Thief requires serious redesign.

Thief requires serious redesign.

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Posted by: Leeto.1570

Leeto.1570

Thief just destroys PVP in this game, its not OP but its just such a unique snowflake that completely destroys everything that makes PVP fun.
If there are no thiefs in game you play one way and if there is thief you have to play completely different way.
You cant rotate like you normally would cause thief will always get to your close before you do and as there is no cooldowns you cant just expect that he decaps once and then you can leave close cause he can teleport across map just few seconds later.
If you are low on HP after teamfight you normally just continue playing cause you know no range class is able to kil you and no melee can burst you before teammates help you, thief can just teleport in burst you down and teleport out.
The teleporting just destroys any positioning in fights, you position against melee one way against caster other way but thief just teleports and bursts you no matter how you position.
Initiative takes out any strategy out of fights, you see thief uses interrupt yet you cant still cast your heal safely because he has 2nd 3rd and 4th interrupt, again all depends on thief and there is nothing you can do.
Its just some outer space class, everyone plays GW2 one way but thiefs just brakes all laws of game and play their way and forces everyone play completely different game when joining match.

Thief requires serious redesign.

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Posted by: Amplifier.1704

Amplifier.1704

Get REKT by dragons LOOOL

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Posted by: FuzzyRamen.4902

FuzzyRamen.4902

Try tank condition builds, its like counter to thieves to a certain extent.

Mesmer need that perplexity runes in PvP.

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Posted by: Leeto.1570

Leeto.1570

Im not saying that i have problems with thiefs or something im saying that they just destroy the PVP they just make you play completely different way and unbalances whole game.
Its just wrong that one class is so much different from every other class.
For example elementalist, he can negate ranged burst and kite melee classes, against thief it just doesnt work cause you cant kite thief and if you avoid one of hes bursts he just burst again cause of no cooldowns.
Or from offensive aspect, for example you see warrior use berserker stance so you dont use burst, then you wait till its over and you know he hasnt defensive cooldowns so you burst him. VS thief he can use PW or Stealth to survive your burst but that doesnt mean that you can burst him, you basicly just have to shoot and hope thief doesnt avoid it.
Basicly all zerkers are unviable only because there is such thing as thiefs.

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Posted by: Black Teagan.9215

Black Teagan.9215

The thief destroy the PvP or the PvP destroy the thieves!?

Thieves are a very broken class, not only in stealth, also in steal, venoms, traps, mobility, support and general survivability, and this since day one.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Errant Venture.9371

Errant Venture.9371

The QQ never ends

Attachments:

The Battle Bakery [vPie]

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Posted by: RedSpectrum.1975

RedSpectrum.1975

I don’t get it you say you don’t have a problem but the thread topic says otherwise? Regardless I’m one of the few that believe engis are far worse but you probably wouldn’t since you’re a necromancer

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Leeto.1570

Leeto.1570

The game is not balanced around 1v1 and this topic is not about 1v1 its about GW2 pvp which is team conquest.
In what way engi is worse? There is counterplay for every engineer move, every engineers trick has cooldown.
If engineer gets to your close unnoticed via stealth push he cant do it for another 20 seconds as minimum, if engineer uses up all hes dodges he cant switch to shortbow, if he uses hes block he cant use it again with no cooldown by sacrificing some of hes dmg.
TBH i think initiative cant be balanced, if any class uses all hes mobility skills to decap your base then he has nothing to escape, thief is exception, if class uses hes interrupts and fails then he cant interrupt again, if class fails to land burst then they cant burst instantly again.
As i said i dont have problems with thief BUT the thing is that i have to completely change my gameplay just because there is thief on enemy team, no other class forces you to do such things.
If you think thief is not problem you should try actual tpvp where people use tactics and you will see that you have to completely change these tactics when there is thiefs in game.

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Posted by: Discordia.7293

Discordia.7293

Try playing with MM necrozoomaster, or prismatic OP mesmer, or enginner condibunker or anyone condibunker easy mode. Press dodge with sigil of energy and spamm condition.

Thief rank 80 – I hate overpower condition duration in wvw.

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Posted by: Sizer.5632

Sizer.5632

Most people (except the pro ones who say they can beat thieves on any class while blindfolded and playing one handed) will agree with you to some point, but considering that the last patch did little to change things (other than a lyssa nerf) then you better get used to it or go buy a copy of eso and come back in a year

Borolis Pass – [TOVL]
Aeneaaa – 80 engineer
Aeeneaa – 80 Ele

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Posted by: RedSpectrum.1975

RedSpectrum.1975

The game is not balanced around 1v1 and this topic is not about 1v1 its about GW2 pvp which is team conquest.
In what way engi is worse? There is counterplay for every engineer move, every engineers trick has cooldown.
If engineer gets to your close unnoticed via stealth push he cant do it for another 20 seconds as minimum, if engineer uses up all hes dodges he cant switch to shortbow, if he uses hes block he cant use it again with no cooldown by sacrificing some of hes dmg.
TBH i think initiative cant be balanced, if any class uses all hes mobility skills to decap your base then he has nothing to escape, thief is exception, if class uses hes interrupts and fails then he cant interrupt again, if class fails to land burst then they cant burst instantly again.
As i said i dont have problems with thief BUT the thing is that i have to completely change my gameplay just because there is thief on enemy team, no other class forces you to do such things.
If you think thief is not problem you should try actual tpvp where people use tactics and you will see that you have to completely change these tactics when there is thiefs in game.

See the thing is though I have been doing soloq the past couple days and I’ve barely seen any thieves, and the ones I have it pretty much was, Is thief near point? No? Then don’t engage, yes? Engage and try to eliminate thief from point. One of our far points in trouble? I’m a thief too let’s see if I can try to stop that other dastardly thief. Just because we can do something other classes can’t doesn’t necessarily mean we are bad. Think of it this way, we can steal point but frankly can’t hold them for kitten. I’ve even seen this one Staff ele build that wa crazy, you could not take that point from him he woul knock you out and prevent you from staying so in that regard that’s unfair :p but engi can pressure people off AND keep it but I reiterate it’s a matter of perspective

The only thin I can say is that if your team had a thief then don’t you have access to that uniqueness as well? If a military fails to have spies while the other does, it’s not the others fault I woul try to diversify my team but with this new condi meta that can be hard
P.s. Typing on an iOS sucks

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

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Posted by: Leeto.1570

Leeto.1570

Anyway i give up it really seems you dont understand the problem about thiefs.
I can kill thief by spamming scepter one on condi necro, i can kill thief with 3 life blasts on power necro, i can just kill thief with eyes closed on my condi engi, jeez it has nothing to do with 1v1 its about the fact that you have to play completely different game when there is thief around.
You are low on hp while sitting in clocktower window… what do you do? You position so casters cant hit you by line of sighting and you look out if melee is not going for you, if there is thief he just teleports to you and bursts you.
In legacy of foefire i sit on highground doing ranged dps, jump down for melee dps and take highground again if i know that someone can decap our close, if they have thief then i loose any melee dps cause if i jump down there is no way i will get to close before thief decaps it.
If you down someone you want to keep him in downstate to give your team advantage, if enemy team has thief he can unnoticed teleport accross map and burst you down.
It has nothing with 1v1s or having problems with killing thief in fair fights, its about fact that thief just takes out tactical play out of this game.

And no actually thief makes you not use your brain, instead of rotating and spamming aoe on mid while watching if someone is going for your close you have to sit on close 24/7 otherwise thief will just decap it all time.

Thief requires serious redesign.

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Posted by: Icarus.1728

Icarus.1728

OP: I have no idea what you are smoking, but I want some. Because if it makes you think that the thief is over powered… you are high as a kite.

This April patch actually single-handedly destroyed the thief class in every build spec.

I played countless games for several hours, and saw mainly 3 things. Zerk Warriors, Zerk Mesmers, and PvT Everything. I did not see a single condition build and the only thief I saw had to go full bunker to not keep from being 1 or 2 shot by a Ham-bow Warrior.

If you honestly think that the Thief is still over powered after this patch… you need to go play Mesmer or Warrior and pass that hash pipe you have. And if you are dying to thieves that much, you really need to look at your fundamentals… and not nerfing (yet again) one of the toughest classes in the game.

It is the same mis-placed rage that got the Warriors and Mesmers (and Necros) to become the new FotY for GW2. Try playing thief, and when you put your big boy pants back on, then come post here.

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Posted by: Leeto.1570

Leeto.1570

Just delete the thread XD why i even bother trying to convince hotjoiners that class that destroys strategy is bad for competetive play.
Go back to hotjoin and keep farming them chests, thats all that matters, you can kill thief in 1v1 so all is gut.
Maybe one day you will try out TPVP and realize what this game is really about.

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Posted by: Icarus.1728

Icarus.1728

Just delete the thread XD why i even bother trying to convince hotjoiners that class that destroys strategy is bad for competetive play.
Go back to hotjoin and keep farming them chests, thats all that matters, you can kill thief in 1v1 so all is gut.
Maybe one day you will try out TPVP and realize what this game is really about.

Truth, haha. And if you do TPvP you will see that Thief is the least of your worries!

EDIT: Pass that stuff you are hallucinating with! It sounds fun!

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Posted by: Leeto.1570

Leeto.1570

Just delete the thread XD why i even bother trying to convince hotjoiners that class that destroys strategy is bad for competetive play.
Go back to hotjoin and keep farming them chests, thats all that matters, you can kill thief in 1v1 so all is gut.
Maybe one day you will try out TPVP and realize what this game is really about.

Truth, haha. And if you do TPvP you will see that Thief is the least of your worries!

EDIT: Pass that stuff you are hallucinating with! It sounds fun!

Let me guess you get killed on your thief by warrs and engis or mesmers so you think thief is fine/underpowered?
I assure you once you learn to play and start using tactics, positioning, rotations, timing, counting dodges/cooldowns then you will realize that class that can defy all these things is real problem.

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Posted by: Rallad.3802

Rallad.3802

While not being too good against tanky builds, I am observing decent thieves dominating opposing roamers.

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Posted by: Zuik.7158

Zuik.7158

Some of the replies in this thread…. insert facepalm gif here

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Posted by: Leeto.1570

Leeto.1570

You are the only hotjoin hero here. You are unable to counter a team who is using a thief. Go back to hotjoin then try tpvp again when you’re ready. Nobody said the thief is underpowered, I kill scrubs all day . I’m saying that people who don’t know how to play shod stop the thief QQ.

Ok mesmer uses stealth and blink to decap close, we send 1 person to take it back or 2 to kill mesmer cause he used hes cooldowns for decap and cant escape, if he escapes we can leave close again cause we know he cant repeat this combo for another minute.
Thief stealths and decaps close what we can do? Just leave our close bunker on close thats it, one player just have to completely change hes gameplay cause there is thief.
How big tool are you that you dont understand this, have you never played thief? or you have never played any other class? Cause if someone has done these things then i think its common sense that if one class has no cooldowns in videogame where every other class has cooldowns then it becomes problem.

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Posted by: Leeto.1570

Leeto.1570

Yes im totally whining here about how OP thiefs are and blame every thief player for eliminating valid tactics from tpvp and dumbing down gameplay… thats why i chose word redesign instead of nerf because i just want to hide my true intention of completely destroying thief class instead of giving chance for elementalist or mesmer fulfill the role that currently thief completely dominates.
I have been unmasked and i have to flee from this forum now, smart thief players is no match for this silly necromancer who just applies 5 different conditions with 1 button and then jumps in 2nd lifebar that comes magicly out of nowhere while spamming no cooldown fear. GLHF

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Posted by: Fourth.1567

Fourth.1567

Well I think the thief class identity ultimately forces poor balance upon the other classes to give them an identity as strong as the thief.

The thief is supposed to be the most mobile class, being a top contender for highest burst, probably the highest burst to reliability ratio and having tools to avoid damage.

So what do you give other classes to rival that? God like cc, AoE, sustain’d healing, sustain’d damage, ai, etc. Nothing can really be done in moderation.

Now assassins are a popular archetype and pretty much require those advantages. So how would it be properly balanced? Well with what most developers hate and that is punishing mechanics. Long downtime and low passive defense is usually the approach but having a one and done rotation is poor gameplay as well. In Gw2’s case they chose to have very short downtime balancing it with extremes across other classes and low passive defense for thieves.

Ultimately this approach is not good enough. Role extremes suck. How I would do it is scaling downtime with good execution/success. Use multiple get out of jail free cards in succession, lose some of your offense. Get hit too much while executing a burst, resource regeneration is decreased. This makes it a lot easier to give other classes more moderate roles.

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Posted by: girien.1209

girien.1209

1st QQ about Thief DPS.
Anet: nerf DPS (now a GS autoattack hits like 80% of BS, without position/stealth requeriment, but ppl still QQing)
2nd QQ about Thief survival.
Anet: nerf thief S/D, but ppl still QQing
3nd QQ about Thief Stealth, “Make Stealth ends when a thief fails a bs” Said by a PU mesmer who sits in stealth while the clones do the job…

Now QQ about thief mobility.

Pls Anet, another nerf, give the thief selfpermasnare if teleports (cause is a thief not usain bolt!! an atletic warrior must run more than a thief!!)

Main: Thief
Alter: Thief, Thief, Thief, Thief, and… Wait for it… Thief

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Posted by: vincecontix.1264

vincecontix.1264

Anyway i give up it really seems you dont understand the problem about thiefs.
I can kill thief by spamming scepter one on condi necro, i can kill thief with 3 life blasts on power necro, i can just kill thief with eyes closed on my condi engi, jeez it has nothing to do with 1v1 its about the fact that you have to play completely different game when there is thief around.
.

OP I get what you are saying your right when you vs a thief you do have to use a totally different strategy, but what wrong with that? If you did that same thing like you did with all class just going through your rotation of skills I find its gets pretty boring.

At the same time there is a limit to what a thief can actually do. Thief may have the initiative system but the F1(steal) and utilities have cools downs just like all the other classes and they are massive to thiefs game play.

For... eg you dump a whole bunch of condis on a thief he uses Shadow step to remove them now you know the thiefs has most probably used his only stun breaker and is now very vulnerable to Condi.

You see a thief approaching you most thiefs will use steal(900 range) or IS(600 range) to engage you can evade blind or move out of range.

Also even with the initiative system the can’t do unlimited skills he does run out you know so pay attention to what skill he used and how much initiative each skill cost so you can be predict what he will do next.

Though as you stated you don’t have trouble with thiefs you just don’t like the fact that you have to play differently when you engage a thief to that I say tough cookies

Shikamaru X Thief, Warrior, Mesmer, Engi(FT leader)
Highest ranked reached 28 soloq
Isle of Janthir

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Posted by: Maugetarr.6823

Maugetarr.6823

….I’m sort of at a loss to this “thief dumbing down gameplay part” of the argument.

You have an initial strategy to win.

Opposing team counters said strategy by sending a fast attack class to hit an unguarded/vulnerable point.

You counter that strategy by adapting your strategy.

That is the essence of skilled play/leveled complexity.

You are complaining that you have to react to your opponent rather than just steamroll your way to vicory. You even pointed out how easy it is to push the thief off of you, so yes, you might need to leave a player behind to guard a point, but recognizing when to advance a player to the next point or hold them in reserve is part of good gameplay.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Volrath.1473

Volrath.1473

“If there are no thief in game you play one way and if there is thief you have to play completely different way.”

That is true, but it is also true to every other profession in game! I play differently wile fighting each different profession, if you insist to play the same way against all professions then you will obviously lose.

Just because you haven’t figured out how to beat them doesn’t mean they are broken.
Me personally like to have 1—2 thief on the opposite team. it is a very “fast pace” fight. I love it! and most of the times I win so :P

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Posted by: Geiir.7603

Geiir.7603

As a thief I have to change how I play against every single player. Profession, play style and build is taken into account before I do something. How is this a bad thing? It forces me to think and actually play with my brain.

I think it’s good that it changes how people play. It forces them to think and learn new ways to play. When I see that the enemy team has a thief, I always expect that the thief is around if the opposing team need help or if I’m at low health. I mean, come on. How can it be a bad thing to force people to think in a different way?

Oh, and about initiative: that’s a l2p issue. Wait for the thief to burn his initiative and you have him pinned down.

Melder – Thief

(edited by Geiir.7603)

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Posted by: Shockwave.1230

Shockwave.1230

@OP

Thief is just one of the classes that can roam. If it’s not thief that was the roamer it would be a gs/sx warrior, gs/sx Ranger, d/d ele, or some other mobile comp. Those three comps provide close mobility to the thief, but lag slightly behind.

Decap engi can do the same thing but in a different way. It will just cc you off point until it’s decapped .

This is just a strategy you need to account for and figure out. Without this is PvP would loose a lot of flavor IMO.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Leeto.1570

Leeto.1570

I didnt say it makes you think differently it makes you play differently it makes you play in a way that requires no thinking.
Close bunker just sits afk, any roamer just sticks with team and becomes dps, any positioning from glass cannons become pointless, following what skills are beeing used becomes useless.
In normal teamfights i have to think when to engage in melee when not is enemy have thief i just have to sit in range and spam lifeblast, i can ofcourse go in melee and telport from that warr and line of sight that mesmer but there is no way your gonna get away from thief.
Every match with thief makes you play safe, and playing conquest with taking no risks is boring.
If enemy team has roaming ele then you need to either have situational awareness to get close before he decaps or counter and kill him, if they have thief all you can do is sit on point whole match cause any decent thief can decap close before someone from mid gets there, and ofcourse you cant kill thief who doesnt want to fight.

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Posted by: infantrydiv.1620

infantrydiv.1620

The whole “I’m gonna drop shadow refuge near your homepoint and then run off to mid while you stand there for 30 seconds so your team has to fight a 5v4 durr hurr I’m so smart” thief strategy is pretty annoying.

If thief were better balanced, they’d have better overall survivability, and have to spec into mobility/stealth more heavily if those were the things they wanted to build for.

Ranger//Necro

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Posted by: Geiir.7603

Geiir.7603

Play safe? That boils down to how the team with the thief plays. If they do their job right, then there’s no way for you to play safe. Having a bunker on home won’t stop me since I’ll burst him down and decap/cap before I rotate to help my team or troll far. I bring superior mobility and a good burst, which for me is more of a challenge since there is no way for me to survive in a teamfight without those teleports / mobility. My job in team fights are to ress allies or burst down key targets. I fail to see how the thief is making PvP boring..

Melder – Thief

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Posted by: sorrychief.2563

sorrychief.2563

I’ll admit a perma dodge/evade thief is a bit overwhelming for most players. I killed this guy twice and he called me a kitten out of rage. Bad players with bad manners are just flooding tpvp atm. If they can’t handle a thief chances are they can’t handle decap engy, d/d ele, warrior, ranger, guardian, mesmer. . . think I’m missing a class.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

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Posted by: milo.6942

milo.6942

I haven’t played in a long time, but thief class was one of the reasons I quit game. Not because they are OP or they couldn’t be killed, etc. It was their over the top mobility and stealth. I didn’t like that the game didn’t set some kind of balance between the classes, some kind of equality and moderation that made sense. It was like they just decided what class should do what based on what they thought was cool, not on what was balanced and fun to play against. A class that has a mobility advantage should have a moderate but significant advantage, not over-the-top “where did he come from that didn’t even make sense” advantage.

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Posted by: Shockwave.1230

Shockwave.1230

I didnt say it makes you think differently it makes you play differently it makes you play in a way that requires no thinking.
Close bunker just sits afk, any roamer just sticks with team and becomes dps, any positioning from glass cannons become pointless, following what skills are beeing used becomes useless.
In normal teamfights i have to think when to engage in melee when not is enemy have thief i just have to sit in range and spam lifeblast, i can ofcourse go in melee and telport from that warr and line of sight that mesmer but there is no way your gonna get away from thief.
Every match with thief makes you play safe, and playing conquest with taking no risks is boring.
If enemy team has roaming ele then you need to either have situational awareness to get close before he decaps or counter and kill him, if they have thief all you can do is sit on point whole match cause any decent thief can decap close before someone from mid gets there, and ofcourse you cant kill thief who doesnt want to fight.

Is there a reason that you wouldn’t apply this strategy to a thief as well? If a thief is heading to your home to decap, then you can send your roaming class to prevent the decap.

If a thief is going to decap your home, then you can also use another strategy, spike the squishiest remaining class in the team fight, since you have the numbers advantage. Then send your roamer to decap their far. While your 4v3 mops up at mid.

I don’t see how this is a “Thief Problem”. It seems like people just don’t know what strategies to use against ANY roaming class.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Prysin.8542

Prysin.8542

If you want to counter thieves play – condi necro, trapper ranger (a classic thief counter), BM Condi bunker Ranger with Sic’em (applies 4 seconds revealed and buffs pet DPS), most bunker guards can “ride em out”, engineers with nades/bombs just laugh at them, warriors – depends entirely on build.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Nutshel.7264

Nutshel.7264

Why not just go afk if there is thief in enemy team? You do that in other situations, why not this one?

But I actually agree that thief needs redesign, it’s been mentioned in 10k other threads so in short:
-imo stealth needs counter or something to stop thief from spamming it
-attacks without or very low cooldown should not be evade at the same time, evade should not be spammable – no initiative is not stopping either of these regen is too high/cost too low.

No stealth is no balanced because “you can’t cap in stealth” – thief will wear you down quickly, kill you then cap or force one to sit on home for whole game while thief roams. if somebody rotates to help battle is lost in other place and thief probably still got away and is just waiting to decap again – lose lose situation

(edited by Nutshel.7264)

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Posted by: Bart Weird.9671

Bart Weird.9671

This thread haha!

Scenario: Closedefender sees 4 enemies and 3 teammates mid.
Closedefender makes mid an equal fight. Thief counts the persons in combat.
Notices enemies close should be free and moves out of the stalled midfight.
Closedefender sees it exactly whn the thief starts moving but reaches close only after the decap and gets trolled for life.

:-)

Solution a) AFK on close and lose the midfight
Solution b) get ur own thief

https://www.youtube.com/watch?v=sudhKI2v_sM
[Grawl Shaman Duo Scale 80]

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Posted by: Shockwave.1230

Shockwave.1230

This thread haha!

Scenario: Closedefender sees 4 enemies and 3 teammates mid.
Closedefender makes mid an equal fight. Thief counts the persons in combat.
Notices enemies close should be free and moves out of the stalled midfight.
Closedefender sees it exactly whn the thief starts moving but reaches close only after the decap and gets trolled for life.

:-)

Solution a) AFK on close and lose the midfight
Solution b) get ur own thief

Or have any other class that can roam do so, doesn’t just happen to be a thief. They just happen to be the most mobile. Decap engi can roam on conquest mode too, because their decap method doesn’t revolve around mobility, it’s cc. You can also hunt thieves down on sw/f & gs + ji builds. There’s also the other roaming comps I mention above.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

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Posted by: Burnfall.9573

Burnfall.9573

You are not alone Op. For 2 years many of us had requested this but resulted in nothingless.
I would like to pass-on to you and many whose hoping for a change that, don’t bother making any request or directing concerns to this matter that Arena.net care not about our concerns.
I was told that i and many others are playing the wrong game and need to Not HOPE and CARE anymore. That, if i and others need a game in which concerns are cared for and problems are taken into account, including having a game system which abide by rules to go somewhere else
That, GuildWars 2 is a game which breaks all rules and justifies them in the name of “Balance”.

So there..

I leave it in your hand including others to take this into seriousness.
We must take a stand for the better.
Guild Wars 2 is against Upholding The Rules
Again. if we want a game which cares values their community concerns than this game is not for us.

why do you think the same hackers, the same rule breakers remain and find safe haven in this game?
Seriously, think about it!
Rule Breaking make this game attractive and vulnerable to them.

Warning!

Continually reporting them will get you Banned

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

Thief requires serious redesign.

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Posted by: Phantaram.1265

Phantaram.1265

I agree with OP.

Thief requires serious redesign.

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Posted by: Dirame.8521

Dirame.8521

Just delete the thread XD why i even bother trying to convince hotjoiners that class that destroys strategy is bad for competetive play.
Go back to hotjoin and keep farming them chests, thats all that matters, you can kill thief in 1v1 so all is gut.
Maybe one day you will try out TPVP and realize what this game is really about.

Truth, haha. And if you do TPvP you will see that Thief is the least of your worries!

EDIT: Pass that stuff you are hallucinating with! It sounds fun!

Let me guess you get killed on your thief by warrs and engis or mesmers so you think thief is fine/underpowered?
I assure you once you learn to play and start using tactics, positioning, rotations, timing, counting dodges/cooldowns then you will realize that class that can defy all these things is real problem.

I feel we need a class that can defy or cross that line and make you fear about your positioning just to keep the game moving.

Without a class like that the game can really slow down.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Thief requires serious redesign.

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Posted by: Leger.3724

Leger.3724

The only thing stopping thieves and mesmers from being absolute terror is the capture point system. Stealth is just an insane mechanic that has no counter to it.

Even in a capture point system – it’s just not fun to fight a thief or a mesmer but their impact on the game is of course much less because of that system.

I’m not sure how to make an equivalent… I guess Mesmers and Thieves are the equivalent of someone going with a ranged top laner in blind pick League of Legends. You just have the most frustrating, often boring time imaginable but you win the game because you build tank and the enemy team is paper thin due to a ranged top laner.

Thief requires serious redesign.

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Posted by: Shockwave.1230

Shockwave.1230

The only thing stopping thieves and mesmers from being absolute terror is the capture point system. Stealth is just an insane mechanic that has no counter to it.

Even in a capture point system – it’s just not fun to fight a thief or a mesmer but their impact on the game is of course much less because of that system.

I’m not sure how to make an equivalent… I guess Mesmers and Thieves are the equivalent of someone going with a ranged top laner in blind pick League of Legends. You just have the most frustrating, often boring time imaginable but you win the game because you build tank and the enemy team is paper thin due to a ranged top laner.

Stealth is fine in objective based game types that require “baby sitting” game play. King of the hill, VIP (assuming the VIP can’t stealth for more than 4 seconds and is always revealed after stealth), capture the flag (assuming the flag carrier can’t stealth), etc.

However, team death match is a game type where you couldn’t limit stealth without making it unreliable/unviable (unless you designed all the maps to be a size that it’s near impossible to disengage from combat). You also couldn’t leave it as is, because a team with a thief or mesmer could cloak the team to create the opportunity to instantly spike down 2 enemies.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

(edited by Shockwave.1230)

Thief requires serious redesign.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I’ve even seen this one Staff ele build that was crazy, you could not take that point from him he would knock you out and prevent you from staying so in that regard that’s unfair :p but engi can pressure people off AND keep it but I reiterate it’s a matter of perspective.

Those Engie and Ele’s atm..
knockback out the whazoo, tanky as Fudge, dps like a thief and mobility/regen healing boons like there is not tomorrow.

I guess they are balanced atm. ^^

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

Thief requires serious redesign.

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Posted by: Phadde.7362

Phadde.7362

’Es fine.

No fix.

o/

Vote for/against <dueling>: http://strawpoll.me/1650018/
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…

Thief requires serious redesign.

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Posted by: Leeto.1570

Leeto.1570

Just delete the thread XD why i even bother trying to convince hotjoiners that class that destroys strategy is bad for competetive play.
Go back to hotjoin and keep farming them chests, thats all that matters, you can kill thief in 1v1 so all is gut.
Maybe one day you will try out TPVP and realize what this game is really about.

Truth, haha. And if you do TPvP you will see that Thief is the least of your worries!

EDIT: Pass that stuff you are hallucinating with! It sounds fun!

Let me guess you get killed on your thief by warrs and engis or mesmers so you think thief is fine/underpowered?
I assure you once you learn to play and start using tactics, positioning, rotations, timing, counting dodges/cooldowns then you will realize that class that can defy all these things is real problem.

I feel we need a class that can defy or cross that line and make you fear about your positioning just to keep the game moving.

Without a class like that the game can really slow down.

No actually thief slows it down, elementalist cant position himself to avoid damage so all he can do is sit with team incase he gets bursted down.
No close bunker has mobility to prevent decap from good thief so they just sit on home.
No other roamer can have the mobility and if they want the mobility then they actually need to sacrifice other things AND even then the mobility is their survibility too and its on actual cooldown so all roaming classes just play point fighter specs.

Thief is just alpha roamer who doesnt loose burst while using supreme mobility, probobly one of the reasons why we have bunker/condi meta, because every glass cannon just gets rekt by thief so your team has to babysit you.

Thief requires serious redesign.

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Posted by: Surreal.5243

Surreal.5243

Exactly what i’ve been saying allmost since release. Thief is just the most broken kitten because of their mobility and back then they where even oneshotting all them glassconanons…

Few Facts:

-Can at least decap before you reach the point → forces you to sit afk on point/bring your own thief (as mentioned before)

-Can allways outnumber fights for a certain time before you reach the fight → the advantage of having 1 player more (thief) that can do pretty good damage in a short time period can win you the fight.

-The thief forces a Bunkermeta because if you play glasscanon he can kittening oneshot you. Sure other classes can oneshot too but none of them are nearly as effective as thiefs are – they can even one shot you like porting in stealth to you from a 2000 range and kitten – i mean what the heck!?!? Furthermore you can never ever run away from thiefs or even outplay them trough positioning because he has like infinte ways to port to your spot.

I could go for days about how bad thief design is when there is clearly no counterplay to thiefs mechanics/mobility but tbh writing this text was allready a waste of time…

Read it Backwards [BooN]

Thief requires serious redesign.

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Posted by: Grimwolf.7163

Grimwolf.7163

I could agree that Initiative sucks, and not because it’s strong (it’s actually quite weak).
But the daily threads whining about Thieves drive me bat-#$%@ crazy.
Thieves are weak as hell; if they win a fight, it’s usually either because the Thief was extremely good or the other player was extremely bad.
You don’t even need to play one, just look at the traits. 90% of them are so freakin’ bad, I often have difficulty just choosing which ones to take. And I’m not just talking about “oh, the numbers on these are terrible”, I’m also talking about “#$%@, none of these even do anything for me!”
+5% damage on #3 attacks, +1 Initiative every 10 seconds, bonus damage while downed, smoke screen on down (inside, not in front, so you can neither combo off it nor be protected by it), 7% chance to get 1 Initiative from #1 attack, gain 1 Initiative if you stay stealthed for 3 seconds, gain Swiftness when you kill someone, heal %5 of damage dealt from critical hits, etc….

(edited by Grimwolf.7163)

Thief requires serious redesign.

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Posted by: Krittz.6013

Krittz.6013

If it takes the thief longer than like 45 seconds to kill the guy on the point (including downed state while on the point), then that person guarding the point did their job.

Stalling also can win the current state of PvP since all you have to do is cap points to win…

I also saw somewhere you are a necro? If you know there’s a thief, switch out a utility for a Well and be annoying to the thief. If they are pistols, dodge a lot during unload and pew pew back.

Try playing a full melee warrior vs a blind happy thief. That’s always fun. :P

Thief requires serious redesign.

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Posted by: gesho.9468

gesho.9468

they should be more available to interrupts. there was a thread a while ago, how interrupting a skills doesn’t cost init.

Thief requires serious redesign.

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Posted by: Leger.3724

Leger.3724

Yes, well the game is being maintained by a bunch of kids that don’t know what they are doing. You get what you pay for, I guess.

This is semi offtopic but seriously – what happened to the people at ANet who invented Guild vs Guild, the guild wars 1 combat system.

I get the PvE had to be changed to go from GW1 to a true MMO in GW2 but why couldn’t the pvp be maintained similar to what it was in GW1?

The action based combat where everyone has well over 9 (it’s more like everyone has at least 15 depending on how you count what constitutes a skill) skills just isn’t conducive to much of anything.

I get it, soccer is a visual sport, you want Guild Wars 2 to be visual but there are too many skills to keep track of and too many of them are AOE so it’s just a big mess. The number of skilled plays being made consciously is small – even among the higher skilled due to this. Don’t get me wrong, they try to make the smart play but it’s freaking hard to constantly make split-second decisions.

At this point I’m honestly just praying ANet and NCSoft see the value in releasing GW1 PvP like a League of Legends/DOTA 2 type game. 3rd person non-action allows for much more skill in my opinion. Until that headset from Caprica comes out where you essentially live the game, action based combat games just aren’t going to succeed in the pvp realm of games.