[WvW Warrior] Way of the Burning Rampart

[WvW Warrior] Way of the Burning Rampart

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

This build has caused more rage in my wvw and spvp opponents than any other build I have ever seen. I cant count the number if kitten spvpers who have called me stupid for my rune choice and a noob for running a cheese build, but as my old granddad always said “if its stupid but it works, it ain’t stupid”

WvW build:
http://gw2skills.net/editor/?fJAQRAsc5ejMdU2ZjHGewJigjgCZI0BGDgb+YBMBqyCA-T1xCwAp0vA4JEgT9HsK/au/gkTCwYlgkCAmpRA-w

SPvP build:
http://en.gw2skills.net/editor/?fJAQRAsc5ejMdU2ZjHGewJigjgC5p3BGDgb+YBMBq+CA-TJBGwAA3fAwTAwZZgCnEAA



Gear:
full rabid armor is stupid cheap (under 1g for most pieces) and sets you up with perfect stats for condi warrior. 3500 armor allows you to stay in the enemy’s face for extreme periods of time and 50+% crit chance lets you proc Precise Strikes (33% chance to cause bleed for 5s no icd) as much as possible. And plenty of condi damage to burn the enemy down with.



Runes/Sigils:
Runes of the Guardian primary toughness secondary healing power keeps you tough boosts your healing signet and adrenal health regen and most importantly causes 1s burn every time you block an attack with no icd. Combining Rune of the Guardian with Sword/Sword Mace/Shield gives access to 3 blocks with which you can proc burns that no one will know to avoid (even my guildie who knows what my blocks do gets hit by it)

I use Doom (poison on swap) and corruption on both weapon sets, I would keep 1 corruption sigil (for obvious reasons) but the others are entirely up to you.


Weapons/Utilitys:
Sword/Sword is the clear winner for Warrior condi application with bleed on aa, crazy leap, ranged 5 stack torrent and bleed+burn on block. Swords burst skill flurry also combos really well with bulls charge. Mace/Shield procs burns on block and confusion on interrupt.

Bulls charge is fantastic for locking down opponents and closing gaps, Dolyak signets boost to toughness and toughness helps tank direct damage and 8s of stability is always fun, Signet of stamina increases endurance regen and clears all condis and finally Signet of rage gets burst skills back up faster. I do swap off Signet of rage for Battle Standard if I’m running with guildies.


Game play:
This build should be played very aggressively, it has the armor, blocks and regen to stay in the enemy’s face. Lead with bulls charge into flurry (arguably a stronger combo than Bulls charge+100Blades) apply torment swap to mace shield and try to stack confusion, if they use a multi hit attack like 100blades, whirling wrath, flurry or any other multi hit attack, go into shield stance and stack 5-10 seconds of burn (I have seen the burn get to 21 seconds once from a guardians GS attacks) then just rinse and repeat until you win.

Notes:
There are other traits you could use in place of Short Temper and Deep Strike, none of the choices are really great imo. In wvw I take warriors sprint instead of signet mastery because I really don’t use any of the signets that much, seems to me if I’m never looking at my skill bar and thinking “I really need that off CD” then I don’t really need the CD reduction trait. The riposte tool tip really doesn’t tell the whole story, it will block all attacks until it there is a target in range to hit or the channel runs out, which means that if you face away from the enemy it will block all attacks for 2 1/4s. Finally because you don’t have Longbow your condi clear ability isn’t as strong as it could be.

Finally, like most warrior builds this is AMAZING at stomping low to mid skill level players, but it will tend to loose a fight to the death against a really good player on a balanced build. This is just the down side of warriors very passive healing ability’s.

Angst Hex, [FLOT] BG Havoc/Roaming
http://www.twitch.tv/disasterdrew

(edited by Lurock Turoth.9085)

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Posted by: Nabarue.3290

Nabarue.3290

I haven’t played my warrior in a long time, but this looks great.

Your rune choice isn’t stupid. It is unique, and as I noticed in your Stoneheart Ele build you posted a while back (got me using Conjures in WvW lol, and winning!), you have a knack for making unique work. As for “cheese,” away with that noise! It’s a game and you can play it how you want! Everything is beatable, people just need to find out how, not throw up their arms and claim that your build is so good it’s shameful.

I’d only make one change. And one only. And this is purely based on personal preference.

I would probably run Perplexity runes instead of guardian (I never bank on healing power unless I’m speccing for it ala Healbomb engi) and the burn only lasts for about a second, while Perplexity continues to punish your opponents, and you can proc it off your mace/shield/bull rush skills and free up 2 trait points to drop wherever you please. (maybe 2 more into the Defense line for the missile reflection while blocking. With 3 blocks at your disposal, you can give a nasty surprise to those pesky rangers who think standing at max range and hitting you with Rapid Fire is a good idea)

Then again, changing the rune set kind of deviates from the “Burning” part of the build, so there is that.

Certainly gonna dust off my warrior and give this a go. Never tried a condi build warrior, as I didn’t play it long, but this looks fun! It also has that “Warrior on a Budget” thing going for it, as you were right about the Heavy Rabid gear. Cheap cheap cheap.

Sir Sprocket the Engi/ Kyoryu Silver the Ele
And my Alter-Ego- Kyoryu Gold, Mesmer, Thundering Hero, wielder of the Legendary Meteorlogicus!

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

And runes of the guardian are 9 silver, as opposed to perplexity’s 9-10 gold. Perplexity would certainly increase overall damage out put, but you loose a big chunk of toughness and, the ability to continue applying pressure while regening hp under a block makes a pretty huge impact. Sadly reflecting missiles will not proc the burn, otherwise I would have it on there in a heart beat!

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Posted by: Elegie.3620

Elegie.3620

Hello,

Mixing burn-on-block and confuse-on-interrupt is quite an interesting idea. I’ve played both themes in the past, but never thought about combining them. This is surely some build worth exploring.

About the traits, since you have 3 blocks, I think that you should make the most of it, so I’d reallocate 10 points from Arms to Discipline:

  • You get Fast Hands, so more opportunities thanks to faster rotations. This could however induce a change in your sigils to avoid overlapping cooldowns (I’d go for Doom, Battle, Hydromancy and Geomancy).
  • I’d still equip Missile Reflection, as many players like having a ranged weapon. Reflects can be cool, too: reflecting the Point Blank Shot can sometimes trigger an interrupt (so some confusion), and an elem would not enjoy at having his Ice Storm sent back at him (especially in current PvP settings).
  • You should consider equipping Mighty Defenses. Since you’ll be blocking a lot, this is a natural way to gain might – and you need might, to compensate for the defensive nature of the Guardian runes.

http://gw2skills.net/editor/?fJAQRAsc5ejMdU2ZjHGewJigjgC5I0BGDgb+UBocLyCA-TpRHwADOBAFeAA72fIwRAIZZAAHEAA

Regards.

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Posted by: Tien.3865

Tien.3865

Pretty cool build. One question though: does Counterblow block projectiles for its full duration like Riposte does? The wiki page for Counterblow claims it only blocks one attack regardless of whether it’s melee or ranged, which is kinda disappointing (would only result in one second of burning).

Borlis Pass solo roamer

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

Sadly wiki is correct on that one.

Angst Hex, [FLOT] BG Havoc/Roaming
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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Thanks for posting this! I really want to use my warrior in WvW but can’t for he life of me get used to using the meta hammer build. I’m going to give this a shot and see if it’s more my style!

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Warlord.9074

Warlord.9074

ya this build I invented it several months ago. Its a troll build and it doesn’t work. Its intresting that somone else was thinking the same thing I was. I only tried it in spvp when i eas trying to figure out how I could troll with gaurdian runes. Heres the problem The burning duration is too short and thats why the build doesnt work end of story. Most people when they see you blocking they stop attacking. even if they hit you with a multi hit skill it wouldn’t be enough burning to make a difference.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

Well a month roaming in T1 and all week playing solo queue with it in my hands say differently, you might just be bad…

Angst Hex, [FLOT] BG Havoc/Roaming
http://www.twitch.tv/disasterdrew

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Posted by: Warlord.9074

Warlord.9074

Well a month roaming in T1 and all week playing solo queue with it in my hands say differently, you might just be bad…

Except most people in wvw and solo que are bads so what does that make you good for beating them? Also everyone knows T2 has the most skilled players and T1 is just for blobs and bads. most of your damage in fact does no come from those runes. the build is fine just the runes are not worth it.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

I have played this build sometime ago on both warrior and guard(Guard with insane retaliation time) It paints a pretty picture of high burns and moderate conditions, but in the end The build has 3 major flaws. Bulls/savage/shield bash all are limited by ping MS and can often over shoot or delay for no real reason. Mace is slow..real slow..ugly slow..with limited condition duration the confusion stacks wear off quickly and the down stage interrupt also doesn’t register confusion on interrupt.

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

Playing this and expecting either confusion or burn to be your primary source of damage is very flawed logic. 80% of the damage comes from bleed and torment, they have long duration’s and short cool downs.

Confusion is great for A Fighting a GS mesmer that’s silly easy to interrupt or B stop a telegraphed skill and force reduced skill usage so that they aren’t hitting you as much while the bleed kills them off. Since when does 9 1/2 seconds in SPvP and 12 3/4 wear of quickly, that is an awfully long time if you have 10+ stacks of bleed on you.

Burn is also not the primary damage dealing condition however if used as you see a rapid fire, whirling wrath, 100blades or any other multi hit attack come up you can stack a solid 5-10 seconds of 800 damage a tick burn for free, they are all attacks you should be blocking or dodging anyway so … where is the problem in getting access to free damage for doing something you should be doing anyway.

Take your wvw kitten elsewhere, I was a T2 roamer for a long time before I became a T1 roamer and I know exactly what its like down there.

Angst Hex, [FLOT] BG Havoc/Roaming
http://www.twitch.tv/disasterdrew

(edited by Lurock Turoth.9085)

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Posted by: Dajman.2740

Dajman.2740

I just want to say I love this build. I normally play D/D ele and this is completely different. Chaining abilities together as quick as possible to try and combo as ele really made my first couple hours rough with this toon. I found that as long as I take every fight and look at it strictly from a defensive point I have little issues loosing health. I have the opener with swords and as soon as the enemy turns I swap and punish them for making any action. Even if I miss 2 interrupts the CC is still a very big deal and I cant tell you how many times someone has tried to CC me so they could run only to meet a block that ticks burn just enough damage to down them.

Your Granddad was a smart guy in what he said. Every game that has ever come out is instantly followed by youtubers who quickly post videos which become “The Meta”. If you play a build outside of that it is pretty much expected that you will get some hate flow your way. The kitten behind posts thrashing builds makes me laugh. Play what is fun…. And I agree that this build is fun… Hate if you must.

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Posted by: jaz.8954

jaz.8954

Impressive build! Went ahead and tried it because rabid, unlike all the “cool” builds I can actually afford! Was running it in WvW early this morning.

Takes some work to actually play this correctly..I was trying to use the blocks wrong for one. It started making sense to dodge the big hits like eviscerate and use the blocks on faster multi hit skills. Had a glass guard immob me, hit smite, then doing whirling wrath on my block. To the people that say the burn isn’t long enough..use your blocks on the channel skills…that guardian had like 20 seconds of burn easily. It also acts as a type of crowd control from what I saw, after they hit your blocks a few times people get very skittish and stop pressuring you..letting you regen.

The confusion also seems to badly scare people, its actually impressive how many enemies you hit with a stun decide to take off running…trying to kite off the confusion while torment and bleed actually kill them.

To the guy claiming T2 roamers are better, don’t make me laugh. I dare you to try and beat the roamers fielded by T1’s roaming guilds. Off the top of my head:

BG fields oPP/RIOT/QQ, oPP especially has a few exceptionally good players that I would bet on against anything from T2. (oPP has roamers on T2 as well I believe). Darn good solo roamers, as well as group roamers.

TC doesn’t have many..but if you see the OP’s guild FLOT beware. I remember these guys from when I was on Mag, they were a nasty FA group that fielded some of the highest damage necromancers I’ve ever seen. Started seeing them again recently on TC, and while they mostly seem to be on different classes now..they are no less painful. They have several that I see solo frequently, and most of them are no joke to fight..

JQ is mostly thieves and stuff, not really a guild that fields the roamers. It’s mostly solo guys like me.

The thing about T1 is these roamers are built to survive long and nasty outnumbered fights, T2 roamers nearly always run “1v1” or cheese builds. Builds that won’t last long in T1.

Speaking of that..Lurock, you have a sylvari condi ranger in T3 cultural in your guild. What in the world is she running..? My buddy and I tried to take her down this morning with no success using a perplexity necro and this condi warrior. She just killed my buddy while kiting me, then focused me. I couldn’t even do noticeable damage to her.

The best 5-2 spammer NA.
(JQ D/P Thief)

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

Lawl that ranger, would be Xara, he is a pain in the kitten on that ranger. I’m the only person that I know has beaten his condi ranger 1v1, I managed it with my zerker necro (that you mentioned above) and it was only because he made some bad mistakes and I couldn’t repeat the victory. His ranger build is linked on his twitch channel http://www.twitch.tv/flotxara/profile

Angst Hex, [FLOT] BG Havoc/Roaming
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Posted by: Tien.3865

Tien.3865

Hm, if you blocked an attack from a phantasm, would the phantasm or the mesmer receive the burning?

Borlis Pass solo roamer

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

It procs on the phantasm, it would be nice if it hit the Mesmer but…it is a good way to clear out clones.

Angst Hex, [FLOT] BG Havoc/Roaming
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Posted by: wads.5730

wads.5730

http://gw2skills.net/editor/?fJAQRAsc5ejMdU2ZjHGewJigjgC5p3BGDgb+UBoML+CA-TVSAwAfOIAKeABCV/Zm+FxK/AcCAuu/gnjAQblgkCAmpRA-w

is better, aside from the obvious trait changes, fast hands with energy, hydro, sigils are just better.

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Posted by: jaz.8954

jaz.8954

I would honestly say that doesn’t improve the build. Couple reasons

  • You’re losing 100 condition damage, which is a negative for obvious reasons.
  • You’re losing a significant amount of crit chance, which since precise strikes has no ICD, does actually harm your damage output.
  • Agony sigil is entirely pointless when the bleed is already over 19 seconds on your auto attack..if they can’t clear it at that point its unlikely they ever lived 19 seconds to begin with..many things won’t care if the bleed is 10 seconds, or 2 minutes..your only hope is potent conditions not long duration (Look at the ranger build lurock linked)
  • Fast hands does NOT go well with those sigils, they have a 9 second ICD. It would make the rotation on this build much less fluid.
  • Hydro sigil is nice..but..you already have pretty strong CC capabilities (flurry/bullscharge/stuns).
  • Loss of doom sigils will entirely screw you in fights against many common builds that utilize regen, PU mesmers, normal regen rangers, melandru warriors, and many other builds.. If you can’t poison them, you lose.
The best 5-2 spammer NA.
(JQ D/P Thief)

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

Well I had a whole thing written up but, Jaz pretty much got it all covered so…

Are any of your changes bad? no not at all, but none of them make any great overall improvement to off set the loss of my choice. Coming to a thread and suggesting a variation on a build is one thing, saying your way is just “better” when it clearly is just a minor deviation, is just silly.

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Posted by: wads.5730

wads.5730

the agony sigil was an accidental click, i was just checking the other sigils, and didn’t revert back. it was supposed to be a geomancy sigil. but fast hands does make the build better.

9 s ICD on swap sigils means you are guaranteed to get the sigil proc on every weapon swap, since swapping and swapping back the fastest you can takes 10 seconds. you in essence get double the number of on swap procs you would otherwise get without it.

doom sigil only really punishes builds without really good condi cleanse, in which case they are already screwed regardless of being poison or not against this build.

edit: as far as deep strikes goes, you can only realistically have healing signet off cd all the time. signet of rage will be used on cd 100% of the time in combat, and situational signets will most likely have to be used as well. you’ll lose 4% crit chance at the most without deep strikes. the crit chance number that shows in the original build is inflated because it assumes all 4 signets are permanently unused.

geomancy also covers the lost bleed stacks you would have gotten with precise strikes, since its 3 stacks in aoe, with triple the duration of precise strike bleeds.

(edited by wads.5730)

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

All 4 are quite often up for the opening of a fight thereby increasing condi burst.

As I said in the op Deep strikes is not a ideal trait but, combined with 100 condi damage, 100 precision and a 10% increased crit chance for burst skills it is offensively a better choice than signet cool down , which as I also explained in the op, I tested and didn’t ever feel it was really needed.

Personally I think a better implementation of your suggested changes would be this.

http://gw2skills.net/editor/?fJAQRAsc5ejMdU2ZjHGewJigjgCZI0BGDgb+WBoLLA-TVyCABpofBgjQAOq/glyvm2fYiDCgEnAgpfAAjpEkUAwMNC-w

You maintain some of the arms stats the 10% burst crit chance, gain fast hands and get added condi pressure off sigils. However again this is not simply put “better” just slightly different.

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http://www.twitch.tv/disasterdrew

(edited by Lurock Turoth.9085)

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Posted by: Juba.8406

Juba.8406

i remember in the past me & my whole party ran almost the same thing.

all 5 warriors in tPvP, you cant imagine the amount of QQ xD.

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Hmmm, I feel like signet mastery would still be a better option for WvW, but the passive move speed is always nice.

In any case, I do like playing gimmick specs, and this commits almost fully to the “on block” theme and also looks like it would be fairly effective, at least in the skirmishing department.

The only real block things it’s missing are the might on block and missile reflection. Come to think of it, the missile reflection might actually be better in certain matcups.

I’ll have to try it out in sPvP sometime.

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Posted by: Cygnus.6903

Cygnus.6903

No fast hands is bad. Don’t take deep strike, it sucks terribly in any form of pvp. Swap those 10 points in Arms for Discipline to get Mobile Strikes and you’re golden.

Fun runes, different build, still condi.

I only state my opinion unless stated otherwise.
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Posted by: Hurtappl.6405

Hurtappl.6405

I love love your build!
This is what I used to play sometimes when I wanted to troll. It is basically the same thing except I tried to keep my power pretty high along with condi damage!
http://gw2skills.net/editor/?fJAQNAseSjMdU2ZjHWhwJigfgCbM0CGDgj+UFoLNA-TlxCABpoPpRlgA8ACoR9nm2foKlfkCAmlVA-w
I usued a s/shield and hammer instead of the mace and offhand sword so i could stack more confusion and still do great non condi damage. I really wish I would have used and offhand sword now and tried mace as well!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Pretty cool build. One question though: does Counterblow block projectiles for its full duration like Riposte does? The wiki page for Counterblow claims it only blocks one attack regardless of whether it’s melee or ranged, which is kinda disappointing (would only result in one second of burning).

Sadly wiki is correct on that one.

actually it blocks all ranged attacks for the whole duration.
i have tested this myself.
reflected more than 1 ranged attack.

unfortunately, the duration of mace 2 block is very, very short.

http://wiki.guildwars2.com/wiki/Counterblow

how many ranged attack you can block in 1.5 seconds?
i have tested this against the thief npc in the pvp lobby and have reflected more than 1 ranged attack back at the thief in the short 1.5 seconds.

it blocks all ranged attacks for the full 1.5 seconds, it is just that the duration is too long to be noticeable.

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Posted by: Malemort.9083

Malemort.9083

Since friday, i came in spvp with my second war (the first is dedicated to pve, with abilities to survive and heal, but anyway). I took a look, and decided to try some build that could use the block as the main source of trolling. Great week-end I had, but the main difficulty was the following: ok, I block and I send back all arrows, bullets etc… And next??? This morning, I tried to add some condi duration, but i didn’t know how. And then I saw your build.

I will borrow your build, Lurock, since he has the same basis than mine, and I will try it. However, I will replace some traits (in order to gain might on block), and take defiant stance. Be healed by the foe is something really enjoying.

I think people who want to stop play in the zerk style will enjoy this build.

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Posted by: Ralkuth.1456

Ralkuth.1456

And I was raged at when I ran Zone’s Condi Shouts (c,T,h stats)…
Looks like a very solid offensive bleed build to me. The Confusion and Burning lets you play some good mind-games with your opponents as he wonders what tf you are actually running and start panicking.

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