I want to start by saying I love GW2’s WvW when it “works.” However, it’s rare when WvW is actually functioning the way it was “intended.”
I’ve spent a large portion of my GW2 playtime in WvW (over 3,000 WvW kills). Here is my list of things currently wrong with WvW:
- Insanely long queue times. ANet started a huge thread dedicated to discussing this problem, so I won’t talk about it too much. Something needs to be done ASAP because this #1 issue with WvW is making people not want to even play 1/3 of GW2’s game mode (and my personal reason for playing the game).
- Enemy zergs phasing in / taking 15-20 seconds to load on-screen is terrible. Having to face an enemy zerg is tough enough. Having to face an entire invisible zerg because the game prioritizes your teammates’ character models instead of enemy models is a bad game design decision and bad network optimization. I have to constantly tab target because I’m afraid I’ll run into invisible enemy players.
- Skill activation lag. This seems to happen more often in Eternal Battlegrounds than the other 3 server Battlegrounds. It sucks to have to spam a skill over and over and not have it activate. Takes all the fun out of WvW when your skills don’t work when you want it to work.
- Zerg v Zerg. Curently, WvWvW should be renamed ZvZvZ. This game rewards the side with the most numbers, not more skill or better tactics. Sure, an organized, better-geared team with more siege weapons and voice communication will usually win against a team with larger numbers that lacks in other departments. However, more often than not, the larger-sized zerg will win the fight simply due to the downed mechanic. Downed state should not exist in WvW. It encourages the zerg menality where people can be careless, die over and over, as long as they have 10 people nearby to insta-rez them.
- Low levels should not be in WvW. It was fine to allow sub-level 30 players to tryout and XP in WvW the first few weeks of release. But now, they’re just cannon fodder taking up space of level 80 players with good gear. It may sound a bit elitist, but it’s true. They make the already terrible queue times even more unbearable and ridiculous. Personally, I wouldn’t allow players under level 70 to queue for WvW, but I’d be fine if ANet disallow players under level 30 to queue for WvW.
- Guilds without “Art of War” boosts activated should not be able to claim keeps and towers. At least make keep / tower claiming expire so another guild can claim it if they have (more) active AoW boosts running. I hate it when some random guild spams the Guild Claiming NPC and claim a keep / tower for no reason. It’s then permanently claimed until it’s overtaken by an enemy team. Make absolutely no sense.
(edited by Click.5123)