Warriors and Protection
I think the primary problem is simply that protection is too strong of a buff. A 33% reduction in damage is about the same as adding 1,000 armor in most cases.
Not having it, and being a class that’s only really at maximum effectiveness in melee, is crippling. I would personally suggest bringing protection down to 15-20% and nerfing base crit damage as a whole down to 125% to deal with the overkill burstyness of some classes (including warrs).
Jangeol – WvW Warrior
You take things way to far out of context. You are the one assuming I am going by what has been said. Lore in fact plays a significant role in the way they designed each class, but even more so filling archetypes people like to play as. Don’t act like giving warriors hard access to Protection wouldn’t upset the delicate balance of PvP.
Lower defy pain cd to 20 second..
Warrior is now fixedThis is probably the best progress that’s been made in this thread besides the bickering and bashing. Give it a 20 second recharge, lower the damage reduction to 50% , and decrease movement speed by 33% for the duration.
I agree that lowering the CD and damage reduction of defy/endure pain would likely be the best solution, but why on earth would you add a self snare to the most snared profession in the game? The same profession that the devs themselves have admitted has the most trouble with removing conditions.
As far as my aversion to GS goes…this game’s progression is largely about aesthetics. So yes, everyone cares about looks. Yes, I want to look different that every other GS wielding warrior. No, I don’t think that is a terrible reason to not use a GS…especially as that only matters in pvp where a GS is the best insta-gib weapon…since I rarely pvp.
This is probably the best progress that’s been made in this thread besides the bickering and bashing. Give it a 20 second recharge, lower the damage reduction to 50% , and decrease movement speed by 33% for the duration.
That’s just stupid and dumb and is basically punishing you for taking a trait. Why would I take a trait that will make me slower and probably not save me when I’ve taken heavy damage?!?
Why don’t we just make Endure Pain a 30sec cooldown, reduce damage by 50% but you cannot move or attack for 15sec after activating it…and if you’re still alive after that 15sec it puts you in down state.
Just eat your +downed HP food and you’ll be alright…
Lower defy pain cd to 20 second..
Warrior is now fixedThis is probably the best progress that’s been made in this thread besides the bickering and bashing. Give it a 20 second recharge, lower the damage reduction to 50% , and decrease movement speed by 33% for the duration.
It’s little tougher, crippled version of protection. Why not 33% reduction without cripple, like protection? Assuming we need this, implementation will be easier.
(edited by Liltaro.6341)
I actually think protection is too high a %
Should be 10% max
Also, frenzy should be 50% rather than 100%
Also, frenzy should be 50% rather than 100%
I’m quite curious how all frenzylike skills would look if made in 50% speed bonus with no penalty.