Proof of Concept: Perma-Stealth in WvW

Proof of Concept: Perma-Stealth in WvW

in WvW

Posted by: Iohanna.4863

Iohanna.4863

The video is here: https://vimeo.com/52977465

Additional information can be viewed on the Reddit thread. http://www.reddit.com/r/Guildwars2/comments/12ruhs/thief_proof_of_concept_permanent_stealth/

Proof of Concept: Perma-Stealth in WvW

in WvW

Posted by: Webley.1295

Webley.1295

When you got trapped was when it went wrong – The hunters should have done this much sooner

That is the way to stop people like us doing the silly thing of wasting time

I dont like the build to be fair, its a build to stop capping, its pretty useless

Maybe if you added some caltrops/traps it could be more fun

I would go as far to say that this video proves stealth capping in wvw needs to be fixed like we are all waiting for (It works in sPvP, why not make it work in WvW!!!)

if this turns out into another remove stealth thread i will nerf my face into a large spike

(edited by Webley.1295)

Proof of Concept: Perma-Stealth in WvW

in WvW

Posted by: Forest.4197

Forest.4197

And people kept saying stack up…. so you don’t even need cloak and dagger at all to do this; so broken.

Proof of Concept: Perma-Stealth in WvW

in WvW

Posted by: Iohanna.4863

Iohanna.4863

When you got trapped was when it went wrong – The hunters should have done this much sooner

That is the way to stop people like us doing the silly thing of wasting time

I dont like the build to be fair, its a build to stop capping, its pretty useless…

The trap I would have just shrugged off with stealth condition removal; it was the Thief who got in my way in the end.

As for the build, this is actually an sPvP backstab build so it’s exceptionally powerful in 1v1 and 2v2. Constant stealth, constant blinds, constant condition removal, constant healing; it’s quite a resilient set of utilities for a glass-cannon.

It’s less effective in a zerg however; although I can release a punishing (full Berserker) Dagger Storm every 90 seconds relatively safely (Shadow Return from Sword can bring me far away after the storm is finished), my activities are mostly restricted to harassment and ninja-stomps. With 50+ bloodthirsty invaders around you, it’s really difficult to do much else.

Proof of Concept: Perma-Stealth in WvW

in WvW

Posted by: Webley.1295

Webley.1295

When you got trapped was when it went wrong – The hunters should have done this much sooner

That is the way to stop people like us doing the silly thing of wasting time

I dont like the build to be fair, its a build to stop capping, its pretty useless…

The trap I would have just shrugged off with stealth condition removal; it was the Thief who got in my way in the end.

As for the build, this is actually an sPvP backstab build so it’s exceptionally powerful in 1v1 and 2v2. Constant stealth, constant blinds, constant condition removal, constant healing; it’s quite a resilient set of utilities for a glass-cannon.

It’s less effective in a zerg however; although I can release a punishing (full Berserker) Dagger Storm every 90 seconds relatively safely (Shadow Return from Sword can bring me far away after the storm is finished), my activities are mostly restricted to harassment and ninja-stomps. With 50+ bloodthirsty invaders around you, it’s really difficult to do much else.

For a backstab build, I gotta say, its not really all that,

As for something to kill, it looks annoying as hell

I have 10min duels with bunker guards on my survival thief waiting for someone to make a mistake

it would be the same case fighting yours, we would just stealth, remove conditions and heal all the time

The META is changing for the better, these glass builds are more and more old school nothing builds. My new survial cond thief would roll over a glass BS thief

Proof of Concept: Perma-Stealth in WvW

in WvW

Posted by: Lexander.4579

Lexander.4579

are you sure its a backstab build? looks more like “black powder-heartseeker-out of initiative” build

Alex Shadowdagger – Thief – Blacktide