The majority of players doesnt seem to like:
1. zerg blobbing to “power stack” Buffs & debuffs
2. zerg blobs avoiding AoE dps or debuff effects
3. getting nuked too fast by focused dps
But instead of capping the amount of players affected by AoE/boons/debuffs…
Set Cap on…
- the # of boons (sources aka player skill effects)
- the # debuff (sources)
- the amount of (AoE) dps
…which can effect a single player in a given time frame (0,5-2sec.)
i.e. If player A already got buffed with 1 might by player X, he wont get an additional 3 might buffed by player Y until half a second (or so) later.
Overlapping AoE on a zerg blob would hit all players, but none would be in danger to die instantly by too much concentrated dps on the area, if incoming possible dps on AoE is capped to a max of 9000hp every 2 seconds (or something).
I believe the majority of (casual/new) players doesnt like to die under 10 secs (or something).
(Recent AC change and its split view of the Com seems to underline this problem.)
Cappping the amount of incoming dps seems the most reasonable approach to prevent insta-gibs by AoEs / zergs, while makeing AoE a more viable counter against zerg blobs at the same time.
Likewise this change would open up for more formation play…
…and Buffs could still be stacked but would need some skill-rotation, timing and “load-up” time (…as players can only be affected by a limited amount of boons at a time, zerg cannot spam mindlessly everything they got and would be more vulnerable huddled together).
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