Here’s why: Identity.
What made Primal Bursts great is maximizing the potential of bursts skills, what they can do, and allowing warriors to be creative in that area who love the concept of bursting and applying tons of pressure.
By changing Primal Burst to only count as ONE bar of adrenaline, you not only removed the synergy of Primal Burst to other traits and abilities, but you ruined the IDENTITY of Primal Bursts and THE BERSERKER as a whole.
Let’s start with the basics: Core Warrior.
The base of what a Warrior is – It’s not gonna go down without a fight. It’s a fighter who is well built, in good shape, can take hits just as much as it can deal em.
It’s a Sustained Fighter.
It has strong passive abilities such as Stances like innate conditioning of a fighter, strong Physical moves to control the opponent, and the mastery over weapons resembling different styles of each warrior’s preference.
Fighting is the name of the game, it knows how to stick around and hold it’s ground.
The tactic for opponents is to know it’s moves, fighting style, and feint the fighter to make it waste his passives and innate fighting capabilities to compromise the Warrior to take it out.
Now – The Berserker:
The PRESSURE Fighter.
The Berserker again, is designed to go further with The Warrior’s Burst Skills and maximizing it’s potential with Bursts in the form of PRIMAL BURSTS.
This Warrior, is a kittening animal, period. It’s about constantly applying pressure to your opponent, giving it no room to breathe.
(which is visibly signified by the Ascended Torch Weapon with animal figures around the Flame)
With short CD utilities like Headbutt to CC, and a CC clear on 10 second cooldown, allows it to be reckless and keep the pressure.
If you are trying to cast, forget it, if you are trying to run, forget it, if you want to heal or block, forget it, anything you try to do the Berserker is always on your tail.
With the addition to the Torch, the Berserker has the added Unique use to apply burning to further apply this pressure on it’s target. And LORE WISE, this makes sense during it’s introduction against the fight against Mordremoth, A PLANT. Hence the burning.
The key to Berserker is that it can CLEAR PRESSURE off of itself in order to APPLY IT.
With Primal Burst synergizing with Cleansing Ire, Berserker’s Power, and Adrenal Health for example. This allows Berserker’s to BERSERK.
(And if you look at the Torch for example, burns and does damage, while clearing condis simultaneously. A key characteristic of the Berserker.)
Now, by making Primal Burst count only as One adrenal bar spent, you are destroying the identity and ability for the Berserker’s to apply pressure and being able to clear pressure off of itself.
It takes THREE, I REPEAT, THREE WHOLE adrenaline bars to get Berserk to activate in the first place. But when it’s used, it is only worth one adrenaline bar each primal burst use… so you are saying it shouldn’t be worth the amount we spend?
Bull.kitten.
Applying Pressure, and Clearing pressure off oneself is key to a pressure fighter and as a Berserker. We want to go BERSERK.
This is the golden principle, what we SPEND is what it is WORTH. You have nuked this in a way that is not healthy and poorly justified.
I’m gonna give possible solutions to this problem in a moment, but let me wrap this up and we’ll move on to the Spellbreaker which I feel is important to cover complimenting the current issues with Berserker that need to be addressed.
So how do you beat a Pressure Fighter, Berserker? The issue with Pressure Fighters and real animals of this nature is that they are predictable. They are going in only one direction, YOU. Trying to destroy you and take you out, the key to to lead the Pressure fighter to where you want him to go, he/she is always coming towards you therefore the trade off is now you have an opening to take advantage of that, tire him out. And make him/her trip on their own feet.
Here are the solutions to the Berserker Primal Burst problem:
1. Make Primal Burst worth 3 bars again. If it costs 3 bars to get into Berserk Mode, the use of Primal bursts have to equalize that in spades.
2. OR this is my solution, when you trigger Berserk mode, THIS ALSO TRIGGERS 3 bars worth of any burst abilities or traits. So with Berserker’s Power or Cleansing Ire, going into Berserk mode clears three conditions and grants you 3 stacks of BP, along with the one adrenaline bar worth of subsequent Primal Bursts to apply pressure.
What’s cool about this, Berserk Mode is a lot like a full 3 bar burst skill, that DOES NOT require you to land a hit. Because it’s a “Mode” not an attack.
This will make WHAT WE SPEND EQUAL TO WHAT IT’S WORTH, and bring the IDENTITY of the Pressure fighter back to the Berserker.
Finally, let’s get to the Spellbreaker.
(edited by Tzozef.9841)