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(edited by online.1278)
From my perspective.
1. Precise Strike is problem since 33% is very rarely inflicting bleed. 50% or 66% is good.
2. Bloodlust need to be 10% power boost because with only 5%, only hybrid or condi users would use this line. with 10% I am sure that power based user would use this line.
3. Master trait line : Unsuspecting Foe, Deep Strike, Blademaster
this trait line need wholly and entirely need to be re-designed. They need to be more generally affecting and boosting. with those 3 trait, only weapon with stun or condi can be boosted.
(edited by online.1278)
I use it in pve only. I am mainly sword/mace, so Blademaster suits me just fine. It could use a bump but so many other things deserve their attention first.
I use it on my Sinister warrior in WvW. LB adrenaline gain is crazy when traited for bonus adrenaline on crit. Precision bonus for popping sigils, which lasts longer than the sigil CD , are also cool.
The triats r only good in pvp and WvW with a condi or hybrid spec. Neither of which r very good on war right now.
I think the Adept and Master traits are fine. It’s the GM that sucks for power builds.
Dual Wielding is a joke.
Furious is very condi oriented.
Burst Precision seems decent, but it is lackluster. Most Power builds also need a lot of precision to do decent damage (other then just with burst skills). So the 100% crit is actually not that useful.
They should give Furious an effect similar to might, so that you get both condi and power from it. Also, 10 seems a bit low, 15 seems more like it. If you crit once every second, that would mean a peak of 300 power/condi damage, fine for a GM.
Burst Precision might be better if you also get like a critical damage boost on your burst skills. Something like 10-15% crit damage seems alright.
As for Dual Wielding, I guess they should just buff the attack speed further for it to be worth it. I don’t even think dual wielding is used in PvE right now.
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