Bans for Snowflake Jewelry are unfair
is not safe to play this game, when I hear of this I had no idea this was even a bug or xploit… now is like maybe they make another mistake like this and we will got punish because some bad Developer.
You need to appeal with customer support, and hope you don’t get somebody who doesn’t care, lacks compassion, and walks strictly with policy.
MSI GTX 1080 Sea Hawk EK X 2xSLI 2025 / 11016 MHz, liquid cooling custom loop.
Samsung 850 Evo 500 GB. HTC Vive.
(edited by Loli Ruri.8307)
I’m honestly debating if I care enough to, I’ve played hundreds of hours, and I mostly enjoy playing in the markets. If I am always worried I am not playing how they want me to and am risking getting banned all the time It’s not really worth it.
After thinking about it for an hour I may just ask for proof that they followed their own ToS when deciding to permanently ban my account.
Permanent Account Terminations
‘We exercise careful judgment in every case in which an account is terminated. We will review breaches of the Rules of Conduct and the User Agreement with close attention to the most flagrant and persistent patterns of rules abuse. In such instances, particularly when we perceive a risk of substantial real or potential harm to the Guild Wars 2 community or to the game’s stability, an account can and will be permanently terminated.’
Anyways maybe they will just refund my money instead of go through the headache of proving they followed all the proper steps in each case, as I really doubt they did.
At the end of the day they banned me for breaking rule 17.
You will not exploit any bug in Guild Wars 2 and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Guild Wars 2.
I would say that a reasonable person would see and agree that I didn’t know I was exploiting a bug since it worked the same as other things, and I didn’t gain any unnatural or unintended benefits because it had the same profit margin. It’s why I’m not sure what I did wrong here.
(edited by lDeadeyesl.9156)
The problem with these recipes lies in their nature. The mystic chest recipes, for example, were something that I made a great profit out of because the price of butter and what have you was substantially low enough to beat the RNG of mystic chests reliably and produce several mystic forge conduits (the permanent portable mystic forges) which I subsequently sold. By Mr Smith’s definition “cycling reliably” that would be considered an exploit, yet there was no problem with this recipe.
This drained a lot of the excess resources out of the economy (butter / green dowels) but the ones who found out early were the ones who profited immensely before the market prices shifted to accomodate the new value (butter prices went up substantially). So what’s the difference between mystic forge conduits and ectos, butter and mithril? Both had recipes introduced that altered the value, yet one is considered an exploit, the other, completely fine.
My point is that how are we to know whether a dev team introduces a function in order to balance out supply and demand in the economy, or whether it is a subtle exploit, when they can’t even be thorough enough with their own QA testing to identify said exploits? Other companies run public test servers quite successfully for this kind of thing.
I myself didn’t touch recipes, I never performed the karma exploit, and have never been banned. Despite this I am finding an increasing number of reasons to be disappointed in the devs and to stop playing. Perma-banning enthusiastic members of the community (and subsequently shaking up subsets of said community) seeks to be another nail in the coffin.
ArenaNet Communications Manager
I’ve seen the numbers, and the damage to the economy could have been substantial, if the exploit wasn’t closed down and if these people were allowed to use their ill-gotten gains. People whose accounts were terminated were the worst offenders. I’m talking a lot of ill-gotten gains that posed a significant potential impact on the economy.
Any time you take one thing and can make two, and then four, and then sixteen… ya gotta know that’s just wrong. (I won’t quibble on the odds, but overall, that form of doubling was not outside the realm of possibility.) And to perform that action hundreds and hundreds of times? That’s call “exploitation,” and that’s against the User Agreement, the Rules of Conduct, and all that is holy.
I know the OP will disagree. But we’ve been more than kind, in the past, and everyone needs to own up to his/her errors and recognize: We all are part of the game economy, and those who exploit it are hurting the rest of us.
Exploit closed.
Worst offenders terminated.
That’s what has to happen to make things right for all of us.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)