Almost Always in Comabat run-mode
If you go into the Settings > Control Settings and scroll all the way to the bottom, you can configure a key for “Stow/Draw Weapon.” If you set that and then use the key to stow your weapon, it will allow you to go back up to full move speed.
Bound a key. Thanks, I’m sure that will fix my issue.
Seems a certain mechanic has changed though, as you can have an undrawn wep (from speed buffing etc) and not be at a lesser speed. Decent workaround though
I am not experiencing this issue. I am slowed when in combat (can’t change weapons or skills), but can cast all sorts of skills near foes without aggroing them.
[Since patch]
Seriously, has anyone else noticed that they get dropped to the 70% (or whatever it is) move speed when near, but not engaging an aggro mob.
You used to be able to run, dodge, whatever, as long as you didn’t attack it with a weapon/skill, you didn’t lose your 100% runspeed.
Its honestly making the game nearly unplayable. .. at least to me.
As far as I’ve been playing, whenever a mob attacked YOU, even if you were running by with nothing selected, you entered combat run-mode. Drawed weapon by default, and lost the out-of-combat speed. This is not new to this patch.
If you go into the Settings > Control Settings and scroll all the way to the bottom, you can configure a key for “Stow/Draw Weapon.” If you set that and then use the key to stow your weapon, it will allow you to go back up to full move speed.
Are you saying that while caught in combat, even if you’re not attacking back, stowing your weapon gives you the out-of-combat movement speed back?
Have I been playing a different game from everybody else during the last 3 months?
I honestly rarely entered combat mode run-speed when getting attacked. If I was debuffed sometimes… Even dodging with mesmer trait (which send a clone out to attack) most times did not slow me.
I find it way more common with my mesmer than elementalist though. Just one more reason to shelf him, with the nerfs and bugged dueling traits.
Sheathing your weapon can help, but certainly not always retaining your stock run-speed
If this speed reduction always has been triggered upon any incoming attack, there never would be any sort of running through mobs in dungeons like Arah. As you just get shelled in the back the whole time, and never make up and distance, therefore not breaking combat and leashing them.
I hate training mobs anyways >.>
But I definitely have found a change in gameplay in this regard.
I started playing in the pre-release, and had my first character to level 80 in a few weeks. After that, I’ve consistently farmed last tier materials in Orr and Frostgorge, and Southsun when they released it. Almost every day. That involves a lot of running by. And I can tell without any hint of doubt that being touched by any attack or ability automatically sets you to combat mode / speed. Maybe you didn’t try to avoid so much combat, rather fight, and didn’t notice until now. Or maybe ANet released a special just-for-me feature to disencourage me from farming orichalcum…
Maybe I used to be real awesome at somehow never getting hit by mobs lol. Conditions always trigger it, regardless of whether it is a snare or not.
Maybe I train more now, or perhaps my latency is crappier of late. Thought for sure others would notice, if something indeed happened within the client.
Did see a topic about memser and combat mode being stuck though, but not quite the same.