury. Not like Warrior doesn’t spam Fury anyway, so it’s like a buff.

[/quote]

These are all nerfs. Block is inferior to evade. Conditional boosts are a potential heavy nerf since it depents on those conditions.
The GS/PS meta is the only thing making warrior viable in PvE. Do you even care about PvE?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Rauderi.8706

Rauderi.8706

Greatsword – Break the GS/PS meta by moving Might generation to PS. Change Evade on whirl to Block. Replace boring 10% damage boost with conditional, higher damage boost (20% on disabled foes loljustkiddingIhatethatkitten), maybe 15% while under Fury. Not like Warrior doesn’t spam Fury anyway, so it’s like a buff.

These are all nerfs. Block is inferior to evade. Conditional boosts are a potential heavy nerf since it depents on those conditions.
The GS/PS meta is the only thing making warrior viable in PvE. Do you even care about PvE?

I sure as hell don’t care about PvP. So, remove Phalanx Strength’s dependency on greatsword. Give PS the Might on crit. What do you get? Now any weapon can be viable in PvE. Not sure why this is so hard to comprehend.

What’s that mean for greatsword and all the obsessive, clinginess? Gasp and alarm, it gets a new trait. Or it gets a new trait and people migrate to other weapons. Maybe even maces! o_O
As it is, a flat +10% damage boost should have been enough to be required for greatsword in the first place. ANet should just raise the weapon’s baseline damage and give it another trait to help it do more, rather than a bland and required trait.

I can see the point on block vs evade. I was hoping for more synergy with a defense trait, but I doubt most people would use it, and evade does prevent damage better. (Whirling in a circle is not dodging but.. eh, I’ll forgive the conceptual poop and gameify for what it is.)

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Ven Zehn.6573

Ven Zehn.6573

A lot of things go through block where as I don’t think anything can affect you while you evade.

Top 2 things I’d really want:

-Adren degen definitely needs work, either slower degen, or let it generate faster, If I don’t use any skills or traits, and just smack something, it can take quite a while to build up enough adren to be useful (especially for berserker)

-Baseline Piercing for rifle would be nice, considering if you want that you lose a far more important trait currently (imo)