1- Sunspot tooltip isn’t clear what work in combat and what’s not, ins’t clear what gives fire aura when traited for vaious boons or for aura share.
2- Fire Attunement ins’t contain info about attribute adjust from minor nor gaining fire aura from sunspot above nor gaining might per hit from grandmaster.
3- Conjurer increase charges for using conjured weapons, which we aren’ meant to stay for long.
4- Inscription gives boons on glyphs that would work good if glypsh could be meant to be stacked in utilities slot, but they aren’t. Boons need to be more approcieate and specific.
5- Air attunement miss info about attribute adjust from aero training and movement speed increase from minor or superspeed from major adept.
6- Piercing shards absolutely fails to compensate dmg lack in water, but seems it was meant to do it.
7- Cleansing Wave have exatly the same like weapon skill(dagger5) even if they have nothing to do with each other.
8- Powerful Aura always made disater info puissance in weapon and traits tooltips. They are still traits that don’t reflect its working: shooting ice, sunspot, conjurer.
9- Water attunement miss info about shooting mist.
10- Serrated Stones is suposed to play around bleeding condi, but its fails spectaculary. To doom it even more its compete with two strong essential defensive traits.
11- Diamond Skin with new version should be represented in effects section: when avaible, then when used go on cd -grey coloured-, then when drop below 75% hp treshold disappear. It could be make to be info recleted in Earth Attunement.
12- Earth Attunement miss info about attribute adjust from minor and stab from rock solid.
13> Flame Burst used on enemies at side or behind fails and go on cd.
14> Signet of Air, Water, Earth, Fire used on enemies at side or behind fails and go on cd.
15> Tornado is hard to leave that is why its lack break stun on Transform back. Tornado isn’t elite skill meant to go in and die with it. At least that.
16> Signets fails as utilities becouse of shouts implement with tempest. Shouts: upgraded signets.
17> Conjures aren’t exeption as bundles, but they should. Make them able to drop within mid air. Being locked to 5 skills, w/o access to 20 from core mechanic even for time of one jump is gamebreaking for that profession.
18> Lava Font have 1/5s cast time, but tooltip don’t info abou it.
19> Lava Font have aftercast supossed to balance it, but tooltip don’t info about it.
20> Countless skills don’t have info about cast time, even if sometimes vital.
21> Countless skills don’t have info about aftercast that is there to balance things.
22> Dragon’s Tooth miss info after how long delay its land.
23> Ice Spike miss info after how long delay its land.
24> Unsteady Ground seems that it doesn’t kd enemies that ‘leave it’. You probably can put it exatly at enemy location, he can be on it, stand on it, be “inside”, but if he stepps in diretion to leave it, skill doesn’t proc at all.
25> Magnetic Wave doesn’t have any visible animation effect about reflecting projectiles. Make it repeat magnetic wave cast animation every 1s.
26>If Flame Burst will properly work on enemies at sides and behind it should gain visible animation on casting above caster head.
27> If I remind correctly Glyph of Elemental Power don’t pops up, when its goes to apply condi to next attack.
28> Eruption tooltip don’t provide info how much last delay until explosion.
29> Summoned elementals: their macro skills that players can use, don’t work when not in combat, but you still can press them even if you’re not in comabat.
30> Evasive Arcana could appear in effect bar when taited and when on cd go gray with remaining cooldwon. Description of skill it will cause would be suitable too. Maybe it should appear above endurance bar.
31> Mist Form locks you out of weapon skills and utilities. Place: Leave Transform at 6th placeholder to fix that issue.
32> Lava Font should also inform about dmg per thick/pulse.
Edit:
add.14 Flame Burst no longer trigger on enemies that you don’t face in their direction: now its pops up message: No in line of sight. So you could place info in tooltip that its works only on enemies that you face frontaly.
add.15 When signets used on enemies that you don’t face in their direction: not signets goes on >>5scd<< if I recall correctly. ***Signet of Air doesn’t need further changes becouse its stunbreaker. About rest of signets there could be info in tooltip that its trigger correctly only on enemies in front.
(edited by Mem no Fushia.7604)