(edited by Rieselle.5079)
Idea for turtling
As far as i’m concerned if you are in the AOE you should be getting hit, regardless of how many people are in the area.
Shrug, from people who have played other games, they’ve reported that unlimited AOEs tend to get patched out because of the balance problems it causes.
I believe that sieges can hit an unlimited number of players.
I believe that sieges can hit an unlimited number of players.
Sieges are usually suggested as a counter to turtles, yes.
But it would be nice to make the technique more interesting even in the absence of sieges.
It’s not that hard to break a turtle. simply use strategies against it instead of trying to nerf it…
Any counter you can come up with for a turtle can be equally countered by that turtle. Those of you saying it isn’t hard to beat a turtle haven’t encountered one that’s very coordinated. Used with the proper coordination of spells, a turtle can be unbeatable and it won’t be long before people start figuring it out.
Any counter you can come up with for a turtle can be equally countered by that turtle. Those of you saying it isn’t hard to beat a turtle haven’t encountered one that’s very coordinated. Used with the proper coordination of spells, a turtle can be unbeatable and it won’t be long before people start figuring it out.
The problem with this argument is that the well coordinated, geared turtle probably shouldn’t be beaten by a load of people just spread out in a field.
there is also a ton of misinformation in these threads about siege and what number it hits. siege hits 5 people, but the arrow cart siege for instance is essentially an area dot that hits at different intervals so it will hit either 5 people 3 times or 15 people 1 time each.
Hand of Blood [HoB]
EU – Aurora Glade
Any counter you can come up with for a turtle can be equally countered by that turtle. Those of you saying it isn’t hard to beat a turtle haven’t encountered one that’s very coordinated. Used with the proper coordination of spells, a turtle can be unbeatable and it won’t be long before people start figuring it out.
Ow yah, after 2h of failed siege against a fully reinforced keep we just turtled up at the door and facerubbed. Actually went much better then trying to siege it, nothing could actually touch the turtle.
Turtle-tactic has basicly made this game more faceroll then it ever was. You are fighting invisible enemies (yay culling with so many ppl stacked) while being virtually untouchable. And more effective then actually sieging, we’re back to facerubbing gates down.
Im taking a break from WvW untill this gets sorted, im just not having fun anymore. Two turtles fighting is the most boring thing ever, id rather stand watch at a tower. All you do is spam AoE around you, hoping to hit the invisible enemies. While being overly reliant on Guardians to not only protect your turtle, but also break the enemy turtle.