longbow clarification
Bows on any class_hit further than their range (actually melee seems to do this as well) so traited you can hit a little further than with a rifle. It’s just something about how the projectiles work. Though unless they finally updated it, the traited #1 has 10% less damage as they forgot about it when buffing it a while ago, or something.
edit: once again having to add underscores because of the world’s most pathetic word filter.
Correct, the longbow projectile abilities (because of the arc) can continue to hit targets beyond the range of the listed range on the longbow tooltip. The distance is maybe another 50-100 depending on elevation differences with a minimum of 900/1200 range to target.
Yes, the Longbow talent still reduces the ‘1’ dual shot by 10%. It’s a very old bug that has never been addressed (the other side is the massive 100% projectile finishers improvement that is also unlisted on the talent). It looks like ANet played with Longbow being a base 1200 range (request from Beta) and having the Strong Bowstrings talent add projectile finishers to everything but decided to reverse it and combine functionality into one talent (leaving the 10% autoattack damage bug).
The Longbow F1 is not a projectile finisher (also has a target reticule) so it’s distance (same with Longbow ‘2’ and ‘3’) is limited to the same range as listed on the tooltip.
To compensate, “obstructed” outweighs the occasional increased arc range so it rarely matters.
(edited by Artaz.3819)
Protip: You can actually do jump shots and hit things that you couldn’t just standing there..
Protip: You can actually do jump shots and hit things that you couldn’t just standing there..
I’ve done that with my engineer before throwing grenades from a wall in WvW, I found it pretty amusing that actually worked (granted I also found it stupid a knee-high edge on the wall was blocking the demented things in the first place).