Suggestion: Balance Pvp Amulets.
No.
For starters, notice how offensive amulets get more stats total.
And conditions themselves are not the problem. If you think they are, bring removal, play a counter to the meta.
No.
For starters, notice how offensive amulets get more stats total.
What?
No.
If you think they are, bring removal, play a counter to the meta.
Remove all conditions in the game every 5 seconds?
Before they do anything i would like pve Knight’s and Cavalier available in spvp.
No. The last thing we need is for everyone to be a glass cannon.
Split the PvP amulet into two rings to allow more stat customization. And change PvP Knight to be the same combo as PvE Knight. That makes power damage less glass cannon.
Then fix condition damage builds by addressing the following on a case-by-case basis:
1. The strength of condition damage procs, particularly burning on critical hit.
2. How easily conditions can be applied to an individual or group. It shouldn’t be easy to do both.
3. Evaluate the duration, intensity, and possibly DPS of conditions. Cutting off a second of duration on some abilities or one less bleed or confusion stack does a lot to reduce overall damage and prevents condition stacks from quickly turning into a landslide.
No. The last thing we need is for everyone to be a glass cannon.
Split the PvP amulet into two rings to allow more stat customization. And change PvP Knight to be the same combo as PvE Knight. That makes power damage less glass cannon.
Then fix condition damage builds by addressing the following on a case-by-case basis:
1. The strength of condition damage procs, particularly burning on critical hit.
2. How easily conditions can be applied to an individual or group. It shouldn’t be easy to do both.
3. Evaluate the duration, intensity, and possibly DPS of conditions. Cutting off a second of duration on some abilities or one less bleed or confusion stack does a lot to reduce overall damage and prevents condition stacks from quickly turning into a landslide.
But it is much easier and faster fix def stat burst condition amulets. And only then give all skills and traits in order.
The amulet stats aren’t the problem. Take away defensive stats and everyone just blows up in a few seconds. That’s not fun for anyone.
so then u change this and everyone runs power again?
one way or the other suxx