WvWvW Hammer/Sword+WH Build

WvWvW Hammer/Sword+WH Build

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Just posted this in another thread. A lot of people seem to be looking for a new WvWvW build to try, so here is mine.
I’m not a professional, but I can definitely hold my own.
Give it a try (PVT armor can be swapped in if you really need it)

http://gw2buildcraft.com/calculator/warrior/?8.0|2.1g.h1l|c.1g.h1.g.1g.h1j|1n.7x.1n.7x.1n.7x.1n.7x.1n.7x.1n.7x|2s.0.2s.0.3s.0.3s.0.2s.0.2s.0|0.0.p1a.u18c.f6|3t.7|5y.69.6b.6a.6m|e

This is the Hammer + Sword/WH build I utilize for WvWvW.
The primary factors I considered when making this build were:
1. Use in Zerg, Group Roam, and Solo Roam
2. The Bane of the Warrior’s Existence: Conditions
3. Support brought to allies

Quick Note: Shout builds are pretty good for WvWvW. Don’t confuse this for PvE. In PvE, conditions are a nuisance at worst. In WvWvW, conditions touch you in dirty places and make you want to cry.

Strengths of this Build
1. In a Zerg (Swap in Longbow for Sword/WH)
This build really shines in Zergs for many reasons. FGJ provides might and fury (+30% boon duration also) to 5 people.
With 3 shouts, you are healing 20 conditions (4 per person, max of 5 people) and healing approximating 20k health every 21 seconds. (1,323 health per shout x 3 shouts [average CD 21] x 5 people).
You’re no dedicated healer, but that 20k per 21s really adds up in Zerg fights (especially defense). Add in the fact that these heals are instant and can be used regardless of your state and you’ve just increased your survivability by a great deal.

With a plethora of heals and good timing, you can plunge into the enemy Zerg w/ a burst, #3, #4, #5, and get right on out of there. Roots, knockdowns, and conditions are not nearly as threatening. If you’re not that great at this yet, then stick with a Longbow, F1 burst followed by a #3, and watch the loot bags pile up at your feet.
Just remember, the Warrior is the backbone of a Zerg thanks to the lovely hammer.
Also, 30% boon duration to all boons that are applied to you

2. In roaming parties (Hammer + Sword/WH)
This build shines here as well. This build allows you to supply your team with:
-Permanent 3~6 stacks of Might
-Fury nearly 50% of the time
-Swiftness and VIGOR via War-horn
-Large amount of stuns/immobilizes
-20 condition removals + 20k healing every 21s (4condition + 4k heal per person).
-10% increase in party DPS to a high priority target (On my Mark)
-You get 30% extra duration on all boons you apply and that teammates apply to you
-Weakness VIA War-horn (Enemy crits become glancing blows!)

This makes your party a thousand times more lethal. Those annoying condition specced class are not as much of a threat freeing up some utilities for your party.
Even though 4k per 21s does not seem that much, look at it like an instant bonus, not a primary heal. It adds 4k to your normal heals and at a much faster rate. It significantly increases the survivability of your overall party.

Now include your stuns and immobilizes and your party will love you. Initiating with Sword #2 then #3 (trait causes immobilize on cripple) to trap a target that is luring, or a high priority target. Swap out to Hammer and smash away. #3 (AoE cripple = AoE immobilize) absolutely destroys enemy roamers. #4 to protect reviving teammates and #5/F1 to throw people to the ground.

Remember, do not just spam your shouts as soon as they are up

3. Solo Roaming
Same benefits, but not as much since they only apply to yourself.
To start it off, my favorite aspect of this build when solo roaming is the 30% boon duration. 39s of swiftness + WH swiftness = perma swiftness. This is an absolutely incredible advantage to any fight.
It is important to remember that you are NOT a lethal instant killer. You draw out fights and you wear down the enemy.

Perma-swiftness, 4 condition removals, 4k instant heal + healing surge, high levels of vitality/toughness, tons of immobilize/stuns, weakness (WH #5, ALWAYS, ALWAYS, ALWAYS APPLY THIS!!!) make you one of the most annoying opponents to face.

What I do is wear the opponent down to around half health and then burst them (#3, #5, #4, F1, etc.etc…) and it will almost always take them out.

Multiple enemies? I’ve handled up to 5 at once (not that good though lol). Perma-Swiftness + Vigor is a godsend in these situations. Never stop running away. Turn or aim behind with hammer skills, burst when ready, then keep running in whatever shape you want (circles are fun lol).

Well, hope this helps and have fun!

Remember, the player’s skill is always more important than the build

(edited by CookMETEnder.7582)

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Posted by: monika.4765

monika.4765

Well everone in wvw must use p t v gear and warriors are only good for shout in wvw . I use hammer sword/shield . And i need shield for survive the long fights .

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Posted by: Julie Yann.5379

Julie Yann.5379

Looks like the Hammer is making a comeback. I’ve see quite a few builds being posted lately. I started working on a Hammer/Longbow build myself and will be posting it up soon.

Just curios as to why you picked OMM over Fear Me. I find Fear to be so useful in WvW for sending guys off cliffs, stopping them from rezzing their buddies, breaking up a zerg formation, and as panic button when 1 more hit would down you.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Well everone in wvw must use p t v gear and warriors are only good for shout in wvw . I use hammer sword/shield . And i need shield for survive the long fights .

Knight’s is better for the following reasons:
1. 10% more crit chance.
2. 200 more effective power
3. 2% more damage reduction

You get that at the cost of about 2k health points.
Both builds have between 2700 and 3000 armor (the soft cap where armor sees diminishing returns grow).
Anything beyond 3000 is severely cutting into your effectiveness unless you are a commander. Commanders should probably replace all the Berserker accessories with Soldier, Valk, Knight, whatever in order to hit the highest possible HP/Armor.

Shield is excellent and I utilize it in solo roam; however, vigor is far more valuable in Zerg and group roaming. Vigor adds a huge amount of survivability to the entire team and really gives you the edge in team skirmishes.
WH is arguably better non-1v1 situations as vigor and permanent swiftness are absolutely vital to victory.

Looks like the Hammer is making a comeback. I’ve see quite a few builds being posted lately. I started working on a Hammer/Longbow build myself and will be posting it up soon.

Just curios as to why you picked OMM over Fear Me. I find Fear to be so useful in WvW for sending guys off cliffs, stopping them from rezzing their buddies, breaking up a zerg formation, and as panic button when 1 more hit would down you.

I originally wanted to be Hammer/Longbow as well, but the extra movement from Sword/WH is just a must for me. Also, I try to switch out to Longbow and swap the 20% shout trait for LB trait when defending.

I use #4 hammer to knock people off cliffs and stop res. I usually have #4 up for this situations because I hate being rooted while in combat… so I tend to avoid using it until these situations or where I need to get them off my downed teammate.

It took me a while to weigh out the two options, but the following reasons are why OMM won over Fear Me.
1. Cool Down
Fear Me has a terrible CD. It’s a good lifesaver but I don’t find that I need a life-saver with this build all that often.
2. Heals
The 4k extra heals every 21s allows me to maintain a nice amount of HP and the extra vigor allows me to dodge most sticky situations. The third shout heal really adds up to a substantial amount over time regardless of solo or group play. It’s a life-saver and can prevent you from getting into those situations.
3. Vulnerability
OMM is actually highly useful for killing bunker builds. The few moments where I, or my party, gets a bunker stunned/immobilized/in a good position to be spiked… I try to use OMM immediately as that increases all incoming damage by 10%. Huge against a bunker or an enemy invader that is a high priority target.

As for breaking up Zergs, I find that a keen eye and patience is more than enough. Zergs always have a weak point (depending on the situation). In open field or near keep clashes, I just find a nice spot where there is not much focus and smash my way in there, then back out to let the rangers take care of those that I knocked down.
I’ll use #2 sword if I get really unlucky (always as a retreat skill, never initiate for Zerg).

Thanks for the feedback guys!

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Posted by: DaddyBoJangles.6012

DaddyBoJangles.6012

Going to this build out, thanks for the post

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Posted by: fost.9167

fost.9167

Wonder how this would go with Lyssa runes instead. I will try this out, but currently stuck on longbow for badge farms.

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Posted by: sanestar.8731

sanestar.8731

Funny, this is more or less my build with a few trait and 1 skill change. Loved the hammer since day 1 of warrior, so strong in the wvw setting. Horn is a great offhand, hard not to use it.

I like to use “Fear Me” over “On My Mark” personally, as it can help res people or get that finish. Longer CD at 64s, but still a very strong utility. For traits I’ve been using Last Stand instead of Merciless Hammer and went 0/0/20/30/20 and picked up Inspiring Shouts in the Discipline line, not needed really, but it helps especially for the burst heal on Healing Surge.

It’s a great build, with great survivability and support/damage. I highly recommend it to people that really like warrior and that likes to roam either solo or with a group. Cheers~

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Posted by: Forzani.2584

Forzani.2584

As mentioned in an earlier post. I can’t see your slot skills when I copy/paste your link.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Going to this build out, thanks for the post

No problem! Tell me how it goes!

Wonder how this would go with Lyssa runes instead. I will try this out, but currently stuck on longbow for badge farms.

I would not suggest it. Using Lyssa runes takes away the 25 overall condition removals per 21s. That’s a key aspect to this build. The buffs that Lyssa provides is really nice, but I don’t find it that great. Of course you could use Lemongrass Poultry Soup for -40% condition duration, but then you might as well get other utilities instead since the shouts are usually enough.

Funny, this is more or less my build with a few trait and 1 skill change. Loved the hammer since day 1 of warrior, so strong in the wvw setting. Horn is a great offhand, hard not to use it.

I like to use “Fear Me” over “On My Mark” personally, as it can help res people or get that finish. Longer CD at 64s, but still a very strong utility. For traits I’ve been using Last Stand instead of Merciless Hammer and went 0/0/20/30/20 and picked up Inspiring Shouts in the Discipline line, not needed really, but it helps especially for the burst heal on Healing Surge.

It’s a great build, with great survivability and support/damage. I highly recommend it to people that really like warrior and that likes to roam either solo or with a group. Cheers~

Yes, it is definitely an incredible utility, but I find 64s to be way too long. You also miss out on a lot of condition removal and healing because of the longer CD. I initially tried out Inspiring Shouts, but I find that Embrace the Pain is often way more than enough during battles. I also use Healing Surge more often as a means of heal + adrenaline recharge since I have the shouts for healing as well.

It’s great that you are using your own build though
I think everyone should edit builds to fit their play styles!
Thanks for the comment!

As mentioned in an earlier post. I can’t see your slot skills when I copy/paste your link.

Sorry about that!
6. Healing Surge
7. For Great Justice!
8. Shake It Off!
9. On My Mark!
0. Signet of Rage

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Posted by: kurtosis.9526

kurtosis.9526

With 3 shouts, you are healing 25 conditions (5 per person, max of 5 people)

Where is this part coming from? I only see shouts removing 1 condition from you (Soldiers runes), and one shout removes 1 condition from nearby allies (SIO). That’s 8 conditions removed by 3 shouts, not 25. Am I missing something?

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Posted by: CookMETEnder.7582

CookMETEnder.7582

With 3 shouts, you are healing 25 conditions (5 per person, max of 5 people)

Where is this part coming from? I only see shouts removing 1 condition from you (Soldiers runes), and one shout removes 1 condition from nearby allies (SIO). That’s 8 conditions removed by 3 shouts, not 25. Am I missing something?

I did make a mistake, I meant 20, not 25. Fail math -.-…

Soldier runes remove 1 condition on you and all allies within range for a total of 5.
The description on Wiki is kind of funny, but it is more clear if you scroll down on this link: http://wiki.guildwars2.com/wiki/Condition

So, with 6x Soldier Runes:
For Great Justice removes 1 condition (5 total conditions)
Shake it Off removes 2 conditions now (10 total conditions)
On My Mark removes 1 condition (5 total conditions)

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Posted by: kurtosis.9526

kurtosis.9526

Awesome, did not realize that, thanks. WTB clear tooltips, lol.

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Posted by: CookMETEnder.7582

CookMETEnder.7582

Awesome, did not realize that, thanks. WTB clear tooltips, lol.

Yea, tool tips are nice, but always double check everything with Wiki and testing.
Hope you enjoy the build!

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Posted by: Forzani.2584

Forzani.2584

I like the weapon set but had a couple of concerns. My focus is mostly solo/duo WvW roaming.

How do you deal with a good kiter…like a Ranger ? I am average at best on my Ranger but I don’t think this build could stick on me.

Dunno if I would prefer spiked armor over signet 20% quicker….

How much do shouts heal for ?

How do you do vs Thiefs ?

Thanks

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.