[Suggestion] Alternate point per round calculation

[Suggestion] Alternate point per round calculation

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Posted by: Eolfiin.2698

Eolfiin.2698

Hi,

juste because i’m a french player of Vizunah’s Alliance Grand Cross doesn’t mean i don’t care about the nightcaping stuff and all the debates about that.

I don’t know if it’s been suggested somewhere else before, and i won’t try to find it through hundreds of posts full of hatred.

Here is what i suggest :

Each hour (or round), a ratio/multiplier is calculated for each server.
This ratio is equal to the “higher-pop server population divided by server’s population”.
Then, multiply all points gained each round by this ratio.

Be careful, i’m not talking about people in WvW. Whole server population only.
It’s each servers’s job to motivate troops…

Example :
04:00 AM : Server A has the higher pop, with 3000 people connected.
Server B has 2000 people connected.
Server C has 1000 people connected.

Server A base points per round is +400
Server B base points per round is +200
Server C base points per round is +110

Server A ratio is equal to 1.
Server B ratio is equal to 1,5.
Server C ratio is equal to 3.

Then :

Server A real points per round is equal to +400
Server B real points per round is equal to +300
Server C real points per round is equal to +330

It seems a bit more balanced.
As long as you really have unbalanced population…

See you on the borderlands…

Fëar Morniëo [FM] Founder & Leader – Co-founder of Grand Cross Alliance [GC]
Vizunah Square [EU]

[Suggestion] Alternate point per round calculation

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Posted by: kefro.9312

kefro.9312

3000 canadians vs 100 ratio?
1camp = +400?

[Suggestion] Alternate point per round calculation

in Suggestions

Posted by: Eolfiin.2698

Eolfiin.2698

Hey, i’m just trying to help discuss the “underpopulated servers by night” problem.
This can be improved, or ignored. Multiplier can be modified, with other factors.
The point is : instead of flaming each other, work together to improve the system we play with.

By the way, you know what ? I’m pretty sure you won’t have such a ratio (30:1).
And even with a “30” multiplier, your sole camp would reward you… only 150 points per round. Hurray ! This won’t help you win the battle.

Fëar Morniëo [FM] Founder & Leader – Co-founder of Grand Cross Alliance [GC]
Vizunah Square [EU]

(edited by Eolfiin.2698)

[Suggestion] Alternate point per round calculation

in Suggestions

Posted by: Eolfiin.2698

Eolfiin.2698

Discussing about the EU<→NA transfers thing reminded me this proposal…
Maybe we could work on a modification like this one with A-Net ?

Fëar Morniëo [FM] Founder & Leader – Co-founder of Grand Cross Alliance [GC]
Vizunah Square [EU]

[Suggestion] Alternate point per round calculation

in Suggestions

Posted by: Tera GX.8149

Tera GX.8149

I think you’re on to a reasonable idea. For a moment I considered applying it to stats, but I see that creating an alternate imbalance (low-population hour groups might be buffed enough to take everything they target, and will probably not hold still, unfairly limiting the enemy from upgrading).

But with that alone, a server with a period of really low population will still probably lose most of their territory. I don’t think this will help aggravation toward the gameplay itself.

Tera Xenphos of Fort Aspenwood (guildless, deliberately)