(edited by AnthonyZdravko.2051)
Some solutions for fixing WvW(culling, orbs and outmanned).
I agree. There need to be some changes. Fixing the outmanned buff to at least some variation of the second solution seems beyond common sense. Server pop imbalances have already ruined WvW. The question is how long will people continue to play something that doesn’t work.
People all flowing to the few servers with overnight presence? Well….what if we removed that motivation by buffing the stats of the players on underpop servers so they can contend and victories are actually some measure of strategy instead of just population numbers….
My guess is more skilled PvPers would actually seek out the lower pop servers because then the potential for karma/exp/gold gain would be huge when you are outmanned 10 to 1 but able to fight on even ground.
What…to crazy?
Last words – “I’m going to jump off this cliff
and pull all those guys down cuz they’ll die.”
indeed, the fix to the outmanned buff and the removal of orbs(for the time being) are needed to balance WvW.
Currently outmanned in Eternal battleground and JQ literally just took 3 fully fortified towers in 15 minutes, all the gold and time gone in 15 minutes because an unstoppable group of JQ outnumbers us and has 3x orb buff, there’s really nothing we can do but sit there in the fetal position and take a fistful of destruction right up the rear.
The problem I see with stealth is that it seems the character is completely removed from memory and must be reloaded again after coming out of stealth. In most other games that implement stealth in some way, the stealthed character is not removed from memory, but instead is simply not drawn. That way, the game client knows exactly where the stealthed character is and can easily draw them again after they come out of stealth. The problem here is it would be possible to create a hack to see stealthed enemies, but that can be fixed in other ways.
i guess my thread is too long for anyone to read…
I still continue to see threads being made with the same issues i’m addressing in this thread, so here’s a tl:dr of this thread.
- Fixes to the rendering issue by providing a low quality black figure representing a character model until the actual model loads, much like TERAs current system.
- Removal off the orb until balancing/exploiting issues are resolved as well as providing outmanned teams with a proper outmanned buff.
- Also suggests a proper outmanned buff.
bumping this up because i personally believe some of these solutions could be beneficial towards WvW in it’s current state but clearly it is too TL:DR for the users.
I feel like buffing the losing team would help promote a more even fight instead of the current system of the strong getting stronger and the weak getting a karma and exp buff.
i agree, especially if they are going to keep orbs in the game, the losing teams really need something.