“…let us eat and drink, for tomorrow we shall die;.”
hammer is NOT op
“…let us eat and drink, for tomorrow we shall die;.”
the hammer is the most telegraphed weapon.i have no problem dodging the attacks especially with ranged classes, and if I do get hit by the cc chain its easy to get out of or negate. ie: stun breakers,blinds,blink/shadowstep/infi strike, distortion….etc. hammer is indeed powerful if hit by the whole cc chain but your just bad if you do. this is indeed a l2p issue. hammer SHOULD NOT be nerfed…whats your opinion on warrior hammer?
The problem is that while that is true for PvP, it is OP in WvW. That’s where it needed the nerf. In large scale fights, you can’t see “the most telegraphed weapon”.
Be happy though, what really needed a nerf was the healing signet, and that escaped.
Well, I’ll be the first to admit that I was worried for nothing. After some messing around with new gear and traits I found a WvW Hammer build that hits just as hard if not harder then the standard 0-10-30-0-30 I use to have while having the same amount of survivability. So all you QQers can keep QQing about the OP Hammer.
“…let us eat and drink, for tomorrow we shall die;.”
Just my observation, but I’m now seeing a freaking ton of pure tank condition builds all running some variant of 0/0/10/30/30 with the points all being in the last 3 trees. Obnoxious to kill and rely on condition damage. Ran into like 3 of them in a single match and usually at least one in each match thereafter. I feel like a FotM build could be emerging. Regens like crazy(at least from my perspective as an interrupt mesmer).
Hammer even after nerf is still extremely powerful. It just suffers from being a)a very fun build to play b) one of the most, if not thee most hated build to play against.