Q:
(edited by Vest.8069)
Q:
I think everyone have seen this: thief(or ranger) was immobilized and still managed to evade all damage with their weapon skills. It seems like bad design because there is no solid counters to such evade spam for now.
So, question is simple.
Is it intended and are devs going to change this?
PS I’m not really interested in comments like “it will nerf <insert class name> to the ground” or " it’s l2p issue".
(edited by Vest.8069)
Mesmers can do it with Sword MH #2, blurred frenzy, it is an evade, but the debuff is called blurr..
I can not say if it was intended or not, immobilize does not prevent skills from being used, just prevents dodging from being cast and movement abilities from moving you. The thiefs evade, whilst he can spam is similar to the mesmer, if you are talking about the sword and can also be similar to the warriors hundred blade. which is a skill that can also be legitely used on getting out of entangling roots.
Just from that example there, i think it is not really something that they can prevent from happening, the only difference is maybe the rangers, which uses a movement ability as an evade during being immobilized, whilst the thief and mesmer are rooted already just by using those skills..
Its quite a tough predicament..
as u can use skills while immob, it happens that some skills have kinds of invul/evade effects…i wouldnt really make a difference between evade, invulnerability, distorton or whatever as these are just “cant touch this” buttons, so i feel like they should work as they do
edit: yeah ranger sword 2 is kinda tricky…
(edited by spiesswart.7680)
Are you serious ? Now that immob meta is here you are suggesting to remove the ability to evade damage(through any skill or w/e) while immobilized haha… you must be a troll.
Are you serious ? Now that immob meta is here you are suggesting to remove the ability to evade damage(through any skill or w/e) while immobilized haha… you must be a troll.
There were no suggestions of such made in this thread.. As i said before it is just tricky with the rangers evade being a leap ability(movement ability) and immobilize is meant to nullify movement abilities, which it does. The ranger does not move anywhere, it is just tricky becuase the evade is still given even though he didnt move..
As said above as well, in the case of mesmer/thief, their abilities already root them, well the mesmers does, psitol whip does on the thief, but others such as flanking strike, withdraw(evading heal) and D/D #3 also grant evade frames whilst they are immobilized and those are also movement abilities..
Alright i’ll answer the question.
It is probably not intended(immobilize means to render immobile, for me that means skills that allow you to move should not be allowed)
They are probably not going to fix it
Why ? Squishy classes would get roflstomped even more in the current immob/condi meta…
I’m just so baffled by the fact that someone actually asks this question…
I think everyone have seen this: thief(or ranger) was immobilized and still managed to evade all damage with their weapon skills. It seems like bad design because there is no solid counters to such evade spam for now.
So, question is simple.
Is it intended and are devs going to change this?PS I’m not really interested in comments like “it will nerf <insert class name> to the ground” or " it’s l2p issue".
It is probably intented. Basic combos such as ileap => blurred frenzy & mw or inflitrators strike => pistol whip would be too powerful if you couldn’t use evade skills to avoid some of their effect.
(edited by Master of Timespace.2548)
if they didn’t have it they would die even more..
So you want immobilize to be a condition of the same magnitude as stun?
Every class has SOMETHING they can cast to avoid damage/minimize damage while immobilized.
warriors can block
engineers can block
guardians can block
necros can deathshrowd
eles can block
rangers can evade
mesmers can evade
thieves can evade
If you’re gonna make a post about this at least make it coherent.
Why do you say “PS I’m not really interested in comments like “it will nerf <insert class name> to the ground””? So you’re only interested in comments that agree with you?
Because if evades were to not work while immobilized, immobilize would be an instant win vs thief, who has absolutely no way to clear immobilize. It’s already strong enough because you make the thief waste initiative. It’s working as intended.
Because if evades were to not work while immobilized, immobilize would be an instant win vs thief, who has absolutely no way to clear immobilize. It’s already strong enough because you make the thief waste initiative. It’s working as intended.
http://wiki.guildwars2.com/wiki/Withdraw
http://wiki.guildwars2.com/wiki/Roll_for_Initiative
Because if evades were to not work while immobilized, immobilize would be an instant win vs thief, who has absolutely no way to clear immobilize. It’s already strong enough because you make the thief waste initiative. It’s working as intended.
http://wiki.guildwars2.com/wiki/Withdraw
http://wiki.guildwars2.com/wiki/Roll_for_Initiative
I knew someone would do this but d/p sleight of hand CANT use withraw, if we drop hide in shadows we have 0 (zero, nothing) condition clear. Roll for initiative to clear immobilize ONCE every minute? Not worth it, Immobilize would still be instant win against thieves.
Yes
You want Rangers to have fewer evades?
Then give them some active condi-cleansing.
You want Rangers to have fewer evades?
Then give them some active condi-cleansing.
you mean like taking out evades from weapons and adding condi clear instead ?
He means like giving the class condi clear somewhere besides the condition damage line so we can have some viable power specs and therefore not use those brain dead weapons.
So much QQ -_-
Okay, if you were paying attention, it was not the rooted evades that were the problem and or causing these questions such as Blurred Frenzy and Pistol Whip. It is the movement evades that still grant evades whilst being immobilized Serpants Strike and Flanking Strike, These skills in theory cause the player to evade through movement, if they are immobilized there is no movement..
Also, thief and ranger are no where close to the bottom of condition clearing for classes, so they should not be complaining about that. It is not about nerfing classes with evades, it is about having the mechanics work properly. Not like this change is going to happen.. so there is no reason to complain about a question made by the OP, still no suggestions were made.
Class specific things, just basic..
Warrs: They can still use their stun around them, blind target, immobilize target, condition immunity,..counters are not of few if you actually think about it.
Engi: Drop supply crate = AoE stun(no need to worry about immobilize), go invuln, blindm, invis.
Thief: Shadow step, daze,daze,daze,blind,infiltrators strike→shadow return, Shadow refuge, hide in shadows→ shadow step, invis………..
Ranger: stealth, knock backs, AoE fear, not too sure bout rangers(havent played much)
Ele: Invuln, lightning flash, AoE knock down, blind
Guard: Sanct bubble, AoE knock back, blinds, impenetrable wall and circle, lotsa of blocks, immune.
Necro: DS#3, Protection with mass marks, fears, knockdowns, fleshworm tele, blinds, condion control.
Mesmer: Blurred frenzy, distortion, blink, invis
(edited by Psych.6527)
skills like ranger sword 3 or dagger 4 dont let u evade BY movement, they let u evade AND moving; although the movement doesnt work in immob the evade still does…like some said before only sword 2 is tricky as it has no evade in the description
It is actually both of the skills, sword MH #2 and #3
Serpants Strike These skills in theory cause the player to evade through movement, if they are immobilized there is no movement..
This video shows exactly how it works, It is an evade via movement. If you are immobilized, that little roll wont do anything to stop attacks hitting you in theory of course.. This is not matrix where you can dodge everything slow mo whilst standing still.
(edited by Psych.6527)
yeah but the description says evade, so u evade; its not that it lets u move and that movement can make a bullet miss u…its like a blurred frenzy plus movement (minus movement when ur immob)
i dont see a problem here
It is actually both of the skills, sword MH #2 and #3
Serpants Strike These skills in theory cause the player to evade through movement, if they are immobilized there is no movement..
This video shows exactly how it works, It is an evade via movement. If you are immobilized, that little roll wont do anything to stop attacks hitting you in theory of course.. This is not matrix where you can dodge everything slow mo whilst standing still.
If you’re taking that road, then any attack featuring an impulse animation while immob should inflict 0 damage.
It is actually both of the skills, sword MH #2 and #3
Serpants Strike These skills in theory cause the player to evade through movement, if they are immobilized there is no movement..
This video shows exactly how it works, It is an evade via movement. If you are immobilized, that little roll wont do anything to stop attacks hitting you in theory of course.. This is not matrix where you can dodge everything slow mo whilst standing still.
If you’re taking that road, then any attack featuring an impulse animation while immob should inflict 0 damage.
Aye, and shield stance/riposite/etc shouldn’t block attacks coming from behind. One has to separate game rules from the graphical representation of skills.
If you are immo, you should only be safe if you are blocking, with invul, distorcion or skills that give you surviability without moving. Ports shouldn’t also be alowed.
If you are immo, you should only be safe if you are blocking, with invul, distorcion or skills that give you surviability without moving. Ports shouldn’t also be alowed.
yeah except thieves don’t have protection, invul or any of those nice things…
If you are immo, you should only be safe if you are blocking, with invul, distorcion or skills that give you surviability without moving. Ports shouldn’t also be alowed.
Why?
Teleportation is differend, more powerful effect than the speed boost of movement skills. This is why the teleport skills generally pack less extra effects than the corresponding movement skills. For example, lighting flash gives teleport and deals some damage, while bullrush deals damage, causes knockdown and is a combo finisher. Blink in turn gives teleport and stun break plus has shorter cool down, but deals no damage nor causes knockdown.
Another example would be say whirlwind attack and phase retreat:
phase retreat: 10s cooldown, combo finisher, teleport, creates clone.
whirlwind attack: 10s cooldown, combo finisher, movement boost, grants evasion, deals massive aoe damage.
See?
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