About Rune !!?

About Rune !!?

in Profession Balance

Posted by: white.9576

white.9576

Q:

about this version to Rune.
I fill too many people use the Rune of Strength.
It;s really useful i feel good.
but,compared to other Rune.
Other Rune appear to be weak.
I think this is not comply with ArenaNet’s design idea.
I hope other Rune may be more useful.

About Rune !!?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

yeah… I feel the +15% on strength rune 4 is too much, if you compare other runes, usually there is no additional duration on 4th rune.

About Rune !!?

in Profession Balance

Posted by: oZii.2864

oZii.2864

yeah… I feel the +15% on strength rune 4 is too much, if you compare other runes, usually there is no additional duration on 4th rune.

That is because that is Rune of Strengths unique feature to make it different.

Look at burn duration runes balthazar provides 45% the last 20 is its unique feature not a condition on heal.

They made specific sets give more then other sets that provided the same thing. Mad king and krait use to give you the same total bleed duration with mad king giving you more overall because of the other bonus. Now krait provides all the +bleed duration you need.

Power builds run strength because behind scholar it is the best damage rune. Scholar still is the best but you can’t keep up the 6 piece realistically against other players.

Ogre use to be the other top dog dps rune now it isn’t but it’s still decent but the crit damage nerf hurt it and the rock dog was extra anyway but people dismiss the rock dog because it was and still is trash. The raw stats was why people took it.

There will always be a best as long as there are options nothing wrong with that.

Flame legion and rune of strength would give you same amount of damage if you can get to 25 stacks of might.

It’s really simple ferocity change made power more important then critical damage. It always was more important but now the gap is larger.

damage modifier? check
power main stat? check

Then it comes down to the secondary stats. What is easier to maintain burning on foe? Or might stacks on yourself? The might stacks so strength wins.

Look at the might duration runes

Hoelbrak – unique is the -condition duration
Strength – unique is additional duration on the 6
Fire – the aura and burn duration but mostly the aura

Also the +45% might duration isn’t just on Strength.

Rune of the aristocracy AKA the old rune of the noble gives the same might duration. It gave 40% pre-patch.

Rune of strength is the power build might stacker and aristocracy is the condition build might stacker. Both provide +45% might duration.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

About Rune !!?

in Profession Balance

Posted by: bigmonto.4215

bigmonto.4215

I would say the uniqueness of Strength is not the additional might duration, but + 7% damage with might.

But seriously aristocracy is so much worse with relative to strength, I know you see that.

About Rune !!?

in Profession Balance

Posted by: Przemek Pro.1309

Przemek Pro.1309

Look at condispam dmg, u think 7% is a lot??? THEY NERFED CRIT DMG and u want more nerf? DUDE

“We stopped checking for monsters under our beds when we realized they were inside us”
Prnn [dF]
Driven By Fury

About Rune !!?

in Profession Balance

Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m a little surprised they actually buffed the bonus damage on strength runes. It seemed unnecessary. +5% damage is still pretty strong, especially since you can more or less guarantee to always have might up (which is already boosting your damage).

Aristocracy runes are for condi damage builds primarily, so I don’t think it’s useful for comparison purposes. But it is a bit weird that strength runes get a second benefit on the 4-piece bonus whereas Aristocracy only gets the might duration.

About Rune !!?

in Profession Balance

Posted by: oZii.2864

oZii.2864

I would say the uniqueness of Strength is not the additional might duration, but + 7% damage with might.

But seriously aristocracy is so much worse with relative to strength, I know you see that.

It isn’t though Rune of Ice, Flame Legion, Strength, and Rune of ranger all give that same 7% damage bonus under X condition.

What does that rune do that is different? The additional duration on the 6 piece.

Rune of rage gives 5% while under fury which is kind of odd that tells me that the damage from that rune is pretty strong otherwise why not give it 7%?

Eagle now gives 6% when they are below 50% healing. Infiltration gives 12% damage when they are below 50% heath with 100 precision.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

About Rune !!?

in Profession Balance

Posted by: Dee Jay.2460

Dee Jay.2460

Too much of PvE performance assessment is based theorycrafting, ideal group compositions and Lupicus.

When it comes to debating PvE, that’s all that seems to matter.

And yet, afaik, 90% of grouping is still done by PuGs where a lot of these factors don’t matter. And Lupicus is hardly the only relevant PvE encounter.

So once you liberate yourself from the idea that you will always be stacking Might, have permanent Fury provided and won’t be fighting Lupicus then suddenly a lot more options become viable.

Look at Runes of the Pack for example. Identical Power, 6% Critical Strike Chance and Fury, Might and Swiftness for the entire group. In my opinion these runes will perform equally well or better for most casual groupers.

People latch on to Rune of Strength because some theorycrafter crunched the numbers and said they are best. And that may be true under the aforementioned assumptions. But if you don’t run exclusively with premades feel free to look elsewhere.

About Rune !!?

in Profession Balance

Posted by: oZii.2864

oZii.2864

Agree rune of the pack are really good I have them on my med guardian. 520 precision when that fury procs is nothing to sneeze at and the fury uptime is about 50%.

I put strength on my Ele cause well it makes sense there. Probably would throw them on my warrior but have to see how my stats play out.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}