Some solutions for fixing WvW(culling, orbs and outmanned).

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: AnthonyZdravko.2051

AnthonyZdravko.2051

The problem – Culling.

The Solution - Having a very low quality shadow of players, this is so you can see them coming even if their actual character model has not rendered, TERA online had this because the character models in the game were so detailed in large battles it took a long time for everyone to render, so instead you had black shadow like figures of the enemies so you could actually see where they were prior to rendering the actual character model.

The problem – orbs

The Solution - Remove orbs until the glitches and bugs are worked out and population instability or a proper outmanned buff is given. The orb as it currently stands is an exploiters paradise and an insult added to injury for servers losing badly or lacking coverage at certain times.

The problem- outmanned/poor 24/7 coverage

The solution(s) - Allow another server to only have 20 more players than another, say ioJ has 40 players in Eb, then that means JQ and Sbi can only have 60 players each in WvW before they get a queue. it may cause slightly longer queues for the heavily populated servers at certain times, but it will all balance itself out eventually. i mean, does anyone in blackgate even want to WvW against 3 people anyways?

Second Solution(better in my opinion) - outmanned buff, currently it activates when they have twice as many players as you i believe? So say you have 40 and they have 79, that seems a little ridiculous, but even if they have 80, you now get more Karma, that doesn’t help at all. instead you should get the outmanned buff in it’s normal glory(karma, xp, etc) but it also should provide buffs to stats based on how many youre outnumbered by.

it starts at 15% and scales, +1.5 to all stats and +0.1% total health for each 1% of players you are outnumbered by from 15%-70%. here are some examples at various increments:

15% more enemy players = +15 to all stats(1.5% more health)
30% more enemy players = +30 to all stats(3% more total health)
50% more enemy players = +50 to all stats(5% more total health)
70% more enemy players = +70 to all stats(7% more total health)

once it exceeds 70% more players, the enemies world should become “full” until it drops below that.

Everyone else feel free to throw in more suggestions(or try to improve on mine), these are just some solutions to multiple problems, I will edit the post with more solutions/problems as you present them.

Also bare with my lack of capital letters, for some reason i can’t capitalize random letters at random times.

(edited by AnthonyZdravko.2051)

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: Haldunius.7864

Haldunius.7864

I agree. There need to be some changes. Fixing the outmanned buff to at least some variation of the second solution seems beyond common sense. Server pop imbalances have already ruined WvW. The question is how long will people continue to play something that doesn’t work.

People all flowing to the few servers with overnight presence? Well….what if we removed that motivation by buffing the stats of the players on underpop servers so they can contend and victories are actually some measure of strategy instead of just population numbers….

My guess is more skilled PvPers would actually seek out the lower pop servers because then the potential for karma/exp/gold gain would be huge when you are outmanned 10 to 1 but able to fight on even ground.

What…to crazy?

FA Mesmo – [VK]
Last words – “I’m going to jump off this cliff
and pull all those guys down cuz they’ll die.”

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: AnthonyZdravko.2051

AnthonyZdravko.2051

indeed, the fix to the outmanned buff and the removal of orbs(for the time being) are needed to balance WvW.

Currently outmanned in Eternal battleground and JQ literally just took 3 fully fortified towers in 15 minutes, all the gold and time gone in 15 minutes because an unstoppable group of JQ outnumbers us and has 3x orb buff, there’s really nothing we can do but sit there in the fetal position and take a fistful of destruction right up the rear.

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: Scyntrus.2458

Scyntrus.2458

The problem I see with stealth is that it seems the character is completely removed from memory and must be reloaded again after coming out of stealth. In most other games that implement stealth in some way, the stealthed character is not removed from memory, but instead is simply not drawn. That way, the game client knows exactly where the stealthed character is and can easily draw them again after they come out of stealth. The problem here is it would be possible to create a hack to see stealthed enemies, but that can be fixed in other ways.

After arguing with an engineer for a while, you begin to realize that he actually enjoys it.

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: AnthonyZdravko.2051

AnthonyZdravko.2051

i guess my thread is too long for anyone to read…

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: AnthonyZdravko.2051

AnthonyZdravko.2051

I still continue to see threads being made with the same issues i’m addressing in this thread, so here’s a tl:dr of this thread.

- Fixes to the rendering issue by providing a low quality black figure representing a character model until the actual model loads, much like TERAs current system.

- Removal off the orb until balancing/exploiting issues are resolved as well as providing outmanned teams with a proper outmanned buff.

- Also suggests a proper outmanned buff.

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: AnthonyZdravko.2051

AnthonyZdravko.2051

bumping this up because i personally believe some of these solutions could be beneficial towards WvW in it’s current state but clearly it is too TL:DR for the users.

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: vespers.1759

vespers.1759

I feel like buffing the losing team would help promote a more even fight instead of the current system of the strong getting stronger and the weak getting a karma and exp buff.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

Some solutions for fixing WvW(culling, orbs and outmanned).

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Posted by: AnthonyZdravko.2051

AnthonyZdravko.2051

i agree, especially if they are going to keep orbs in the game, the losing teams really need something.