Just posted this in another thread. A lot of people seem to be looking for a new WvWvW build to try, so here is mine.
I’m not a professional, but I can definitely hold my own.
Give it a try (PVT armor can be swapped in if you really need it)
This is the Hammer + Sword/WH build I utilize for WvWvW.
The primary factors I considered when making this build were:
1. Use in Zerg, Group Roam, and Solo Roam
2. The Bane of the Warrior’s Existence: Conditions
3. Support brought to allies
Quick Note: Shout builds are pretty good for WvWvW. Don’t confuse this for PvE. In PvE, conditions are a nuisance at worst. In WvWvW, conditions touch you in dirty places and make you want to cry.
Strengths of this Build
1. In a Zerg (Swap in Longbow for Sword/WH)
This build really shines in Zergs for many reasons. FGJ provides might and fury (+30% boon duration also) to 5 people.
With 3 shouts, you are healing 20 conditions (4 per person, max of 5 people) and healing approximating 20k health every 21 seconds. (1,323 health per shout x 3 shouts [average CD 21] x 5 people).
You’re no dedicated healer, but that 20k per 21s really adds up in Zerg fights (especially defense). Add in the fact that these heals are instant and can be used regardless of your state and you’ve just increased your survivability by a great deal.
With a plethora of heals and good timing, you can plunge into the enemy Zerg w/ a burst, #3, #4, #5, and get right on out of there. Roots, knockdowns, and conditions are not nearly as threatening. If you’re not that great at this yet, then stick with a Longbow, F1 burst followed by a #3, and watch the loot bags pile up at your feet.
Just remember, the Warrior is the backbone of a Zerg thanks to the lovely hammer.
Also, 30% boon duration to all boons that are applied to you
2. In roaming parties (Hammer + Sword/WH)
This build shines here as well. This build allows you to supply your team with:
-Permanent 3~6 stacks of Might
-Fury nearly 50% of the time
-Swiftness and VIGOR via War-horn
-Large amount of stuns/immobilizes
-20 condition removals + 20k healing every 21s (4condition + 4k heal per person).
-10% increase in party DPS to a high priority target (On my Mark)
-You get 30% extra duration on all boons you apply and that teammates apply to you
-Weakness VIA War-horn (Enemy crits become glancing blows!)
This makes your party a thousand times more lethal. Those annoying condition specced class are not as much of a threat freeing up some utilities for your party.
Even though 4k per 21s does not seem that much, look at it like an instant bonus, not a primary heal. It adds 4k to your normal heals and at a much faster rate. It significantly increases the survivability of your overall party.
Now include your stuns and immobilizes and your party will love you. Initiating with Sword #2 then #3 (trait causes immobilize on cripple) to trap a target that is luring, or a high priority target. Swap out to Hammer and smash away. #3 (AoE cripple = AoE immobilize) absolutely destroys enemy roamers. #4 to protect reviving teammates and #5/F1 to throw people to the ground.
Remember, do not just spam your shouts as soon as they are up
3. Solo Roaming
Same benefits, but not as much since they only apply to yourself.
To start it off, my favorite aspect of this build when solo roaming is the 30% boon duration. 39s of swiftness + WH swiftness = perma swiftness. This is an absolutely incredible advantage to any fight.
It is important to remember that you are NOT a lethal instant killer. You draw out fights and you wear down the enemy.
Perma-swiftness, 4 condition removals, 4k instant heal + healing surge, high levels of vitality/toughness, tons of immobilize/stuns, weakness (WH #5, ALWAYS, ALWAYS, ALWAYS APPLY THIS!!!) make you one of the most annoying opponents to face.
What I do is wear the opponent down to around half health and then burst them (#3, #5, #4, F1, etc.etc…) and it will almost always take them out.
Multiple enemies? I’ve handled up to 5 at once (not that good though lol). Perma-Swiftness + Vigor is a godsend in these situations. Never stop running away. Turn or aim behind with hammer skills, burst when ready, then keep running in whatever shape you want (circles are fun lol).
Well, hope this helps and have fun!
Remember, the player’s skill is always more important than the build
(edited by CookMETEnder.7582)