What if Arching Slice was like this?
At 1 bar of adrenaline = 25% damage increase on foe under 50% health + fury 10s
At 2 bar of adrenaline = 50% damage increase on foe under 50% health + fury 10s
At 3 bar of adrenaline = 100% damage increase on foe under 50% health + fury 10s.What you guys think?
Sounds good.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
At 1 bar of adrenaline = 25% damage increase on foe under 50% health + fury 10s
At 2 bar of adrenaline = 50% damage increase on foe under 50% health + fury 10s
At 3 bar of adrenaline = 100% damage increase on foe under 50% health + fury 10s.What you guys think?
Just like that.
Thats how it should have been.
I mean, I guess this is ok, but I kinda of like being able to get full damage with 1 bar. I mean hell, with burst mastery you could do eviscerate→AS for a huge spike.
The crazy thing about AS is the short cast time imo. Great as supplemental spike damage, doesn’t quite stand on it’s own.
Looks good to me. I wouldn’t even be mad if they got rid of the Fury too, I just want the kitten thing to do damage.
Looks good to me. I wouldn’t even be mad if they got rid of the Fury too, I just want the kitten thing to do damage.
I want the fury.
I do want the damage too though.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Agreed looks good.
way to reasonable!
get yo’ logic outta here!
100% from almost no damage is still low….
Probably the best idea I’ve heard in a while, though the Fury could even stay how it is and it wouldn’t be a problem. We want the damage from the skill, not the Fury. Most GS builds have access to loads of Fury anyway via FGJ and SoR. The 5 – 10s is just a nice little extra from the skill.
100% from almost no damage is still low….
Nah, 100% damage from a 1.2 co-efficient is almost enough to make it worth using in a speed clear rotation. I think it falls just short of being a DPS increase, but this is full minmaxing we’re talking. the 2.4 Co-efficient would be a pretty great burst in AoE. Hell I’d even go as far as saying you could increase the cast time to what Final Thrust is.
(edited by mexay.3902)
50 100 150 please