worthless traits
nope you’re not over thinking it , traits are worthless and this proffession was designed to be a PvE one , 100b is just useless and if u compare it to mesmer’s F skill (forgot which slot it is but its similar to 100b + an invulnerable effect) its just non sense
nope you’re not over thinking it , traits are worthless and this proffession was designed to be a PvE one , 100b is just useless and if u compare it to mesmer’s F skill (forgot which slot it is but its similar to 100b + an invulnerable effect) its just non sense
Funny story ! You’re talking about the OH sword skill 2. Which have a longer CD than HB, do, by far, less damage and grant, yes a 2s evade. By the way, on the same CD, GS warrior have whirlwind attack that grant them evade, combo finisher, movement and do damage. All classes have their strengh and their flaw. Just cope with it. There’s no point in being jealous of what other classes have and warriors don’t, because there are things that warriors have and other classes don’t. For exemple, as a Necromancer, I’d be dead jealous of warriors mobility and stun locking hability.
By the way from what i’ve seen, all class have traits that are more or less worthless But that may be good in specific builds. And well… 1 more second of endure pain may save your life in a WvW zerg
nope you’re not over thinking it , traits are worthless and this proffession was designed to be a PvE one , 100b is just useless and if u compare it to mesmer’s F skill (forgot which slot it is but its similar to 100b + an invulnerable effect) its just non sense
Funny story ! You’re talking about the OH sword skill 2. Which have a longer CD than HB, do, by far, less damage and grant, yes a 2s evade. By the way, on the same CD, GS warrior have whirlwind attack that grant them evade, combo finisher, movement and do damage. All classes have their strengh and their flaw. Just cope with it. There’s no point in being jealous of what other classes have and warriors don’t, because there are things that warriors have and other classes don’t. For exemple, as a Necromancer, I’d be dead jealous of warriors mobility and stun locking hability.
By the way from what i’ve seen, all class have traits that are more or less worthless But that may be good in specific builds. And well… 1 more second of endure pain may save your life in a WvW zerg
He means for PVP. 100B is more useless than throwing rocks in downed state against an enemy with half a brain. And are you serious… warriors dont even have the best stun lock in the game. Ive been knocked around senseless by kittening rangers who have more dazes, knockbacks and stuns than I did with my hammer. And are you kittening kidding me. If you use increased stance duration over either embrace the pain or dogged march you obviously dont know what you are talking about and therefore shouldn’t be taken seriously at all. Good day sir.
think we should have a trait that removes cond every 10s like guards, all so no cooldown on weapon skills but tire it to adreline bar just like theifs would be cool, plus burt skill would completely empty bar so u cant spam it.
can anyone else name more worthless traits lets see them and dumping 30 points to get boon hate realy play the warrior who thought it would be great to place it there.
can anyone else name more worthless traits lets see them and dumping 30 points to get boon hate realy play the warrior who thought it would be great to place it there.
You mean boon hate and a AMAZING +3% burst damage. Think of that +3% burst damage compared to like every other single ability every single class gets. A-net nerfed it to the ground during beta and decided to leave it the way it is after how many months?
nope you’re not over thinking it , traits are worthless and this proffession was designed to be a PvE one , 100b is just useless and if u compare it to mesmer’s F skill (forgot which slot it is but its similar to 100b + an invulnerable effect) its just non sense
This guy said it all,
+1
It would help if pvp traits were different than pve, since your build is independent anyway.
Well… I’m saying that it “may be good in specific builds” and you reply " If you use increased stance duration over either embrace the pain or dogged march ".
I’m not saying that it’s usefull in all type of build for all situation and that the same for the knock back thing. Use mace&shield or mace&mace / hammer + physical utility and you’re full of knockback/knockdown/daze/stun. I’m not saying that’s the best way to play I’m just saying that you’ve got the upper hand when it come to hard CC compared to a necromancer.
As for my personal opinion on HB, this skill is unbalance and is the worst problem of warriors. It’s so overpowered in PvE that it destroy everything in no time. But in PvP, this skill is kittenly bad. But, well, if you got problem with it in PvP why are you using it in? Adapt, that’s the key. Warriors have tons of others weapon. Stop whining about what other class have and try something different. At launch time ele only wanted to play staff and were whining about. Ranger wanted to play range without pet and were always saying that their damage output were miserable. You know what? they adapt, tried something else.
Don’t say that i don’t know what i’m talking about, i’ve already played most of the classes of the game. They’ve got all their strenght and weakness. It’s just a matter of how you will cover your weakness with your strenght.
Funny story ! You’re talking about the OH sword skill 2. Which have a longer CD than HB, do, by far, less damage and grant, yes a 2s evade. By the way, on the same CD, GS warrior have whirlwind attack that grant them evade, combo finisher, movement and do damage. All classes have their strengh and their flaw. Just cope with it. There’s no point in being jealous of what other classes have and warriors don’t, because there are things that warriors have and other classes don’t. For exemple, as a Necromancer, I’d be dead jealous of warriors mobility and stun locking hability.
By the way from what i’ve seen, all class have traits that are more or less worthless But that may be good in specific builds. And well… 1 more second of endure pain may save your life in a WvW zerg
Firstly, OH means offhand in most cases… The Mesmer skill “Blurred Frenzy” is a main hand sword skill (MH). Secondly, the cool down on “Blurred Frenzy” is 10 seconds untraited and traited is 8 seconds. “Hundred Blades” (greatsword 2 for Warriors) is on a 8 second cool down without the trait and 6.4 seconds with trait.
So… the difference in cool down is not as big as you claim (in fact there is hardly any difference). Next, “Blurred Frenzy” is completely better in every way to the comparison of “Hundred Blades”.
Lets take a look at the skills: (untraited of crouse)
http://wiki.guildwars2.com/wiki/Hundred_Blades
Seems to be 8 second cool down with 9 hits for a total damage of 2,030.
Now the very big draw back, it is a channeled root that lasts for 3 and 1/2 seconds.
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Seems to be a 10 second cool down with 8 hits for a total damage of 808.
Now it is a channeled root but it only lasts for 1/2 a second, but yet you get 2 seconds of a invulnerable state for it.
That is correct good Warriors, Mesmers can stand still after casting the skill to get a extra 1 and 1/2 seconds of invulnerability. Also, if they choose to end the skill they can easily and cleanly (of course they lose the invulnerability). Warrirors can only cancel “Hundred Blades” in certain spots, also lets not forget that we are sitting ducks for 3 and 1/2 seconds. Also, since “Blurred Frenzy” is so fast you can easily get in all the hits for the full damage, whereas the Warrior would be lucky, extremely lucky, to get in more than 3-4 hits on a target in PvP without some short of hard setup.
So all in all, “Blurred Frenzy” is completely better than “Hundred Blades” could ever dream of being in sPvP or tPvP. In fact, “Blurred Frenzy” is a better defensive skill then ANY of the Warrior skills. There is no Warrior skill that can compare to the defensive of “Blurred Frenzy”. It is a spam-able invulnerable state. “Hundred Blades” is only good on stationary targets, ie: General PvE mobs.
I suggest you play a Mesmer and Warrior and actually use the skills to better understand them.
Edit: To the person inquiring about the Mesmer F skills:
F1: Mind Wrack: Just damage (until you add in traits)
F2: Cry of Frustration: Confusion stacks (untratied)
F3: Distraction: 1 second daze for each clone (untraited single target)
F4: Distortion: 1 second of invulnerable state for each clone
(edited by Vanthian.9267)
Here are my beefs with Warrior Traits:
Reckless Dodge – Damage foes at the end of a dodge roll.
– Can trigger sigil cooldowns and keep you in combat when you don’t want to.
Stick and Move – Get a damage bonus when endurance is not full.
– 3% damage bonus. Woo-hoo!
Short Temper – Gain 3 stacks of might for 5 seconds and 1 strike of adrenaline each time you are blocked.
– Appears to have an ICD? If the stacks lasted 10-20 seconds it’d be okay.
Powerful Banners – Banners do damage when summoned.
– Does about as much damage as a single auto-attack. Make it knockback and maybe it’d be more worthwhile.
Distracting Strikes – Apply confusion when you interrupt a foe.
– 3 stacks for 5 seconds.
Furious Speed – 10% chance to gain swiftness (3s) on critical hits.
– Too short of a duration or too low of a proc chance. Not a reliable source for Swiftness and completely crap compared to other tier 1 Arms traits.
Opportunist – Gain fury when you immobilize a target.
– 3 seconds of Fury, but no ICD. Maybe make it 5 seconds?
Last Chance – Gain quickness for 4 seconds when you strike a foe with less than 25% health (90-second cooldown).
– Way too long of a cooldown for something that tends to proc at useless times.
Sure-Footed – Increases stance duration by 25%.
– Stances don’t last long enough for this to have any significant impact.
Vigorous Return – Increases health on rally.
– lol
(All Tactics minor traits.)
– Wow, reviving bonuses. Neat.
Stronger Bowstrings – Increases longbow range.
– Actually reduces your longbow attack power, but has the added bonus of making your 1 and 2 100% projectile finishers.
Burning Arrows – Longbow damage is increased by 10% against burning foes.
– Burning doesn’t last long at all and longbow projectiles travel slowly.
Versatile Power – Gain might for 10 seconds on weapon swap.
– Only grants one stack. Maybe make it 3?
Warrior’s Sprint – Run faster while wielding melee weapons.
– 10% speed increase that doesn’t stack with anything. Not worth it at all.
Mobile Strikes – Movement skills break immobilize.
– Doesn’t work half the time. Adding a 1 second immunity to Immobilize after you bust out would be sweet.
Destruction of the Empowered – Deal 3% bonus damage per boon on your target.
– Much too out of the way to be worthwhile unless your build already relies on the Discipline tree. Completely negated by Protection.
Head Deany Kong of Deany and the Kongs [Kong]
http://www.youtube.com/user/RoboCafaz
Here are my beefs with Warrior Traits:
Reckless Dodge – Damage foes at the end of a dodge roll.
– Can trigger sigil cooldowns and keep you in combat when you don’t want to.Stick and Move – Get a damage bonus when endurance is not full.
– 3% damage bonus. Woo-hoo!Short Temper – Gain 3 stacks of might for 5 seconds and 1 strike of adrenaline each time you are blocked.
– Appears to have an ICD? If the stacks lasted 10-20 seconds it’d be okay.Powerful Banners – Banners do damage when summoned.
– Does about as much damage as a single auto-attack. Make it knockback and maybe it’d be more worthwhile.Distracting Strikes – Apply confusion when you interrupt a foe.
– 3 stacks for 5 seconds.Furious Speed – 10% chance to gain swiftness (3s) on critical hits.
– Too short of a duration or too low of a proc chance. Not a reliable source for Swiftness and completely crap compared to other tier 1 Arms traits.Opportunist – Gain fury when you immobilize a target.
– 3 seconds of Fury, but no ICD. Maybe make it 5 seconds?Last Chance – Gain quickness for 4 seconds when you strike a foe with less than 25% health (90-second cooldown).
– Way too long of a cooldown for something that tends to proc at useless times.Sure-Footed – Increases stance duration by 25%.
– Stances don’t last long enough for this to have any significant impact.Vigorous Return – Increases health on rally.
– lol(All Tactics minor traits.)
– Wow, reviving bonuses. Neat.Stronger Bowstrings – Increases longbow range.
– Actually reduces your longbow attack power, but has the added bonus of making your 1 and 2 100% projectile finishers.Burning Arrows – Longbow damage is increased by 10% against burning foes.
– Burning doesn’t last long at all and longbow projectiles travel slowly.Versatile Power – Gain might for 10 seconds on weapon swap.
– Only grants one stack. Maybe make it 3?Warrior’s Sprint – Run faster while wielding melee weapons.
– 10% speed increase that doesn’t stack with anything. Not worth it at all.Mobile Strikes – Movement skills break immobilize.
– Doesn’t work half the time. Adding a 1 second immunity to Immobilize after you bust out would be sweet.Destruction of the Empowered – Deal 3% bonus damage per boon on your target.
– Much too out of the way to be worthwhile unless your build already relies on the Discipline tree. Completely negated by Protection.
thats right mate i think who comes up with this crap does not play warrior.
My favorite part about distracting strikes is that a warriors primary method of interrupting is either a stun or knockdown. Both of which, of course, disallow the target to commit actions.
Vigourous Return 4 lyfe
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch