Switch Orb and Outmanned buffs.
+1 This needs to be changed. The only players that don’t think it’s a problem are the team that owns all 3 orbs with upgraded defenses.
Hells – Stop your bullkitten please. Many times i was in the losing team, while enemy had all 3 orbs, and i still dont care.
However switching orb bonus with outmanned is interesting option.
I think Orbs were intended to be another way to split power and allow comebacks, but they aren’t being used in that way.
I really feel the Outmanned buff should also protect the player from taking damage to their armor. This will further encourage outmanned sides to keep playing. due to not being punished so hard for the higher chance of dying vs the zerg.
No, Orbs are fine as is.
In our matchup, Green took the 3 orbs immediately upon reset and held them for about 24h, then each of the other two servers got their own back and even stole green orb. Now they are switching hands regularly. And that’s coming from a completely outgunned server during night time.
Taking back orbs require manpower, strategy and dedication.
However, outmanned buff needs a serious boost.
THIS. When I have outmanned, it’s time to go do the jumping puzzle.
No, Orbs are fine as is.
In our matchup, Green took the 3 orbs immediately upon reset and held them for about 24h, then each of the other two servers got their own back and even stole green orb. Now they are switching hands regularly. And that’s coming from a completely outgunned server during night time.
Taking back orbs require manpower, strategy and dedication.
However, outmanned buff needs a serious boost.
orbs give a reason for 2 servers to attack the 1 =P it adds alot of drama into the game and gives you a real reason to defend your keep