Saboteurs
How is someone supposed to “play normal” when someone has two accounts on the same team?
I only wish I was that good.
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]
How is someone supposed to “play normal” when someone has two accounts on the same team?
I only wish I was that good.
2 players,1 playing each account. not 2 accounts being played by 1 person
How is someone supposed to “play normal” when someone has two accounts on the same team?
I only wish I was that good.
2 players,1 playing each account. not 2 accounts being played by 1 person
Oh, silly me!
The solution to #4 is already built into the MMR System.
Sure they can do this now, but eventually the disparity between their wins/losses will become too big and their MMR will prevent them from getting in matches together. When the MMRs of individuals become more founded and we start getting more people queuing, this should become a non-issue.
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]
How is someone supposed to “play normal” when someone has two accounts on the same team?
I only wish I was that good.
2 players,1 playing each account. not 2 accounts being played by 1 person
Oh, silly me!
The solution to #4 is already built into the MMR System.
Sure they can do this now, but eventually the disparity between their wins/losses will become too big and their MMR will prevent them from getting in matches together. When the MMRs of individuals become more founded and we start getting more people queuing, this should become a non-issue.
Yups,i agree with you that the MMR can prevent this to a certain extent but unfortunately,due to low population of spvp and when playing at certain hours,the amount of ppl queing is so low that the MMR does not become effective. As justin ODell has said,the range expands the longer a player has been waiting. So we need a harsher penalty for this kind of sabotage to effectively stop it from being used further.
We use Glicko2 for our MMR. When updating your MMR, we base it off the average MMR for the opposing team.
The current matchmaking will find 2 sets of 5 players that have are within each others MMR range. That range expands the longer a player has been waiting.
I’ve noticed this quite often when the popular maps and lion arch is nearly deserted and my tpvp queue is very long, a stray rabbit will end up in the match surrounded by shark,bears,tigers. Pretty sure the MMR has expanded alot hehe low population is killing the MMR
(edited by Verdelet Arconia.6987)
I’d assume that the best fix is getting MORE people into PvP!
Leader of [GASM] #ELEtism
(Retired) Commander [2500+ tPvP Matches Won]