Vizunah Square [EU]
[Suggestion] Alternate point per round calculation
Vizunah Square [EU]
3000 canadians vs 100 ratio?
1camp = +400?
Hey, i’m just trying to help discuss the “underpopulated servers by night” problem.
This can be improved, or ignored. Multiplier can be modified, with other factors.
The point is : instead of flaming each other, work together to improve the system we play with.
By the way, you know what ? I’m pretty sure you won’t have such a ratio (30:1).
And even with a “30” multiplier, your sole camp would reward you… only 150 points per round. Hurray ! This won’t help you win the battle.
Vizunah Square [EU]
(edited by Eolfiin.2698)
Discussing about the EU<→NA transfers thing reminded me this proposal…
Maybe we could work on a modification like this one with A-Net ?
Vizunah Square [EU]
I think you’re on to a reasonable idea. For a moment I considered applying it to stats, but I see that creating an alternate imbalance (low-population hour groups might be buffed enough to take everything they target, and will probably not hold still, unfairly limiting the enemy from upgrading).
But with that alone, a server with a period of really low population will still probably lose most of their territory. I don’t think this will help aggravation toward the gameplay itself.