The last rant about leaderboards
that’s (a large) part of the problem yeah, but what likely happened is you were que’d up with 4 people close to your ranking vs various 800+/unranked people those games. The matchmaking system is broken, and they have admitted it.. I can’t believe after two months okittennowledging the problem they still haven’t done anything. Decay has been a problem way before this and they still haven’t acknowledged it as far as I know.
I’m sitting at like 110 rank, refuse to play until they fix matchmaking because either you’re on the winners team (top ranked players) or you get unlucky on the losers team (you + a bunch of ranked 500-900/unranked vs top 50 team)
edit ~ actually just checked, and I decayed to 170 over about 3 weeks. Meanwhile, my friend who played in the first week of solo que is still at rank 52 (decayed from 30) with a 12-4 record LOL
(edited by dejay.2598)
I would hope that in a couple of months, after they adjust some balance of classes that they say they are working on…that they will fix the matchmaking programming so it will have people of similar MM rank fighting each other…not fighting against a team of all significantly lower MMR players.
And then reset the leaderboards to start all over again. And also institute a significant decay, so that only active players are on the leaderboard.
that’s (a large) part of the problem yeah, but what likely happened is you were que’d up with 4 people close to your ranking vs various 800+/unranked people those games. The matchmaking system is broken, and they have admitted it.. I can’t believe after two months okittennowledging the problem they still haven’t done anything. Decay has been a problem way before this and they still haven’t acknowledged it as far as I know.
I’m sitting at like 110 rank, refuse to play until they fix matchmaking because either you’re on the winners team (top ranked players) or you get unlucky on the losers team (you + a bunch of ranked 500-900/unranked vs top 50 team)
The problem is a lot worse than you think.
I came back at september after my vacation, i basically had only 4 days to play.
I went from nothing to ranked, and, when i was starting to win a lot, and not increasing my rank as i would, i started checking my enemies and allies rank on the leaderboard.
most of the time, nor my teammates neither my opponents were EVEN RANKED
I fought something like 6-7 times against good ranked people and after that, NOTHING, or very low ranked people ( still they were something like 2/10 of the whole teams).
After losing 100 positions with a single match, it all became evident.
How in the world a rank 300 is getting paired with SO MUCH WORSE opponents ? EVEN IN MY TEAM ?
This is not only a playerbase problem, ranked people are not playing at all, or at very odd times and probably even syncing ( i got into an almost full top team group twice and demolished our opponents something like 500-20).
I don’t even need to start saying how terribly wrong this is. It can’t stay that way and they need to reset leaderboards as soon as they fix it, and they need to fix it ASAP.
edit ~ actually just checked, and I decayed to 170 over about 3 weeks. Meanwhile, my friend who played in the first week of solo que is still at rank 52 (decayed from 30) with a 12-4 record LOL
He’s going to be dropping faster and faster now as players around him who still have W/L percentages above 50 continue to gain rating.
edit ~ actually just checked, and I decayed to 170 over about 3 weeks. Meanwhile, my friend who played in the first week of solo que is still at rank 52 (decayed from 30) with a 12-4 record LOL
He’s going to be dropping faster and faster now as players around him who still have W/L percentages above 50 continue to gain rating.
I just played 1 game and it brought me back to 110, and I lost (first game got an afk heh) kinda dumb imo
but i’m not sure if you’re right. A lot of people have put off solo q until the issues are resolved, along with an already small population. We’ll see I guess.
The leaderboard we have is probably based around an ELO system. The problem with ELO is explained by Valve (about DotA 2) here : http://www.reddit.com/r/DotA2/comments/1imrnl/why_we_cant_see_our_matchmaking_rating_and_what/
Here’s the interesting part :
Just one last comment on this. Elo is a TERRIBLE way to give players a sense of “progress.” Many (most?) people reach a plateau, and their Elo stabilizes. It is simply not mathematically possible for Elo to keep increasing in general for players indefinitely as more and more games are played.
Given this reality, if players used Elo to measure “progress”, we would constantly be reminding them that they are NOT making any. That would be really bad.
The fact you aren’t making progress in the leaderboard might because it’s broken, but it’s also how it’s supposed to work in the first place. Most changes in the leaderboard people attribute to evolution are just natural fluctuations of your current ELO around your real ELO due to the way the system works.
Yah, +1 for stof. I float around constantly, ranging from top 100 to sub 400. You get good streaks and bad streaks, and so do the players around you. BTW the level of player ability deteriorates really fast. Below 300 or so it’s basically hotjoin tbh. Most of the top 50 regulars are significantly better even than most of the people in the 100-200 range. There are exceptions both ways, but it is very noticeable.
Could be indicative of low pop, but if 17,000 people have played, I’d expect it to be a bit of a smoother curve in terms of skill, particularly when it comes to the very basics. As it is, it seems like some people get it, and some people just don’t.
(edited by Mammoth.1975)
The leaderboard we have is probably based around an ELO system. The problem with ELO is explained by Valve (about DotA 2) here : http://www.reddit.com/r/DotA2/comments/1imrnl/why_we_cant_see_our_matchmaking_rating_and_what/
Here’s the interesting part :
Just one last comment on this. Elo is a TERRIBLE way to give players a sense of “progress.” Many (most?) people reach a plateau, and their Elo stabilizes. It is simply not mathematically possible for Elo to keep increasing in general for players indefinitely as more and more games are played.
Given this reality, if players used Elo to measure “progress”, we would constantly be reminding them that they are NOT making any. That would be really bad.
The fact you aren’t making progress in the leaderboard might because it’s broken, but it’s also how it’s supposed to work in the first place. Most changes in the leaderboard people attribute to evolution are just natural fluctuations of your current ELO around your real ELO due to the way the system works.
Again, i would not complain if i had been matched with good players.
As i checked their rank, i noticed most of the time, even in MY TEAM, none of them were EVEN RANKED.
There’s no doubt why i don’t progress, and as soon as I lost 4 matches ( and it becomes really random in that case, since they’re ABSOLUTELY not of my same skill level) i lost 100 ranks per loss.
If things are like this, ( aka: players on top don’t play so people down them can’t reach them) there’s really no point at all in playing: find a decent spot and profit.
At least at the beginning they were playing in order to get there, now it’s simply too difficult to get there ( small rewards when winning and huge drops when losing), at least here in EU.
If there’s no players, then the system cannot invent them on the spot.
If there’s no players, then the system cannot invent them on the spot.
There are no players because good players on leaderboard have no reason at all to play once they reach good spots.
Why should they risk their rank if the system allows them to stay there without doing nothing ?
“Leaderboards” have been broken since release.
What does LB actually show? Some numbers, a name and that’s it. It can’t be associated with skill at all. Is it really people care about “ranking”, ’cause their name appears on the official GW2 site? Or do I miss the point?
Anet should just remove the feature and bring it back after it’s fixed.
I admit this is coming out for frustration, but that’s it.
Today i lost around 400 positions in the ladder.
My win ratio is around 70%, yet when i went around 400 , my rank would simply never go up.
I literally had a 12 win streak and gained, what, 70 positions, and went up to 330 ( for 12 wins). With a single match lost, i dropped about 100 positions.
What does this mean ?
I was playing with much worse ranked players, all along.
What does this mean ?
That people on my “same” rank were not playing, so i couldn’t go up more than i did ( there would be a point where i would likely gain 1 position per win, if not staying on the same spot).
What does this mean ?
People are rewarded for not playing, and after all this time leaderboards are up, it’s getting really, REALLY annoying.
Shame on me for playing, i should have stood at 300 and not play like everyone else.
We all know its a joke. The ball is in A-net’s court. This game punishes you for playing and rewards you for playing as little as possible or not at all. The decay needs to be tweaked seriously and I believe you should get a boost to your rating for being very active and winning a lot. Some guy who is 20-2 should not be ranked in front of someone that is 100-50 for example. 20-2 is some bs small sample of games.
I think that it would be fun to see some 1-2 month ladder action going on. We could leave the “all-time” stats the way they are so that no one is forced to risk their rank, but it would be fun to see everyone playing at the start of each new ladder, hoping for that perfect run of wins.
I admit this is coming out for frustration, but that’s it.
Today i lost around 400 positions in the ladder.
My win ratio is around 70%, yet when i went around 400 , my rank would simply never go up.
I literally had a 12 win streak and gained, what, 70 positions, and went up to 330 ( for 12 wins). With a single match lost, i dropped about 100 positions.
What does this mean ?
I was playing with much worse ranked players, all along.
What does this mean ?
That people on my “same” rank were not playing, so i couldn’t go up more than i did ( there would be a point where i would likely gain 1 position per win, if not staying on the same spot).
What does this mean ?
People are rewarded for not playing, and after all this time leaderboards are up, it’s getting really, REALLY annoying.
Shame on me for playing, i should have stood at 300 and not play like everyone else.
We all know its a joke. The ball is in A-net’s court. This game punishes you for playing and rewards you for playing as little as possible or not at all. The decay needs to be tweaked seriously and I believe you should get a boost to your rating for being very active and winning a lot. Some guy who is 20-2 should not be ranked in front of someone that is 100-50 for example. 20-2 is some bs small sample of games.
I believe we need to FORCE people to play, at least those in the ladder.
It makes absolutely no sense to play otherwise.
play a lot and you will gravitate to your natural rank with all the factors considered (randomness, etc.)
play a lot and you will gravitate to your natural rank with all the factors considered (randomness, etc.)
I’ve played alreay 4 times more than the first in solo queue ladder.
Leaderboards need 2 things IMO:
1. Seasons – it seems to me that one of the biggest reasons people stop playing ranked matches or change accounts once they’ve achieved a desirable rank is because losing that rank likely means losing it forever or having to devote a ton more time to salvaging it. If losing didn’t feel like such a permanent detriment to your rank people would likely feel far less stress/rage/frustration towards the game/teammates/fellow players as well as feel more comfortable sticking to one account/guild/team. The lack of significant decay also provides little to no punishment for abstaining from playing more ranked matches. My advice is to simply reset the boards quarterly or whatever and call it a season. This would also create a great opportunity to reward players for playing ranked PvP matches: titles, loot, gems, etc.
2. Brackets – based on a player’s number of games played or some other means of quantifying a players experience level (read: not skill level as that is accounted for by ranks, but simply how familiar someone is with the game, it’s maps, strategies, and various nuances). Something, anything to keep new players playing with other new players, and experienced players playing with other experienced players. It’s been said before but bears repeating IMO: experienced players are virtually playing a different game compared to newer players. I’d imagine most of the more experienced players can identify a new player on their team within seconds of the match starting just based on how they move around the map. Again, another way to avert a good deal of hard feelings and frustration towards teammates and the matchmaking system. It could be as simply as dividing players by rank, 1-20, 20-40, 40 and up. I’m not game developer, so I’ll leave that to the people with experience to decide.
The biggest reason we need these things IMO is to make the leaderboards relevant to the game. Right now they’re only good for fluffing egos and not even accurate at that. Anyone who plays enough will eventually hit a losing streak and the leaderboard will punish them severely. Frustration ensues, and the appeal of gaming the system by playing different accounts becomes tangible. And when there’s no actual rewards, and no actual punishment for not playing (i.e. significant decay) ultimately people just stop caring. I know I personally couldn’t care less at this point. It would be nice to, though.
that’s my 2c anyways
I’ve stayed at this party entirely too long