AC path 3 - Colossus Rumblus
The “almost everywhere” AoE attack is intentional, similar to the Mai Trin Fractal. It’s still possible to dodge (You can see the gaps on your screenshot), although remarkably difficult. Most groups simply kill the boss too fast for the boss to reach this stage.
As to the rest, I am unsure.
Ty for answer
The “almost everywhere” AoE attack is intentional, similar to the Mai Trin Fractal. It’s still possible to dodge (You can see the gaps on your screenshot), although remarkably difficult. Most groups simply kill the boss too fast for the boss to reach this stage.
As to the rest, I am unsure.
I don’t agree with u. It is not same as Mai Trin. Grast shield doesn’t work after 2-3 times so u missed point. It is RNG if u will dodge it or not (on Mai Trin u always have where to dodge and aoe circles there are much more representative of incoming damage). I made screen shot when some aoe circles are already gone. As said on wiki in boss description http://wiki.guildwars2.com/wiki/Ascalonian_Catacombs_(explorable)#Colossus_Rumblus
So u can see, that there is no boss ability that breaks Grast shield. I would understand that i was hit if Grast didn’t cast it. I would appreciate if u would go solo few times and see it yourself.
I can survive that shield break bug with focus 5(earth) and mist form.
The point of this post is not hardcore RNG dodging of cave in attack of Colossus Rumblus. Point is that Grast shield stops working and that fb5 doesn’t work properly when boss have zero defiance. I would experiment deeper some other bugs i saw but i really don’t have time for that or i don’t see that i will get anything with that.
Sorry in advance if i have spell or grammar mistakes.
Yep, it’s an overlooked problem with the stability changes. They didn’t think about the consequences of doing this because there are certain NPCs and mobs that apply stability for themselves but it counts as 1 stack only. Example of this is Detha at the end of AC p2, and a new bug that surfaces as a result of this stability change is that she can get cced by one of those elite ascalonian rangers right as she finishes the last trap to the north, and then you have to reset the whole instance because she bugs if she gets pushed to the north.
Grast is another example. He gets cc interrupted during the barrier animation because his stability, which is intended to not be stripped, is removed so he tries use the shield immediately again afterwards. I suppose he may have a cooldown with this skill as well which lasts as long as colossus’s shout that causes the ceiling to collapse, so… basically Grast is using the shield at the wrong times due to the stability changes.