Siege timer

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Posted by: Kreaven.3172

Kreaven.3172

Would anyone else like to see the timer go from 30 minutes to 1 hour x.×. Personally I would like 2 hours but that is probably to long.

Commander Ravana Mace[CERN] – 80 Ranger
~Tarnished Coast since the beginning

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Posted by: TogoChubb.3984

TogoChubb.3984

I personally would like to see this especially if you have the outmanned buff.

Commander Togochubb aka Chubby
Perfect Dark [PD] – Yaks Bend

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Posted by: Forzani.2584

Forzani.2584

100% agree. The timer is far too short. You end up handcuffed to the tower you built it in. Even 1 hour would be a nice improvement.

Good idea to tie it to the outmanned buff.

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: Master Farkha.1857

Master Farkha.1857

Not sure why they all have to have the same despawn timer. Make arrow carts and ballistas 2 hours. Everything else can stay at 30 minutes.

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Posted by: slingblade.1437

slingblade.1437

Yes. This has been discussed many times here on the forum and Anet has indicated that they will be reviewing it at some point, if I recall correctly.

A common suggestion is 1 hr for regular siege (with exceptions for rams, golems, trebs) and 2 hours for superior siege. My personal preference would probably be to have it 1.5-2 hours regardless of whether or not it’s superior. The point is to keep us from having to do, as someone put it " the donkey work" of constantly having to tick siege. If I build 20 pieces of siege in Garrison, I’m going to feel compelled to tick it as much as needed, regardless of whether or not it’s superior, and frankly, it’s foolish to put superior in some places, such as walls that will quickly get hit with AOE. Players shouldn’t be penalized for sometimes wanting to do quantity over quality, or for mixing regular and sup for tactical reasons.

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Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary.

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Posted by: SHAKA ZULU.3128

SHAKA ZULU.3128

The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary.

omg ty ty ty best news. less babysitting!

love,

a guardian from k[Ai]neng

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Posted by: ErlendR.6107

ErlendR.6107

The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary.

Yah, thanks ^^

Proud ex-Kaineng T8 best server ever vs DR & FC
FC
Retired

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Posted by: TogoChubb.3984

TogoChubb.3984

Yes, this has been discussed many times but worth bringing up again since it hasn’t been changed by Anet. I have always supported longer timers b/c when you are outmanned and have to defend a structure it can last longer than 30 minutes to defend a keep. Since you are outmanned you don’t have the luxury of sending people to the other structures just to tick the siege. Siege is the only way to defend when you are greatly outnumbered and it sucks when you siege up hills, garrison, and bay and then defend one and you lose the siege in the other two. Then you have to go back and rebuild it at the same time you are trying to repair the defended structure.

Longer time makes sense to especially when outmanned.

Commander Togochubb aka Chubby
Perfect Dark [PD] – Yaks Bend

(edited by TogoChubb.3984)

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Posted by: Rawr.5930

Rawr.5930

OMG YES.

Tyvm.

Meega Kweesta

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Posted by: Jayne.9251

Jayne.9251

Oh I am so sending you guys cookies.

L’enfer, c’est les autres

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Posted by: TogoChubb.3984

TogoChubb.3984

Devon TY for the great news!

Commander Togochubb aka Chubby
Perfect Dark [PD] – Yaks Bend

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Are you also going to fix traps so that they cannot be set while in stealth? It’s horrible in its current form.

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Posted by: Terkov.4138

Terkov.4138

Finally! I have to admit I’m very (positively) surprised howmuch WvW changes are rolling and how they are mostly the good ones!

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Posted by: Kreaven.3172

Kreaven.3172

The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary.

Thank you Devon, you just made me smile

Commander Ravana Mace[CERN] – 80 Ranger
~Tarnished Coast since the beginning

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Posted by: kurtosis.9526

kurtosis.9526

The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary.

Huuuuuge thank you!

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Posted by: Lifewaster.5912

Lifewaster.5912

The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary.

Can you please make it 65 or 70 minutes, people are going to want to refresh siege on the hour, and a lot could still be lost if the siege is already vanishing the moment ppl are starting to refresh. 5- 10 extra minutes would make it much smoother.

What will end up happening is we will need to do a refresh at 5 minutes earlier each time. So we will refresh at 00:00, then at 00:55, then at 01:50, then 02:45.

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Posted by: Jayne.9251

Jayne.9251

The build next week will be adjusting these times. To preempt our own release notes, all siege will now be 1 hour, with the exception of flame rams which will be 15 minutes. This should help and we will continue to evaluate these numbers as necessary.

Can you please make it 65 or 70 minutes, people are going to want to refresh siege on the hour, and a lot could still be lost if the siege is already vanishing the moment ppl are starting to refresh. 5- 10 extra minutes would make it much smoother.

What will end up happening is we will need to do a refresh at 5 minutes earlier each time. So we will refresh at 00:00, then at 00:55, then at 01:50, then 02:45.

Shush you, just keep track like you used to. Be grateful they’re doing this. Most of us are.

L’enfer, c’est les autres

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Posted by: Snowreap.5174

Snowreap.5174

it’s actually a really good idea to make the timer a bit higher than the intended refresh rate, but certainly not one that should prevent the current fix from going out as scheduled.

along the same lines, do the jumping puzzle chests reset at the same time every day, or do they reset 24 hours after you last looted? (I don’t know, because I don’t do the jumping puzzle very often). but if it’s the latter they should change it to 23 hours 45 minutes, so you can do the jumping puzzle the same time every day.

-ken

The Purge [PURG] – Ehmry Bay

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Posted by: Nabrok.9023

Nabrok.9023

it’s actually a really good idea to make the timer a bit higher than the intended refresh rate, but certainly not one that should prevent the current fix from going out as scheduled.

along the same lines, do the jumping puzzle chests reset at the same time every day, or do they reset 24 hours after you last looted? (I don’t know, because I don’t do the jumping puzzle very often). but if it’s the latter they should change it to 23 hours 45 minutes, so you can do the jumping puzzle the same time every day.

-ken

I think all daily stuff like this resets at the same time as the dailies.

“I’m not a PvE, WvW, or PvP player – I am a Guild Wars 2 player”
Tarnished Coast – Dissentient [DIS]
All classes

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Posted by: Lifewaster.5912

Lifewaster.5912

it’s actually a really good idea to make the timer a bit higher than the intended refresh rate, but certainly not one that should prevent the current fix from going out as scheduled.

along the same lines, do the jumping puzzle chests reset at the same time every day, or do they reset 24 hours after you last looted? (I don’t know, because I don’t do the jumping puzzle very often). but if it’s the latter they should change it to 23 hours 45 minutes, so you can do the jumping puzzle the same time every day.

-ken

The jump puzzle is exactly 24, it should be changed to 18.

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Posted by: Jong.5937

Jong.5937

Thank you so much for this Devon. You have made a lot of people very happy

Piken Square