lb vs rifle
Rifle has inherent longer range and if traited to a rifle warrior, you can easily achieve 100% crit chance on kill shots. Longbow’s damage on a single target is slightly lower then the rifle, but it offers an excellent ranged aoe damage and control option with f1, 3 burst, 4 blind and a really long immob on 5. The f1 attack is also a combo field, where you can stack extra might with 3 on allies.
Overall LB offers a lot more support/control while dealing similar DPS and not being shutdown by reflection as much.
I would really only pick Rifle if the situation required 1200 range (I feel that wasting a trait for LB range isn’t worth it vs Empower Allies/Empowered).
Seems that the bow is the way to go… thanks for the input guys.
If you can spare trait points for Stronger Bowstrings, it actually does more than just increase Longbow to 1200 range on the main skills.
Dual Shot – Becomes a 100% projectile combo finisher. However loses the 10% damage bonus that was only applied to the non-Stronger Bowstrings version. I feel Anet forgot to apply the damage increase to the secondary skill set that Stronger Bowstrings gives.
Fan of Fire – Becomes a 100% projectile combo finisher. Best to use the skill when in melee range which it does good burning and damage when stacked up.
Arcing Arrow – Apparently it is supposed to inflict a 3 second Burning in addition to all targets hit by the aoe, but alas it does not. Have reported this with hopes of it being fixed (More aoe Burning = Awesome).
Smoldering Arrow -Increases damage by 100%. Tool tip states also it should cause burning too, but might be a typo.
Pin Down – Skill will now PIERCE targets. This can be very useful against a group of targets that happen to be lined up.
Now if only the trait reduced the cool downs by 20% and moved to the Arms trait line…
If you can spare trait points for Stronger Bowstrings, it actually does more than just increase Longbow to 1200 range on the main skills.
Dual Shot – Becomes a 100% projectile combo finisher. However loses the 10% damage bonus that was only applied to the non-Stronger Bowstrings version. I feel Anet forgot to apply the damage increase to the secondary skill set that Stronger Bowstrings gives.
Fan of Fire – Becomes a 100% projectile combo finisher. Best to use the skill when in melee range which it does good burning and damage when stacked up.
Arcing Arrow – Apparently it is supposed to inflict a 3 second Burning in addition to all targets hit by the aoe, but alas it does not. Have reported this with hopes of it being fixed (More aoe Burning = Awesome).
Smoldering Arrow -Increases damage by 100%. Tool tip states also it should cause burning too, but might be a typo.
Pin Down – Skill will now PIERCE targets. This can be very useful against a group of targets that happen to be lined up.
Now if only the trait reduced the cool downs by 20% and moved to the Arms trait line…
And if only the trait description said anything about all these changes…
If you can spare trait points for Stronger Bowstrings, it actually does more than just increase Longbow to 1200 range on the main skills.
Dual Shot – Becomes a 100% projectile combo finisher. However loses the 10% damage bonus that was only applied to the non-Stronger Bowstrings version. I feel Anet forgot to apply the damage increase to the secondary skill set that Stronger Bowstrings gives.
Fan of Fire – Becomes a 100% projectile combo finisher. Best to use the skill when in melee range which it does good burning and damage when stacked up.
Arcing Arrow – Apparently it is supposed to inflict a 3 second Burning in addition to all targets hit by the aoe, but alas it does not. Have reported this with hopes of it being fixed (More aoe Burning = Awesome).
Smoldering Arrow -Increases damage by 100%. Tool tip states also it should cause burning too, but might be a typo.
Pin Down – Skill will now PIERCE targets. This can be very useful against a group of targets that happen to be lined up.
Now if only the trait reduced the cool downs by 20% and moved to the Arms trait line…
Yea I can confirm these just tried it out myself after reading this. If it is suppose to give the burn from arching shot then that isn’t a bad trait at all for bow if it is indeed bugged. The pierce on pin down is really good also.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
The problem is still there tho; if you slot that trait you lose 6% dmg from your 4 selfbuffs, plus another 2% every boon your given from team.