2/1 Maguuma/Dragonbrand/WM Take 2

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Posted by: Pendragon.8735

Pendragon.8735

The funny thing about this conversation is that Mag is traditionally pretty bad at reset.

I think reset is the worst time to play and probably when the most casuals are out. Guilds don’t always get their people in where they want because of the queues. I don’t even bother, the huge zergs make combat a slideshow and its just a bunch of spamming because of how massive the fights are.

The real work gets done during the week I think. Of course some matches aren’t close enough for that to matter, but many are too.

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Posted by: Fiction.6418

Fiction.6418

I thought Kaineng guild [RE] was good

But then I remember them from Darkhaven

Now…..they send 15-20 to wipe on our treb because they didn’t think we had siege??

T1 tactics

It is what I’ve been saying all week, of course I was banned for pointing out the obvious truth. RE is not what they used to be… not even a shadow of it.

Evidence – 80Asura Thief | Skáldskap 80Human Guardian | Pirateking 80Human Mesmer
Pvp Inc. [PvP]
Ferguson’s Crossing

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Posted by: saiyr.3071

saiyr.3071

The funny thing about this conversation is that Mag is traditionally pretty bad at reset.

I think reset is the worst time to play and probably when the most casuals are out. Guilds don’t always get their people in where they want because of the queues. I don’t even bother, the huge zergs make combat a slideshow and its just a bunch of spamming because of how massive the fights are.

The real work gets done during the week I think. Of course some matches aren’t close enough for that to matter, but many are too.

I don’t remember T4 being so laggy and quite as zergy. Maybe the grass is always greener.

[DERP] Saiyr, “bff” of Sgt Killjoy

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Posted by: Invalid.8765

Invalid.8765

I thought Kaineng guild [RE] was good

But then I remember them from Darkhaven

Now…..they send 15-20 to wipe on our treb because they didn’t think we had siege??

T1 tactics

It is what I’ve been saying all week, of course I was banned for pointing out the obvious truth. RE is not what they used to be… not even a shadow of it.

I got permanently banned for that comment/screenshot

Is this neopets?

Edit: Apparently Anet realized that was unjust to permanently ban someone for posting a screenshot that was not vulgar in any way. Cheers

Invalid Password [EVOH]

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Posted by: Invalid.8765

Invalid.8765

The funny thing about this conversation is that Mag is traditionally pretty bad at reset.

I can only speak for Eternal on reset

EVOH, WaR, DFND, iLL, and other guilds (Sorry if I didn’t mention!) had a stellar showing in Eternal on reset night. We all worked together so well, hell WaR+EVOH actually wiped WM zergball few times and even after that, WaR alone wiped the zergball by themselves!

We all came together to make sure WM had a nice welcome to Maguuma

Going by all the posts saying WM is T1 and they are the best, thanks because you’ve complimented everyone that was in Eternal on reset night for Maguuma since we were able to “beat the best”.

WM caught up in score, when we had 10-20 people on Eternal compared to WM full queue. Meanwhile WM zergball remains the same exact size as it did 10+ hours ago at reset…

Thank you!

(Also Jang Gun led Eternal the entire time I from 7pm eastern – 5am+ eastern. This was the best that WM could throw at us, and all they were left with is SM for the longest time)

To refute whomever said that they do not field their “better players” on reset

Invalid Password [EVOH]

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Posted by: Hexin.5603

Hexin.5603

OMG… just lock out all threads from this match up and give mag’s a trophy. Someone, anyone … seriously. It’s there thing, the got it all on ‘co-ordinated’ lock down and any one who voices data or facts will just be brushed off. As expected.

With so many ‘how bad ’x’ is or ‘y’ is … you would think I would be able to find a ‘real’ suggestion… or something across a few hundred posts. Nothing, not a darn cookie … just more of the same which we got locked for before, and I believe might be able to get ‘3’ threads locked. It’s gotta be a forum record of sorts, so give a trophy where a trophy is due … I had hoped the conversations could have flipped … a touch. Slightly? Maybe? I guess that makes 3 servers who can all be unimpressed. Friday cannot come sooner.

Here is a real suggestion: if we camp your SW supply, you better learn how to handle that situation better. Two nights ago we set up trebs to get you to come out and fight and it took you two hours to get the camp back, even with your numbers. Yes, you took down our trebs several times, but we weren’t actually trying to take the keep. Call it an excuse if you want, but if you ever get Fort Aspenwood on your west spawn, you will know what a server actually looks like when they want your west keep. They’ll have at least twice as many people as we did and you may enjoy an 8 hour long treb game with swhurrrling elementalists.

And also the day before that we camped your NW tower and you guys tried to build trebs four or five times in really strange places (at least half were in the cata spot range) and they all got wrecked. Then you brought in three golems and knocked down the gate and still didn’t take the tower because you rushed for the lord instead of the superior siege we had on the walls. So uh, pro tip, don’t do that.

You need to improve your open field combat instead of just bringing more and more numbers until you accomplish things. That’s my opinion, anyway. And I’m not talking about random guilds.

There we go. Okay, many know when a bait is occurring to pull people from keeps. But many more… just go to fight and rip down trebs. There’s a bit a digression imho because I’m seeing more and more people playing tunnel vision 1 to 1 (even though they are in groups/teams) … versus as a team. SW / SE & S camps (aka… enemy spawn camps, are going to be expected to be toughest with least resistance (from us, just knowing it’ll flip continually – although I would hope that would attract more coordinated camp teams). Unless it becomes a situation like it’s been for some time now (the way the week is going-look at where they go, and chase tail = not good). Thank you for actually pointing it out though saiyr. I think more siege has been uselessly tossed around this match than any of past.

The 3 golem thing I missed, I also heard it was a bad night for hacks and just overall not a very enjoyable experience. Work obligations, so I can’t provide inputs or insight to help paint the picture. But you’re right.

The 2 major item’s as a server that needs improvement (I see anyways) that have come from this week, are … open field tactics … flat out. Everyone knows a portal train, and golem rush, they get boring fast. Everyone knows a treb spot, that easily gets ripped or countered. Overall instead of following the dorito, or waiting for offensive strike, open field tactics and multi squads (for multiheaded strikes or defenses … NI)

The second, is scouting and the boring* jobs. No one is doing them. At least it feels that way. Needs improvement. When we hit something is someone contesting a WP (i spent the better part of a couple hours doing this day 2), is anyone cutting off reinforcements/resources?

No, definite room for improvement. Sometimes it’s frustrating. I almost lost it last night, and seriously taking a break right now… is not going to help. Just prolongs bad habits, that have been picked up over the weeks. Alot of RE still exist, of its core, but over time… we always have influx of various skill levels incoming to the guild.

So I sit and janitor ‘something’, or go hit a s/e yak (knowing full well there will be about 3-6 EA/WE guys escorting). I’m bored, and no one wants to practice. I could care less if the whole map flipped. At least we could try some things.

*EDIT – said borrowing =), fixed – boring

Willing to pay for boxed expansion if you put legit GvG in the box $$

(edited by Hexin.5603)

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Posted by: Invalid.8765

Invalid.8765

Why is Kain acting like “we dont field our better players on reset” is a valid reason to be bad when #s are equal?

I cannot speak for Dragonbrand. But Maguuma doesn’t field its best players either. People get suck in queues all the same as any other server.

EXACTLY! Reset night is a lotto really. That is exactly why reset night isn’t a good indication of how a server performs or how skilled it is.

Why? Because your dedicated, hardcore, WvW guilds/players can be stuck in the queues all night while your more casual alt leveling pugs filled the slots.

Passed the reset night and even more into the week days gives a much better indication of the server since you will be fielding the players that actually dedicate their time to WvW.

Thanks for help clarifying that up.

Refer to the above posts to understand how wrong you are, thinking WM did not try their hardest.

If you are saying Jang Gun and WM zergball are the “pugs to fill in the slots”, then I understand what you are saying. Jang Gun was on since reset and was still on 10+ hours after reset when I was going to sleep.

Invalid Password [EVOH]

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Posted by: CHIPS.6018

CHIPS.6018

I am from Kaineng, and here is my take on why DB and Mag is losing.

Yesterday in DB BL the DBs outnumbered Kaineng by a lot, like 2 to 1. Yet we still held on to Bay after back and forth siege of over 2 hours. Meanwhile DB lose their holdings in EB and else where. So while DB had pretty much their whole BL, their total score never went above 200.

Let’s say yesterday was different. Lets say Kaineng lose Bay in DB BL. DB wins right?

Nope.

It doesn’t matter. DB BL was the only place they got. Their score would not be high.

So my question to DB is why are you guys putting so many men in your own BL? It was not necessary at all. Your whole zerg was just banging your head against Bay. This does not give you any points. Instead you should move your men to other BLs and look for easy towers to take.

I don’t think Kaineng has that many more manpower than you. But we are better at population distribution.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: Commisar.8695

Commisar.8695

I am from Kaineng, and here is my take on why DB and Mag is losing.

Yesterday in DB BL the DBs outnumbered Kaineng by a lot, like 2 to 1. Yet we still held on to Bay after back and forth siege of over 2 hours. Meanwhile DB lose their holdings in EB and else where. So while DB had pretty much their whole BL, their total score never went above 200.

Let’s say yesterday was different. Lets say Kaineng lose Bay in DB BL. DB wins right?

Nope.

It doesn’t matter. DB BL was the only place they got. Their score would not be high.

So my question to DB is why are you guys putting so many men in your own BL? It was not necessary at all. Your whole zerg was just banging your head against Bay. This does not give you any points. Instead you should move your men to other BLs and look for easy towers to take.

I don’t think Kaineng has that many more manpower than you. But we are better at population distribution.

People say it’s players PvP skill that makes kaineng look bad. It’s not. People say it’s a lack of understanding on the most part that makes them look bad, this is correct.
To the above poster what you suggest is they lose the HOME borderland in exchange for what, 3 towers and a keep. Most of which trebable from SM. Now I don’t want to explain the idea that not all maps can be fielded at the same time and you have to move players from one BL to another to be successful because unless DB was hiding assfairy reinforcements under the floor, that was their server, you managed to be slightly less in numbers in DBBL, have more in mag’s, your own and eternal. And you say you don’t have numbers, and just to clarify db focusing efforts in their own area first is good allocation of men, having them all over the place out of contact without communication as shown by kaineng not bringing anyone over shows that infact kaineng had worse player allocation in that respect, now would you kindly learn how WvW works outside a tiny bubble where numbers are infinite, seige is as expendable as players and kaineng are the height of skill and strategy.

Colhearthlevel80ThiefWithAPet/BearhearthThe BoldLevel55BubbleTank/TushyhearthLevel18 CloneRPBot.

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Posted by: xxxzavulonxxx.8413

xxxzavulonxxx.8413

Lol, WM got farmed in pangloss…

GG Zergneng.

[SU]

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Posted by: John Widdin.9618

John Widdin.9618

I am from Kaineng, and here is my take on why DB and Mag is losing.

What about Mag?

As far as Kaineng goes, I haven’t seen any stellar show of ability in open field, but they certainly defend and siege up well. That and have people absolutely everywhere, so we’ll call that scouting for now.

Whatever works for you gents, your Oceanic fellows nightcap and upgrade, while your NA crew plays solid defense. Your coverage is most certainly what won you this match up, but that’s not exactly a bad thing. It sucks the fun right out of the game for servers without, but the transfer issue should have been resolved a long time ago.

I hope you gents move up, be all you can be, and we never see you again. My computer can’t handle the horizon of red names.

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]

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Posted by: Dimeschemo.5493

Dimeschemo.5493

str8 up i hate kain spawn camping map taking overmaned peices of 5 teaming kitten

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Posted by: Zephyrus.9680

Zephyrus.9680

I’m usually running solo flipping camps etc… but here’s the first time I saw WM’s zerg (or rather, first time when it wasn’t being insta-wiped).

http://youtu.be/xok2x4PKrdk

What incredible discipline and organization!

Zerg of 18 can’t even take a camp from about 6 people (was less when I got there, before I started recording).

Why on earth would a zergball stay balled up vs a disorganized force of ~6?

Why do they NEVER split up to clean up and take the camp? Has a WM zergball EVER split up?

Why don’t they stomp downed players (or even finish them)? Just run by and let them get ressed.

Why would they let us res the superviser over and over and ultimately fail taking the camp, leaving before things actually get messy?

Why don’t they touch anything behind them or to the side right next to them?

We already know the answer to all these WATs…

I’m guessing multiboxing isn’t against the GW2 ToS. It isn’t on WoW from what I’ve heard, though I’ve never played that game. But it’s just stupid fighting them… feels like PvE.

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: shortcake.8659

shortcake.8659

They split plenty. What they were doing there? Farming easy kills. If you weren’t a thief, you’d have died several times just like all the other maguuma players in that camp.

And stomping? Lol? What kind of baddo actually does this in large fights?

some terrible idiot in [pre]

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Posted by: Ninein.4782

Ninein.4782

They split plenty. What they were doing there? Farming easy kills. If you weren’t a thief, you’d have died several times just like all the other maguuma players in that camp.

And stomping? Lol? What kind of baddo actually does this in large fights?

What baddo doesn’t stomp and allow their enemy a quick easy rez.

Apparently a person who runs with WM zergball told me that they are real people who just plays like zombies.

Ninein
-Maguuma

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Posted by: saiyr.3071

saiyr.3071

What he meant is that usually stomping isn’t worth it in large fights because all of the AoE going on is likely to kill the person before someone gets a stomp off anyway. But if people are still getting rezzed then obviously someone is doing something wrong

[DERP] Saiyr, “bff” of Sgt Killjoy

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Posted by: John Widdin.9618

John Widdin.9618

I’m usually running solo flipping camps etc… but here’s the first time I saw WM’s zerg (or rather, first time when it wasn’t being insta-wiped).

http://youtu.be/xok2x4PKrdk

What incredible discipline and organization!

Really hate to say it, but I’ve never seen players move like that with human reaction and input delays. reminds me of the Multiboxers I’ve seen in WoW many moons ago, but I can’t really prove anything so it is, what it is.

Even BT, the most organized group I’ve seen to this day didn’t stay that tight, or move that well synced.

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]

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Posted by: sestitodc.3567

sestitodc.3567

That video is awesome. From the looks of it, in order to beat a WM zerg all you need is a couple people aoeing while moving left or right, dodging the zergball.

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Posted by: ViperWire.4261

ViperWire.4261

I’m usually running solo flipping camps etc… but here’s the first time I saw WM’s zerg (or rather, first time when it wasn’t being insta-wiped).

http://youtu.be/xok2x4PKrdk

What incredible discipline and organization!

Zerg of 18 can’t even take a camp from about 6 people (was less when I got there, before I started recording).

Why on earth would a zergball stay balled up vs a disorganized force of ~6?

Why do they NEVER split up to clean up and take the camp? Has a WM zergball EVER split up?

Why don’t they stomp downed players (or even finish them)? Just run by and let them get ressed.

Why would they let us res the superviser over and over and ultimately fail taking the camp, leaving before things actually get messy?

Why don’t they touch anything behind them or to the side right next to them?

We already know the answer to all these WATs…

I’m guessing multiboxing isn’t against the GW2 ToS. It isn’t on WoW from what I’ve heard, though I’ve never played that game. But it’s just stupid fighting them… feels like PvE.

Anet has yet to comment because they cannot find the source/proof that multiboxing is happening.

My favorite part is how they all chased 1 person consistently in Danelon, 1 person requires 30-40 WM apparently.

We held Danelon with half if not less than that zergball in the video. Call that lovely blend of guild tags on Maguuma “PUGS” or whatever you want to call them, but they are the muscle of Maguuma. Rather than rely on 1 single guild to win for our server, we have full participation in WvW, from all guilds, from even the guildless players too.

I would like to mention, these players in Danelon were not coordinating on a voice chat or even team chat much from what you can see, just inherently playing better than “T1 zergball”.

This is the only proof anyone should need when they ask how is Maguuma losing. It is solely numbers.

Edit: Moderators, do not infract me, I have no idea how this can infract but I know you will find a way. Do no delete.

Invalid Password [EVOH] – Maguuma

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Posted by: Zephyrus.9680

Zephyrus.9680

They split plenty. What they were doing there? Farming easy kills. If you weren’t a thief, you’d have died several times just like all the other maguuma players in that camp.

And stomping? Lol? What kind of baddo actually does this in large fights?

Are you being pedantic? Stomp or kill its the same thing and they don’t do it in a number of cases.

Who died serveral times? Some died once and stayed to watch the hilarity. The only people who were downed were directly in front of them and they didn’t even finish them all (including myself). I was downed and while unstealth, they didn’t finish me or stomp.

Farming what? Their whole guild got what, 15 kills and 0 Karma in 10 mins? Ok that’s ‘farming’ by Kaineng standards maybe but a group of Real players who are organized could do that with 1/4 the numbers or less. I mean sometimes I can do about 8 kills in 4-5 mins solo but if you’re karma training, of course you wipe everyone and take the camp before leaving. How could someone in Kaineng not know this??

Zefyres – Ele | Maguuma | (ex) top100 solo/teamQ casual | Youtube

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Posted by: Swansong.8514

Swansong.8514

Dont hate us so much… we will be moving out of your hair in a couple of days. We are just ppl wanting to have some fun… sure I have time to log in and play more hours than most… being a housewife… but I defended a gate with one other ele from a horde of DB and when reinforcements arrived I was on the wall Meteoring their abandoned Rams… sorry if I can be sitting on top of the wall just waiting for you to try again… tomorrow I will not have as much time as I have to bake bread and perhaps bake a Bourbon Pecan Pie… Y’all come on out for a piece…

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Posted by: Rhyis.7058

Rhyis.7058

Maguuma pugs are the best in the business. WvW runs on pugs.

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Posted by: Baladir.2736

Baladir.2736

I’m usually running solo flipping camps etc… but here’s the first time I saw WM’s zerg (or rather, first time when it wasn’t being insta-wiped).

http://youtu.be/xok2x4PKrdk

What incredible discipline and organization!

Zerg of 18 can’t even take a camp from about 6 people (was less when I got there, before I started recording).

Why on earth would a zergball stay balled up vs a disorganized force of ~6?

Why do they NEVER split up to clean up and take the camp? Has a WM zergball EVER split up?

Why don’t they stomp downed players (or even finish them)? Just run by and let them get ressed.

Why would they let us res the superviser over and over and ultimately fail taking the camp, leaving before things actually get messy?

Why don’t they touch anything behind them or to the side right next to them?

We already know the answer to all these WATs…

I’m guessing multiboxing isn’t against the GW2 ToS. It isn’t on WoW from what I’ve heard, though I’ve never played that game. But it’s just stupid fighting them… feels like PvE.

Im going to go out on a limb here and suggest it is because WM likes to Pvp, against players.

They have admitted in the past to allowing walls to fall so they can Pvp the opposition who then enters. That is way more fun than siege warfare and siege defense.

They have admitted in the past to allowing opponents to have some towers etc. so players will come out and Pvp. When dominance is absolute, players stop going to WvW and Pve instead.

From the video, a couple things. There were way way more dead players than your claim of 6 defenders supports. Secondly, I think it likely they saw many more of your allies than you did because of the new culling system.

In short, this kind of thing isn’t talked about very often. Inexperienced players think it is “farming” but it is not. Given the option of fighting and getting rezzed so I can fight again without running back, getting rezzed is far more preferable to dying and having the battle end. The score, or counting the number of deaths, or zerging is for chumps. The real fun is in the Pvp and that is not going to happen if the camp is taken or the opponents are wiped and the guild moves on.

It’s no accident that many posts from “Non” bandwagon servers speak of the fun of playing Wvw, even if the only things that are in their hands are a couple of towers and camps in their own borderland.

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Posted by: Invalid.8765

Invalid.8765

I’m usually running solo flipping camps etc… but here’s the first time I saw WM’s zerg (or rather, first time when it wasn’t being insta-wiped).

http://youtu.be/xok2x4PKrdk

What incredible discipline and organization!

Zerg of 18 can’t even take a camp from about 6 people (was less when I got there, before I started recording).

Why on earth would a zergball stay balled up vs a disorganized force of ~6?

Why do they NEVER split up to clean up and take the camp? Has a WM zergball EVER split up?

Why don’t they stomp downed players (or even finish them)? Just run by and let them get ressed.

Why would they let us res the superviser over and over and ultimately fail taking the camp, leaving before things actually get messy?

Why don’t they touch anything behind them or to the side right next to them?

We already know the answer to all these WATs…

I’m guessing multiboxing isn’t against the GW2 ToS. It isn’t on WoW from what I’ve heard, though I’ve never played that game. But it’s just stupid fighting them… feels like PvE.

Im going to go out on a limb here and suggest it is because WM likes to Pvp, against players.

They have admitted in the past to allowing walls to fall so they can Pvp the opposition who then enters. That is way more fun than siege warfare and siege defense.

They have admitted in the past to allowing opponents to have some towers etc. so players will come out and Pvp. When dominance is absolute, players stop going to WvW and Pve instead.

From the video, a couple things. There were way way more dead players than your claim of 6 defenders supports. Secondly, I think it likely they saw many more of your allies than you did because of the new culling system.

In short, this kind of thing isn’t talked about very often. Inexperienced players think it is “farming” but it is not. Given the option of fighting and getting rezzed so I can fight again without running back, getting rezzed is far more preferable to dying and having the battle end. The score, or counting the number of deaths, or zerging is for chumps. The real fun is in the Pvp and that is not going to happen if the camp is taken or the opponents are wiped and the guild moves on.

It’s no accident that many posts from “Non” bandwagon servers speak of the fun of playing Wvw, even if the only things that are in their hands are a couple of towers and camps in their own borderland.

tldr; WM is better than Gw2, therefore game mechanics do not apply to their guild.

Invalid Password [EVOH]

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Posted by: Ninein.4782

Ninein.4782

Im going to go out on a limb here and suggest it is because WM likes to Pvp, against players.

They have admitted in the past to allowing walls to fall so they can Pvp the opposition who then enters. That is way more fun than siege warfare and siege defense.

They have admitted in the past to allowing opponents to have some towers etc. so players will come out and Pvp. When dominance is absolute, players stop going to WvW and Pve instead.

From the video, a couple things. There were way way more dead players than your claim of 6 defenders supports. Secondly, I think it likely they saw many more of your allies than you did because of the new culling system.

In short, this kind of thing isn’t talked about very often. Inexperienced players think it is “farming” but it is not. Given the option of fighting and getting rezzed so I can fight again without running back, getting rezzed is far more preferable to dying and having the battle end. The score, or counting the number of deaths, or zerging is for chumps. The real fun is in the Pvp and that is not going to happen if the camp is taken or the opponents are wiped and the guild moves on.

It’s no accident that many posts from “Non” bandwagon servers speak of the fun of playing Wvw, even if the only things that are in their hands are a couple of towers and camps in their own borderland.

That is one boring pvp. Run in a congo line, smash 1111111. Profit.

Ninein
-Maguuma

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Posted by: shortcake.8659

shortcake.8659

They split plenty. What they were doing there? Farming easy kills. If you weren’t a thief, you’d have died several times just like all the other maguuma players in that camp.

And stomping? Lol? What kind of baddo actually does this in large fights?

Are you being pedantic? Stomp or kill its the same thing and they don’t do it in a number of cases.

Who died serveral times? Some died once and stayed to watch the hilarity. The only people who were downed were directly in front of them and they didn’t even finish them all (including myself). I was downed and while unstealth, they didn’t finish me or stomp.

Farming what? Their whole guild got what, 15 kills and 0 Karma in 10 mins? Ok that’s ‘farming’ by Kaineng standards maybe but a group of Real players who are organized could do that with 1/4 the numbers or less. I mean sometimes I can do about 8 kills in 4-5 mins solo but if you’re karma training, of course you wipe everyone and take the camp before leaving. How could someone in Kaineng not know this??

They’re not going to break formation to try and finish one thief who shadowstepped away. That’s what gets people killed, like that rando pug that died at the start of the video. And let’s be real, karma? I really doubt they still care about karma. They don’t even stop to capture road sentries because it’s a waste of time.

some terrible idiot in [pre]

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Posted by: Thustlewhumber.7416

Thustlewhumber.7416

First off – Great thread title.
2nd off – Great video. The music selection was funny
3rd off – WM does a whole hell of a lot of things that don’t make sense. But it works.

Some rules that I have seen:
1) stay on the leader
2) stay on the objective
3) don’t go after stray’s

Also, DB taking the SE keep (Redbriar?) from us last night was – hands down – the best fight ever. Loved the move where you balled up in the waterfall at the supply camp too.

WvW Necro

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Posted by: Ninein.4782

Ninein.4782

They’re not going to break formation to try and finish one thief who shadowstepped away. That’s what gets people killed, like that rando pug that died at the start of the video. And let’s be real, karma? I really doubt they still care about karma. They don’t even stop to capture road sentries because it’s a waste of time.

There’s like a WM cult going on that explains away their shortcoming. Oh we don’t do this and and that, yea it’s on purpose. “trust us”

Ninein
-Maguuma

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Posted by: Rhyis.7058

Rhyis.7058

I guess somebody has to speak for them. I don’t understand Korean.

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Posted by: Dimeschemo.5493

Dimeschemo.5493

No if NA servers were true NA servers,this would not happen. This might only be 2005 and not gw2, but dont think it aint happening in the kain server http://www.youtube.com/watch?v=ho5Yxe6UVv4 and this is why NA servers can never compete with oceanic.

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Posted by: kash.9213

kash.9213

Im going to go out on a limb here and suggest it is because WM likes to Pvp, against players.

On reset night we watched them mow the lawn at Danelon back and forth thirty times or more, more then half of those runs were auto attacks straight ahead->first guy turns->straight back the other way as the rest follow…but not hitting anything. If they like to player vs player, they should try to find players more often because they’ve hit air more then anything else. The multi boxing is smart though, ties up an entire EB quad so their at-the-keyboard players can defend and hit the borderlands.

Kains other guilds seem solid enough though, I’d rather see them without WM’s pug influence since they have other large guilds in non NA time zones. They would still have the time coverage but probably would fit more snugly into a proper tier and better guilds on their server would get more forum press.

Kash
NSP

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Posted by: Pinko.2076

Pinko.2076

That video is awesome. From the looks of it, in order to beat a WM zerg all you need is a couple people aoeing while moving left or right, dodging the zergball.

That’s how we’ve been beating them the few times they showed up on borderlands at 4am too. WM can deny it as much as they want, but they are 100% reliant on culling and killing before they’ve ever rendered. If you have them all visible for even a little bit, just spread out and you’re fine.

That’s why Mag is so insistent that they’re bots, because we find it hard to believe that the guys who were great in gw1 were reduced to this level of play. Other Kain’s think the bot accusations are because we keep dying to WM, but it’s because we expected “the best” and were not given it.

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Posted by: Dimeschemo.5493

Dimeschemo.5493

oh and for those who say kain bots and the botters are from korea
http://wow.joystiq.com/2012/06/16/south-korea-bans-botting-in-online-rpgs/
sorry bout your luck!

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Posted by: saiyr.3071

saiyr.3071

i had no idea that banning bots meant that no bots existed at all anywhere anymore

[DERP] Saiyr, “bff” of Sgt Killjoy

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Posted by: Pinko.2076

Pinko.2076

I also like when countries pass laws that they literally have no way to enforce.

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Posted by: kerona.3465

kerona.3465

If I comment on how they bot, I’ll get infracted again, so I’ll just say thanks to the person who recorded this.

Maguuma [PYRO]
Oblyth, Mes ~ Nadeshiko Naito, War ~ Hwertu, Gua
Evenree, Necro (M) ~ Ran Still Died, Thief

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Posted by: Hexin.5603

Hexin.5603

Give it a rest already~ useless boring video. They don’t play solo 1v1 scramblers. This video actually shows (look at each player and follow one) … that they are following in a less than coordinated way (but far more coordinated that other guilds). Bots move like >> – >> not >> – ^> … in every battle they are moving a little off.

Looks identical to many EU guilds, in fact some EU move even better ~ you know ones that kick the living crap outta NA guilds in open field combat. Because they move as a solid unit, buff the hell out of each other always. Going to hate on them too? …or you have something against WM because they are better at movement than most of us. the video shows more real player movement than anything else imho.

“I ain’t get wat yer sayin’ …when your too lazy to use proper English to communicate your message.

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: wads.5730

wads.5730

Give it a rest already~ useless boring video. They don’t play solo 1v1 scramblers. This video actually shows (look at each player and follow one) … that they are following in a less than coordinated way (but far more coordinated that other guilds). Bots move like >> – >> not >> – ^> … in every battle they are moving a little off.

Looks identical to many EU guilds, in fact some EU move even better ~ you know ones that kick the living crap outta NA guilds in open field combat. Because they move as a solid unit, buff the hell out of each other always. Going to hate on them too? …or you have something against WM because they are better at movement than most of us. the video shows more real player movement than anything else imho.

“I ain’t get wat yer sayin’ …when your too lazy to use proper English to communicate your message.

regardless of whether or not they’re bots, their playstyle is easily countered. it’s not effective against (groups) of players that are good at pvp.

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Posted by: Hackuuna.4085

Hackuuna.4085

That video is awesome. From the looks of it, in order to beat a WM zerg all you need is a couple people aoeing while moving left or right, dodging the zergball.

That’s how we’ve been beating them the few times they showed up on borderlands at 4am too. WM can deny it as much as they want, but they are 100% reliant on culling and killing before they’ve ever rendered. If you have them all visible for even a little bit, just spread out and you’re fine.

That’s why Mag is so insistent that they’re bots, because we find it hard to believe that the guys who were great in gw1 were reduced to this level of play. Other Kain’s think the bot accusations are because we keep dying to WM, but it’s because we expected “the best” and were not given it.

Exactly. When you hear great stories about how some guilds are feared and perform well you want to fight them to see how you measure up and also to learn something from them. It’s sad to say that the only thing I have learned so far from playing against WM is that in open field their strategy is not sustainable and requires that the people they face have not seen them before.

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Posted by: xxxzavulonxxx.8413

xxxzavulonxxx.8413

WM = sidestep their autoattacks and win lol

[SU]

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Posted by: Ninein.4782

Ninein.4782

Exactly. When you hear great stories about how some guilds are feared and perform well you want to fight them to see how you measure up and also to learn something from them. It’s sad to say that the only thing I have learned so far from playing against WM is that in open field their strategy is not sustainable and requires that the people they face have not seen them before.

Maybe it’s their reason to go to T8 where they can farm hapless opponents for weeks.

Ninein
-Maguuma

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Posted by: Hexin.5603

Hexin.5603

You do realize that recruitment is done through exactly the above video right? You don’t get in if you can’t move, and can’t stay together. Movement and following your team is mandatory, follow targets is easy, but staying together with the group isn’t as easy as it sounds. It’s an easy mechanic to check whether someone has tunnel vision or not, and identify who might not listen.

They may also be having fun. They are humans ;-)

You hear great stories about many guilds. WM is a great guild, and even better for opening some doors to bring up other players who want to learn or improve on those things.

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: John Widdin.9618

John Widdin.9618

I still have my doubts.

It looks like Chicken, it smells like chicken, but apparently it’s not chicken. I don’t know. Best of luck to him in the upper tiers.

Anyway, how do you guys feel about dropping down to T8 with Eredon Terrace? I’m going to feel terrible after next week. They don’t deserve it.

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]

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Posted by: Ninein.4782

Ninein.4782

No one’s for sure what next week’s matchup will be like. If we get bumped down to T8 then well more PvE and jumping puzzle for me.

Ninein
-Maguuma

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Posted by: kerona.3465

kerona.3465

I think we’ll have overshot our anti-transfer movement’s goal of Tier 4, at least.

Maguuma [PYRO]
Oblyth, Mes ~ Nadeshiko Naito, War ~ Hwertu, Gua
Evenree, Necro (M) ~ Ran Still Died, Thief

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Posted by: Niim.9260

Niim.9260

I don’t think Kaineng has that many more manpower than you. But we are better at population distribution.

You have significantly more people across the maps then the other two servers combined, and your claim is that you are better at population distribution… go figure, bet it takes a lot of practice.

~ AoN ~

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Posted by: DarthBenedict.3410

DarthBenedict.3410

I don’t really care whether WM multibox or not, because they are fun to play against. I also think they would be more effective if they got some good duelists to spread out and keep the pressure on while they turn around for another charge, but their playstyle definitely has its advantages.

Also, regardless of whether WM do it or not, multiboxing might not even be a bad thing. It could let servers with poor coverage compete 24/7 – just get your night crew to play 10 characters each.

[WäR]

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Posted by: John Widdin.9618

John Widdin.9618

Suppose the easiest way to determine if it’s a multibox, is to have a warrior jump into the middle of them and use Fear me. A multibox shouldn’t recover from that, leaving the stragglers running in random directions.

Zachary ~ Mesmer/ John Widdin ~ Warrior/ Zazmataz ~ Engineer
Maguuma – [TriM][DERP]

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Posted by: saiyr.3071

saiyr.3071

To be fair, people nowadays derive enjoyment out of pretending to be lots of things…

[DERP] Saiyr, “bff” of Sgt Killjoy

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Posted by: CHIPS.6018

CHIPS.6018

I’m usually running solo flipping camps etc… but here’s the first time I saw WM’s zerg (or rather, first time when it wasn’t being insta-wiped).

http://youtu.be/xok2x4PKrdk

What incredible discipline and organization!

Zerg of 18 can’t even take a camp from about 6 people (was less when I got there, before I started recording).

Why on earth would a zergball stay balled up vs a disorganized force of ~6?

Why do they NEVER split up to clean up and take the camp? Has a WM zergball EVER split up?

Why don’t they stomp downed players (or even finish them)? Just run by and let them get ressed.

Why would they let us res the superviser over and over and ultimately fail taking the camp, leaving before things actually get messy?

Why don’t they touch anything behind them or to the side right next to them?

We already know the answer to all these WATs…

I’m guessing multiboxing isn’t against the GW2 ToS. It isn’t on WoW from what I’ve heard, though I’ve never played that game. But it’s just stupid fighting them… feels like PvE.

I notice that WM never finish their kill. They down someone and then they just change target/move on without killing the enemy. WM just expects that the pugs would finish the enemies off for them, while they deal with the standing foes. But that zerg was purely WM so no one broke off to finish downed foes.

I notice you (the thief) was downed and no one touched you at all.

To WM, it must have seem like the enemy keep sending reinforcements. When in fact it was just people res-ing + self heals.

WM got to have assigned people to finish foes. They can’t expect pugs to finish foes for them all the time. Specially this week since WM was assigned to EB, so no other guild was there.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs