An Idea to Fix Stale Match-ups

An Idea to Fix Stale Match-ups

in WvW

Posted by: style.6173

style.6173

Let’s be honest… There are only so many weeks of playing the same servers before it gets boring. What you typically see on any servers is that week one of the match-up you see the most number of people in WvW and then participation begins to slip. There have been a number of ideas suggested to keep the match-ups more dynamic. All have had arguments in support and against. I’ve been thinking through this and think a different alternative is needed.

1. Keep the current rating system with some tweaks to allow faster movement between levels.
2. Introduce 2 server maps that will compliment the standard 3 server maps.

Match-ups would work like this. Assume all of the rankings stay the same for 2 weeks in a row for simplicity of explanation.

Week 1:
1v2 (JQ vs SoR)
3v4v5 (SoS vs BG vs Kain)
6v7 (TC vs FA)
8v9v10 (DB vs Yak vs Mag)
etc…

Week 2:
1v2v3 (JQ vs SoR vs SoS)
4v5 (BG vs Kain)
6v7v8 (TC vs FA vs DB)
9v10 (Yak vs Mag)
etc….

The idea of this model is to keep match-ups tied to existing rankings but give more variety in match-ups. Plus the whole 1v1 concept would require different strategies than 1v1v1.

Personally, I’d be super excited to see some new opponents, especially the current match-ups in my week 1 example above.

An Idea to Fix Stale Match-ups

in WvW

Posted by: Shadow Gathering.5649

Shadow Gathering.5649

I like it.

New maps are key. We’ve been stuck with two maps (EB and BLs) for more than 6 months now, and we have every inch memorized.

We could also have 4+ server matches where higher ranked servers are placed in increasingly more difficult spawn locations to make things more balanced/interesting.

The possibilities and potential are huge, but unrealized to date.

Anyway, I like your idea. +1

Rockrain
FA

An Idea to Fix Stale Match-ups

in WvW

Posted by: Cactus.2710

Cactus.2710

Let’s be honest… There are only so many weeks of playing the same servers before it gets boring. What you typically see on any servers is that week one of the match-up you see the most number of people in WvW and then participation begins to slip. There have been a number of ideas suggested to keep the match-ups more dynamic. All have had arguments in support and against. I’ve been thinking through this and think a different alternative is needed.

1. Keep the current rating system with some tweaks to allow faster movement between levels.
2. Introduce 2 server maps that will compliment the standard 3 server maps.

Match-ups would work like this. Assume all of the rankings stay the same for 2 weeks in a row for simplicity of explanation.

Week 1:
1v2 (JQ vs SoR)
3v4v5 (SoS vs BG vs Kain)
6v7 (TC vs FA)
8v9v10 (DB vs Yak vs Mag)
etc…

Week 2:
1v2v3 (JQ vs SoR vs SoS)
4v5 (BG vs Kain)
6v7v8 (TC vs FA vs DB)
9v10 (Yak vs Mag)
etc….

The idea of this model is to keep match-ups tied to existing rankings but give more variety in match-ups. Plus the whole 1v1 concept would require different strategies than 1v1v1.

Personally, I’d be super excited to see some new opponents, especially the current match-ups in my week 1 example above.

Interesting idea, but if it takes more than 20 lines of code it won’t happen. Read the link at:

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Mike-Fergusson-about-WvWs/first#post1507034

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

An Idea to Fix Stale Match-ups

in WvW

Posted by: pixieish.9627

pixieish.9627

I personally would be interested to see what ANet’s proposed “new maths” for matchups would’ve been. I was one of the people dead set against the silly hard reset, but I’m hardly opposed to change. Perhaps making it a bit easier for a server to switch tiers? As in if a server takes 50% of the points, it automatically goes a tier up?

Reiseiji, Guardian, Fabulous Spec
Kaschen, Engi, Nerfed Spec
Devona’s Refugee, recently arrived to F.Aspenwood