Fear Me! 80s Recharge time NOT reasonable

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

lets compare the fear skills:

Name | Range | Radius | Duration | Activation Time | Recharge Time
“Fear Me!” | 0 | 200 | 3s Dur | 0s AT | 80 s RT
“Fear Me!” | 200 | 400 | 2s Dur | 0s AT | 80 s RT
“Fear Me!” | 400 | 600| 1s Dur | 0s AT | 80 s RT
- can be activated anytime
- can not be interrupted
- can be blocked ? !!!!!!!
- will miss if warrior is blind at time of activation ?? !!!!!!!!
- can be 64s recharge time with trait
- multiple targets (maximum 5 targets only?)

Reaper’s Mark | 1,200 | 120 | 1s Dur | 0.75s AT | 40 s RT
- can be 1.5s duration with trait
- can be 32s recharge time with trait
- multiple targets (maximum 5 targets only?)

Fear (Shark) | 900 | 1 | 2s Dur | 0s AT | 40 seconds RT
- pet’s skill, not player activated
- single target

Terrifying Howl | 0 | 500 | 2s Dur | 1.5s AT | 45 seconds RT
- Ranger’s F2 Wolf Activated Pet Skill
- multiple targets (maximum 5 targets only?)

Skull Fear | 0 | 200 | 3s Dur | 0.5s AT | 45 seconds RT
Skull Fear | 200 | 400 | 2s Dur | 0.5s AT | 45 seconds RT
Skull Fear | 400 | 600| 1s Dur | 0.5s AT | 45 seconds RT
- must be stolen from Necro before can use
- can be 31.5s recharge time for Steal via trait
- multiple targets (maximum 5 targets only?)

Corrupt Boon | 1200 | 1 | ?? Dur | 0s AT | 40 s RT
- target must have stability
- unknown duration. probably 1s or 2s ???
- single target only

Doom | 1200 | 1 | 1s Dur | 0s AT | 20 s CD
- must first activate Death Shroud
- can be 1.5s duration via trait
- can be 17s recharge time via trait
- can be used on land only
- single target only

Wave of Fear | 0 | 600 | 2s Dur | 1/2 AT | 25 s RT
- must first activate Death Shroud
- can be 3s duration via trait
- can be 21.25s recharge time via trait
- can be used under water only
- multiple targets (maximum 5 targets only?)

so …
“Fear Me!” gets 80s recharge time …

could we lower it somewhat?
the only two difference with the rest, is “can not be interrupted” (well except while dazed, cannot use any skills while dazed) and a default duration of 3s at melee range (0 – 200) but 80s ???

and if thief steals “Skull Fear” from Necro they would have a “Fear Me!” with a much shorter recharge time though they need to steal it from the Necro first …

(edited by Deimos Tel Arin.7391)

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Posted by: google.3709

google.3709

Fear me is literally a skill which could decide team fights if used properly. So a long cool down makes sense, maybe 60s would be more reasonable, but i don’t think anet intended for this powerful skill to be used more than once during fights.

(edited by google.3709)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Fear me is literally a skill which could decide team fights if used properly.

but if a thief stole from a necro, then the thief would have a “fear me!” as well, right?
the cool down for thief’s Steal could be 31.25s – 45 seconds …

so how?

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Posted by: google.3709

google.3709

that would require a necro tho, which right now are not so popular, also the cast time makes it harder for strategic use.

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Posted by: Auesis.7301

Auesis.7301

Fear me is literally a skill which could decide team fights if used properly.

but if a thief stole from a necro, then the thief would have a “fear me!” as well, right?
the cool down for thief’s Steal could be 31.25s – 45 seconds …

so how?

The pre-condition for a Thief to be able to use it is for a necromancer to be present in the area, and to port to him and take it from him. The skill itself also is not instant-cast, like the actual Fear Me.

The pre-condition for a Warrior to be able to use it is to have it in a utility slot.

Gnome Child [Gc]
Resident Thief

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

but … but … 80 seconds ??? !!!

or 72 seconds with trait.

hmmm yeah, skull fear has a 0.5 seconds activation time …

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i did digging and ..
https://forum-en.gw2archive.eu/forum/professions/warrior/Some-love-for-Fear-Me/1773090
“it can miss and can be blocked”

so … “Fear Me!” misses when the warrior is blinded? is this working as intended or is this a bug? and … “Fear Me!” can be blocked ????

if “Fear Me!” can miss due to blindness or can be blocked, then the 80 seconds recharge time is not reasonable.

please make it so that “Fear Me!” will not miss when the warrior is blind and cannot be blocked.

(edited by Deimos Tel Arin.7391)

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Posted by: hatlan.9462

hatlan.9462

Fear is a entire part of necro gameplay / dps.

I don’t see why warrior or other class should have better acces to fear than necro…

Ranik Fort Necromancer

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Posted by: Acandis.3250

Acandis.3250

Recharge trait knocks it down to 64s, not 72.

IMO 80 is too much, 60 is far more balanced.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Recharge trait knocks it down to 64s, not 72.

IMO 80 is too much, 60 is far more balanced.

ah thanks my maths failed back there.

by the way, i also think that Fear Me!
- should not miss when the warrior is suffering from blindness
- cannot be blocked

it is a shout!
shout are all powerful!
shout cannot miss when blind! your ears are not deaf !!!
shout cannot be blocked !!! magic does not protect your ears !!!

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Posted by: hatlan.9462

hatlan.9462

Necro’s fear can be blocked too ( except the mark if you have the trait ) and can miss if you’re blind.

So you want a better fear than necro, you want it umblockable, fast cooldown and instant and you want to ignore blind ? I know warrior sucks but please… be serious.

That’s exactly why necro are so bad right now, it’s because every other classes can do the same but better. Even rangers have better acces to fear now.. lol.

Ranik Fort Necromancer

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Posted by: Copenhagen.7015

Copenhagen.7015

I believe there is a correlation between length of cool down on abilities and utilities, and class viability. Classes with shorter cool downs can use abilities multiple times in a fight. Look at Warrior and Necromancer, and you will see most of their good utilities are on very long cool downs. They will almost never come back up twice in a fight. Look at Ele, Mesmer, and Engineer, and you will see they have very short duration cool downs. They’re some of the most versatile classes right now. Yes Fear Me is too long of a cool down. I also think Warrior having only one F key ability is a factor as well, but that’s not on topic.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Necro’s fear can be blocked too ( except the mark if you have the trait ) and can miss if you’re blind.

So you want a better fear than necro, you want it umblockable, fast cooldown and instant and you want to ignore blind ? I know warrior sucks but please… be serious.

That’s exactly why necro are so bad right now, it’s because every other classes can do the same but better. Even rangers have better acces to fear now.. lol.

reaper’s mark is a weapon attack, does some damage.
it is reasonable for it to be blocked.
i think it should not miss though, since the fear is given by the mark on the floor.

“Fear Me!” is a shout, my eyes may not see (until i try to hit someone) but your ears are definitely not deaf. YOU CAN HEAR ME SHOUTING !!!!

http://wiki.guildwars2.com/wiki/Aegis
as for aegis, a boon, the text reads:
“Block the next incoming attack; stacks duration.”

it states there block the next incoming attack.
http://wiki.guildwars2.com/wiki/Attack
“An attack is an action intended to cause Damage on a specific target or area.”

Fear Me! does not cause damage so it should not be blocked !!!

please reduce the cool down to 60 seconds (or even 50 second. I dun mind) if Fear Me! can miss or can be blocked.
thanks!

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Posted by: leungclj.4915

leungclj.4915

http://wiki.guildwars2.com/wiki/Aegis
as for aegis, a boon, the text reads:
“Block the next incoming attack; stacks duration.”

it states there block the next incoming attack.
http://wiki.guildwars2.com/wiki/Attack
“An attack is an action intended to cause Damage on a specific target or area.”

Fear Me! does not cause damage so it should not be blocked !!!

Good catch, I give you that~!

Yea, i found it funny that if you are blind, you can “miss” your shout, LOL

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Posted by: Psychogene.6780

Psychogene.6780

I guess anet’s idea of blind is being deaf as well. I suppose they could just update blindness to include ‘may cause deafness to’ and then they could say this is how it was always intended.

Seriously tho, warrior fear could be a bit more useful but it is effective at getting people to scatter away from you. It will hardly reset the fight for the warrior tho. It does however have its uses (probably more useful in pve then pvp) and I agree with some other posters that it should never be more powerful then the necro’s version as thats the necro’s trump card in many builds/situations.

I was hoping ‘fear me’ would be something more powerful though then its current iteration. It has a sinister name, yet when was the last time anyone was actually scared that a warrior was going to use it? In its current state, it should be renamed to ’I’m scared’ or ‘Go away!’ or ‘Me Feared!’ …

Anyway maybe anet can make it more potent and more in line with the warriors style – maybe make traits to beef it up/reduce cooldown or change its actual property – such as making the enemy get feared and run around randomly or changing it so that there is say a 25% chance of on hit being feared for 3 seconds or something.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

http://wiki.guildwars2.com/wiki/Blind
“Next outgoing attack misses; stacks duration.”
“Fear Me!” is a shout, an utility skill, it is not an attack.
“Fear Me!” should not be affected by Blind and Aegis since it is not an attack, does not cause damage.

also, i do not agree that the fear mechanism should be exclusive to the necromancer only.

“Fear Me!” has always been a warrior’s shout, though in the original Guild Wars 1, “Fear Me!” drains energy instead since there is no “fear” condition in Guild Wars 1.

the times where i found “Fear Me!” to be useful in Guild Wars 2 sPvP is:
- when I am finishing off someone, “Fear Me!” sends his reviving friend(s) running away.
- when I am reviving someone, “Fear Me!” sends the executioner(s) running away.
- when I am being 100 bladed, “Fear Me!” sends my attacker(s) running away.

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Posted by: PowerBottom.5796

PowerBottom.5796

I think 80s is pretty decent, since it can be used when stunned, it has a potentially huge Fear-duration and it can benefit from tons of traits/runes because it’s a shout. I’d much rather see the Trait for reduced Shout-recharge mixed with another trait or being placed in another trait-line, because if you go for a sustain/shout-war, most builds I know and have tested need other traits in the Tactics Traitline.

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

I think as a skill it just needs rework altogether.

The potential for a 4+s fear (full investment in condi duration) getting epidemiced by a necro on your team is disgusting. If they shorten the CD then you make it possible for repeated 5k+ AoE condition spikes that also hard CC and push off of a point. That would simply be too much. If the Fear duration was only 1s base, then you could justify a shorter CD.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

The potential for a 4+s fear (full investment in condi duration) getting epidemiced by a necro on your team is disgusting.

what are you talking about?

http://wiki.guildwars2.com/wiki/Epidemic
Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.

“Fear Me!” already gives fear to 5 targets near the warrior.
would Epidemic increase the duration by another 4 seconds? i think not.

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Posted by: ArcTheFallen.7682

ArcTheFallen.7682

No class has that powerful of a instant-cast aoe cc. The CD makes sense—but to make it more viable, I’d say lower the fear duration and the cool-down.

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

The potential for a 4+s fear (full investment in condi duration) getting epidemiced by a necro on your team is disgusting.

what are you talking about?

“Fear Me!” already gives fear to 5 targets near the warrior.
would Epidemic increase the duration by another 4 seconds? i think not.

I’m talking about a scenario where a Warrior gap closes a single target, and coordinates an Epidemic with a necro to hit at about the same time as Fear. The close target gets a 4+s fear from a warrior with high +condition duration that the necro then spreads to an AoE. Targets that were too far to get the big duration fear would get hit by the Epidemic and subsequently take 4-5 ticks of Terror plus whatever the Warrior can dish out while they are CC’d (think of something like Killshot + other attacks).

If the CD on a combo like this is shorter than stun breaks it is uncounterable even in a 2v3 scenario. That is why it would be too much. And yes, Epidemic does spread Fear.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

^ fear me has a radius of 600
epidemic has a radius of 600

so you are saying,

1. warrior fears me sends victim running into a nearby group, range further than 600
2. fear duration was 4s, 2s remaining when victim reaches nearby group
3. necro epidemic the original victim
4. 5 targets near the original victim gets 2s of remaining fear

and … that is OP?

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

^ fear me has a radius of 600
epidemic has a radius of 600

so you are saying,

1. warrior fears me sends victim running into a nearby group, range further than 600
2. fear duration was 4s, 2s remaining when victim reaches nearby group
3. necro epidemic the original victim
4. 5 targets near the original victim gets 2s of remaining fear

and … that is OP?

No. I am saying that the base 3s fear has a small radius compared to Epidemic, and since Fear stacks duration it is not at all inconceivable that Epidemic would hit targets that are out of the small radius with the longer duration fear leading to an obsurdly long AoE CC that also ticks over 1000 dps.

It isn’t OP currently because it is governed by CD’s and both Necro and Warrior are not in a very good state in tPvP. If the CD was shorter and the other issues these classes suffer from (mostly sustain problems) get sorted out, then this could cause issues.

However, it you shorten both the CD and Fear duration of “Fear Me”, then I agree that you would put the skill in a better place.

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Posted by: Veldan.4637

Veldan.4637

Fear is a entire part of necro gameplay / dps.

I don’t see why warrior or other class should have better acces to fear than necro…

then I don’t see why a warrior utility should be wasted on something that must suck because it’s not a warrior mechanic

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Posted by: Kardiamond.6952

Kardiamond.6952

Fear is a entire part of necro gameplay / dps.

I don’t see why warrior or other class should have better acces to fear than necro…

then I don’t see why a warrior utility should be wasted on something that must suck because it’s not a warrior mechanic

It is an instant cast AoE CC, a very long CC.

How is it sucking?

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

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Posted by: Geff.1930

Geff.1930

Don’t try to look for any rhyme or reason in the cooldowns.

Ranger’s Hunter’s Shot: does damage + gives pet swiftness + puts 10 stack vulnerability for 8 seconds: 12 second cooldown

Warrior’s “On my Mark!”: Only does 10 Vulnerability 10 seconds: 30 second cooldown

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Posted by: Login.5102

Login.5102

Fear was originally a necro exclusive condi. Why they gave it to other classes is beyond me.

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Posted by: google.3709

google.3709

Don’t try to look for any rhyme or reason in the cooldowns.

Ranger’s Hunter’s Shot: does damage + gives pet swiftness + puts 10 stack vulnerability for 8 seconds: 12 second cooldown

Warrior’s “On my Mark!”: Only does 10 Vulnerability 10 seconds: 30 second cooldown

10vul from ranger is different that 10vul from warrior, Ranger doesn’t really have any hard hitting skills, 10% more dmg on a bow which hits for 800-1.5k crits will not have as much of an impact on lets say a warrior who can drop 15k+ killshots, 15k+ 100B 10k eviscerate and auto attack does 2-3k on quick succession.

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Posted by: Veldan.4637

Veldan.4637

10vul from ranger is different that 10vul from warrior, Ranger doesn’t really have any hard hitting skills, 10% more dmg on a bow which hits for 800-1.5k crits will not have as much of an impact on lets say a warrior who can drop 15k+ killshots, 15k+ 100B 10k eviscerate and auto attack does 2-3k on quick succession.

Even in your example, the ranger can do his 1,5 crits or w/e but his warrior buddy next to him can still throw his kill shots and eviscerates on the vuln stacks the ranger inflicted. GW2 is team based game with team based balance, I don’t think arguments about 1v1 situations are very relevant.

then I don’t see why a warrior utility should be wasted on something that must suck because it’s not a warrior mechanic

It is an instant cast AoE CC, a very long CC.

How is it sucking?

Because of the cd. Of course the actual effect doesn’t suck, but I would never use it as it is now.

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Posted by: Kiriakulos.1690

Kiriakulos.1690

Don’t try to look for any rhyme or reason in the cooldowns.

Ranger’s Hunter’s Shot: does damage + gives pet swiftness + puts 10 stack vulnerability for 8 seconds: 12 second cooldown

Warrior’s “On my Mark!”: Only does 10 Vulnerability 10 seconds: 30 second cooldown

10vul from ranger is different that 10vul from warrior, Ranger doesn’t really have any hard hitting skills, 10% more dmg on a bow which hits for 800-1.5k crits will not have as much of an impact on lets say a warrior who can drop 15k+ killshots, 15k+ 100B 10k eviscerate and auto attack does 2-3k on quick succession.

Rangers have a hard hitting attack, it’s called their kitten cat.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Fear was originally a necro exclusive condi. Why they gave it to other classes is beyond me.

whoever gave you that idea is beyond me.

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Posted by: Gaidax.7835

Gaidax.7835

I think there is a core problem with utilities in the game. I think that utilities should have 60 seconds CD at most. Things like 80-90 seconds CD are just too long really. Same with Elites, some are very powerful, but in my opinion 180/240 seconds CD is simply bullkitten – it should be 120 seconds CD at most.

People do not pick many decent utilities just because their cooldown is ridiculously long to the point where it is not worth the risk relying on them and then finding yourself on cooldown on that vital utility in the next fight.

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Posted by: pot.6805

pot.6805

Yeah the cooldown is way too long hence why I never use this shout. Balanced stance is the much better option for me.

BeeGee
Beast mode

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Posted by: fakeblood.2576

fakeblood.2576

One thing that really bothers me is how in the kitten does an AOE skill miss due to blind? It makes no freaking sense something like fear me! Which is a shout what I’m blind and mute as well? Lol so dumb another perfect example is guardian number 2 while downed which is an AOE knock back bubble… How on earth does blind prevent that from hitting someone? Complete nonsense

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Posted by: Login.5102

Login.5102

Fear was originally a necro exclusive condi. Why they gave it to other classes is beyond me.

whoever gave you that idea is beyond me.

Fear: is exclusive to Necromancers, allowing them to instill fear in enemies causing them to run away for a short period – allowing team mates to be revived or helped.

When anet 1st released that they were making the necromancer class for guild wars 2.

So Anet gave me that idea. kkthxbyehfl2google

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Fear was originally a necro exclusive condi. Why they gave it to other classes is beyond me.

whoever gave you that idea is beyond me.

Fear: is exclusive to Necromancers, allowing them to instill fear in enemies causing them to run away for a short period – allowing team mates to be revived or helped.

When anet 1st released that they were making the necromancer class for guild wars 2.

So Anet gave me that idea. kkthxbyehfl2google

well anet changes their mind often.

learn to accept changes.

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Spectral Armor! 90s Recharge time is NOT reasonable.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Spectral Armor! 90s Recharge time is NOT reasonable.

ya why that skill got a 90s recharge time?

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Posted by: KarlaGrey.5903

KarlaGrey.5903

The old SA had 50% damage reduction for 11 seconds on a 60 second cooldown, and it clearly made necros totally OP.

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(edited by KarlaGrey.5903)

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

The old SA had 50% damage reduction for 11 seconds on a 60 second cooldown, and it clearly made necros totally OP.

actually that sounds very reasonable.

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Posted by: Geff.1930

Geff.1930

Upon further consideration, I think I misspoke. “On my Mark!” has no global cooldown and it is not a projectile (and therefore cannot miss). In that regard, the 30sec cooldown might be justified?

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Posted by: ronpierce.2760

ronpierce.2760

I think its fine. It has a long cooldown because its AOE, Instant so hard to predict, can be shortened by Shout reduction, and can cc for a full 3 seconds in melee range on multiple enemies. A long CD for this is just the nature of the beast. Don’t use it if you don’t like how it plays out, because it actually is a very good ability as it stands. If they nerfed the CD, with all the potential it ahs to change team fights, it’s fear durations would have to be nerfed. :/

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Legacy.7360

Legacy.7360

Fixing Fear me with shorter CD?

Sure, I and most of us wouldn’t mind if fears in general broke upon taking 10-20% total damage.

It should be used as a defensive tool, not a slaughter tool. Give players a way to fight back.

This should go with any CC ability where you lose control of your character. ie Moa.

/fix

Guardian <3
Dragon
Platinnum – Zerker Guardian

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I think its fine. It has a long cooldown because its AOE, Instant so hard to predict, can be shortened by Shout reduction, and can cc for a full 3 seconds in melee range on multiple enemies. A long CD for this is just the nature of the beast. Don’t use it if you don’t like how it plays out, because it actually is a very good ability as it stands. If they nerfed the CD, with all the potential it ahs to change team fights, it’s fear durations would have to be nerfed. :/

pls fix the bugs if the 80 seconds recharge time is to be maintained.

1. it should NOT miss since it is NOT an attack
2. it should NOT be block-able since it is NOT an attack

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

by the way, who uses this skill in sPvP?

in those non tournament 5 vs 5 or 8 vs 8 games.

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Posted by: loseridoit.2756

loseridoit.2756

2. it should NOT be block-able since it is NOT an attack

I think making this skill unblockable is a really nice buff against guardians

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

2. it should NOT be block-able since it is NOT an attack

I think making this skill unblockable is a really nice buff against guardians

well, it is not an attack so it should not be blocked in the first place.

“Aegis” states very clearly that it only blocks attacks that do direct damage.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-June-25th-2013

“Fear Me!”: Reduced the recharge to 60 seconds.

oooo thanks anet !!!

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Posted by: KarlaGrey.5903

KarlaGrey.5903

“Spectral Armor: Reduced the recharge to 60 seconds.”

!!!

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

“Spectral Armor: Reduced the recharge to 60 seconds.”

!!!

yeah it was 90 seconds down to 60 seconds!

perhaps they were reading this topic? O_O